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* work around some 'tests' errors: UUID.Zero is a invalid ownerIDUbitUmarov2015-11-171-2/+2
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* remove unused parameter - missing fileUbitUmarov2015-11-171-5/+7
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* remove unused parameterUbitUmarov2015-11-175-9/+10
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* work around some 'tests' errors: fix wrong parametersUbitUmarov2015-11-171-5/+5
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* work around some 'tests' errors: sp attachments and appearance are not in syncUbitUmarov2015-11-171-24/+24
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* work around some 'tests' errors: AgentGroupDataUpdate is udpUbitUmarov2015-11-171-1/+3
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* work around some 'tests' errors: a new event queue has a few null eventsUbitUmarov2015-11-171-0/+7
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* work around some 'tests' errors: a new event queue has a few null eventsUbitUmarov2015-11-171-0/+9
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* work around some 'tests' errors: missing call to InventoryDeQueueAndDelete()UbitUmarov2015-11-171-2/+2
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* work around some 'tests' errors: terrain effects limits changedUbitUmarov2015-11-171-2/+2
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* fix llRequestAgentData cache timeoutUbitUmarov2015-11-171-1/+2
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* work around some 'tests' errors: add a httpserverUbitUmarov2015-11-171-3/+3
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* work around some 'tests' errors: allow sitTargetposition and orientation to ↵UbitUmarov2015-11-171-1/+2
| | | | be read from OAR on opensim, they are reset at avination, this may cause issues with old sits
* work around some 'tests' errors: suspend ↵UbitUmarov2015-11-171-0/+2
| | | | TestllSetLinkPrimitiveParamsForAgent bc avatar sit math changed
* work around some 'tests' errors: Coalesced objects handling has changedUbitUmarov2015-11-171-0/+2
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* work around some 'tests' errors: test for null cacheItemsUbitUmarov2015-11-171-0/+3
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* work around some 'tests' errors: suspend sit on sittarget until im not 2 ↵UbitUmarov2015-11-171-0/+2
| | | | sleepy to fix the math
* work around some 'tests' errors: suspend undo-redo tests until new ones can ↵UbitUmarov2015-11-171-1/+3
| | | | be written to conform to new code
* bug fix: improve chat to child avatars. Still not good because of low ↵UbitUmarov2015-11-171-10/+11
| | | | resolution of child position updates
* bug fix: StateSource of a SOG that is not a attachment is ↵UbitUmarov2015-11-171-1/+3
| | | | StateSource.PrimCrossing
* work around some 'tests' errors: backup is asyncUbitUmarov2015-11-161-1/+3
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* work around some 'tests' errors: dont use references to objects that may ↵UbitUmarov2015-11-161-3/+6
| | | | have been deleted
* work around some 'tests' errors: fix mathUbitUmarov2015-11-161-3/+2
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* work around some 'tests' error: internal GroupResize() doesn't heave UndoUbitUmarov2015-11-161-1/+1
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* work around some 'tests' error: object is deleted on DeRezObjects, fix last ↵UbitUmarov2015-11-161-2/+2
| | | | commit side effects
* dont find parts of groups marked as DeletedUbitUmarov2015-11-161-1/+1
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* work around some 'tests' error: object is deleted on DeRezObjectsUbitUmarov2015-11-161-7/+7
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* work around some 'tests' error: object crossing is asyncUbitUmarov2015-11-161-0/+14
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* deatach from backup on attachmentUbitUmarov2015-11-161-0/+2
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* coment out excessive debug messagesUbitUmarov2015-11-161-4/+5
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* That didn't actually do anything for Simian, and it broke the locahostDiva Canto2015-11-141-5/+6
| | | | | | | case Revert "Also restoring proper function for Simian external GetTexture functionality." This reverts commit 366e81b977e7fcad4b19aeedc6f3674612b7587b.
* minor: reset character collision flags, even if without a BodyUbitUmarov2015-11-121-2/+6
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* add some safeguard checksUbitUmarov2015-11-121-3/+4
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* Add some values to the SimulatorFeatures cap's OpenSimExtras section:Melanie Thielker2015-11-121-0/+29
| | | | | | | | SimulatorFPS: The actual optimal FPS of the simulator, un-fudged SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber SimulatorFPSCritPercent: The percentage below which a lag meter should go to red To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
* Move a call to RequestModuleInterface to a new scene callback functionMelanie Thielker2015-11-121-1/+9
| | | | because the current implementation would have always returned null
* dont abort llDialog if buttons labels are longer than 24bytes, let udp ↵UbitUmarov2015-11-111-0/+2
| | | | truncate. This is not as spec but allows old scripts or with minor bugs to still work
* limit llDialog buttons text to 24 bytes (at lludp level)UbitUmarov2015-11-111-1/+1
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* reduce the small MTU violation sending terrain compressed patchsUbitUmarov2015-11-101-1/+1
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* increase the number of packets in Land queue that force terrain to delay ↵UbitUmarov2015-11-101-1/+1
| | | | patchs sending.
* check if a packet can be sent imediatly without accounting it as sent on ↵UbitUmarov2015-11-101-1/+3
| | | | throttles when it is enqueued for later send.
* make m_minimumDripRate a bit larger than mtu. Add a bucket space check that ↵UbitUmarov2015-11-101-1/+6
| | | | does not consume avaiable space, so reducing bandwidth
* fix silly bugUbitUmarov2015-11-101-3/+3
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* start TerrainCheckUpdates on heartbeat thread, but do it async; fix a bug ↵UbitUmarov2015-11-101-18/+33
| | | | on slow terrain send limits check
* fix/add lldialog and llTextBox message size error checks, aborting if error ↵UbitUmarov2015-11-101-2/+11
| | | | as spec. (we can change this to silent truncate and execute the larger ones since llUdp now does it. But doing as spec now)
* change lldialog and llTextBox maximum message lenght to 512 bytes as ↵UbitUmarov2015-11-101-3/+3
| | | | specification.
* replace StatisticsFPSfactor that needed to be changed with FrameTime to a ↵UbitUmarov2015-11-092-166/+179
| | | | simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
* rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵UbitUmarov2015-11-083-22/+29
| | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
* change maximum angular velocity to a value derived from heartbeat rate and ↵UbitUmarov2015-11-082-7/+11
| | | | Nyquist.
* fix wrong condition to set low angular velocity as Zero.UbitUmarov2015-11-081-4/+4
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* send the estimation of time dilation at packet build time, not the one at ↵UbitUmarov2015-11-061-10/+15
| | | | unknown past.