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* * Now at least we're not creating physActors for child agents.lbsa712007-09-182-10/+20
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* * Gave Connectivity some more (manly) love.lbsa712007-09-181-11/+20
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* * Yet some more connectivity restructuringlbsa712007-09-187-43/+78
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Handlerized ViewerEffectlbsa712007-09-187-58/+53
| | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
* * Replaced usage of ClientView with IClientAPIlbsa712007-09-187-64/+68
| | | | | * Some propertification and hideousness of fields.
* * Merged ClientViewBase into ClientView for great justicelbsa712007-09-184-12/+5
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* * Made ClientViewBase abstractlbsa712007-09-182-19/+4
| | | | | * Deleted unused m_consoleRegion
* RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller2007-09-182-1/+8
| | | | multi-region; see bug 410
* fixing me some line endingsSean Dague2007-09-1772-7569/+7569
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* * Moved some commands from Scene into SceneManager so they could be used ↵lbsa712007-09-173-217/+163
| | | | | | | with 'root' * Removed some duplicated commands
* *doh*lbsa712007-09-171-1/+1
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* * CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa712007-09-173-144/+316
| | | | | | | | | | | | | | | | * Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
* Fixed missing Axiom references.Brian McBee2007-09-161-0/+1
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* Implemented: llSetText, llResetScript Tedd Hansen2007-09-167-188/+330
| | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
* Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, ↵Tedd Hansen2007-09-151-7/+57
| | | | llXorBase64StringsCorrect, llGetTimestamp
* Bugfixed: llListRandomizeTedd Hansen2007-09-151-7/+69
| | | | | Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
* llList2Key, llList2Rot, llList2ListTedd Hansen2007-09-151-3/+9
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* Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, ↵Tedd Hansen2007-09-151-13/+118
| | | | llListFindList, llListInsertList, llDeleteSubList
* Will display error in main chat if unsupported llFunction is used.Tedd Hansen2007-09-151-814/+787
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* Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵Tedd Hansen2007-09-152-7/+11
| | | | and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-149-64/+74
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* * fixed script compilationlbsa712007-09-142-113/+125
| | | | | | * reversed //c# - if * rightifyed what's actually converted
* more fun with LSL implementationsSean Dague2007-09-141-16/+11
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* added ability to update group positionSean Dague2007-09-141-0/+7
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* ODE: no more slippin' & slidin'dan miller2007-09-131-4/+24
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* Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2007-09-135-10/+92
| | | | various verbosity
* llSetPos(), llGetPos(), llGetLocalPos() now implementedSean Dague2007-09-131-4/+39
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* If first 4 characters in script is "//C#" script will be treated as pure C# ↵Tedd Hansen2007-09-131-2/+9
| | | | instead of LSL/C# hybrid. This means no preprocessing before compile.
* add some locks around DataSet manipulation to ensure we are doing this Sean Dague2007-09-131-117/+93
| | | | | | safely
* Fix the terrain heightmap load from images (tested PNG and GIF).Dalien Talbot2007-09-131-1/+2
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* implement llGetScale and llSetScaleSean Dague2007-09-132-5/+19
| | | | | | | drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-1329-7407/+7407
| | | | | | will happen on the windows side now that eol-style is correct
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen2007-09-1310-136/+136
| | | | member names to smallcapsy.
* Backup is now optional on classeslbsa712007-09-133-71/+81
| | | | | | | | * Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
* I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague2007-09-121-1/+1
| | | | | | | | not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land.
* Kill little green men on minimap if the avatar logs off.Dalien Talbot2007-09-111-0/+1
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* Fixing namespace problems MW2007-09-112-4/+6
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* * minor refactoringslbsa712007-09-112-32/+36
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* Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW2007-09-114-23/+162
| | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
* Get rid of extra green men in minimap on region crossings (they were Dalien Talbot2007-09-111-2/+3
| | | | | | | child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave.
* remove autogenerated filesSean Dague2007-09-111-66/+0
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* Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵MW2007-09-111-90/+485
| | | | in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
* Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee2007-09-101-0/+6
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* * Took a stab at #388lbsa712007-09-101-1/+4
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* mass update of urls in source code to new websiteSean Dague2007-09-1095-95/+95
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* A couple of fixes to make sure db4o gets set as the default asset database. ↵MW2007-09-101-2/+2
| | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
* Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW2007-09-101-2/+13
| | | | selected. Currently set default back to db4o until more people test using sqlite.
* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-1012-33/+82
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller2007-09-092-4/+16
| | | | collision (ODE)
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-093-0/+60
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.