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| * | | minor: stop the WebStatsModule logging UPDATE or INSERT every time it ↵Justin Clark-Casey (justincc)2012-01-251-3/+3
| | | | | | | | | | | | | | | | updates bin/LocalUserStatistics.db
| * | | Serialize calls to ODE Collide() function across OdeScene instances to ↵Justin Clark-Casey (justincc)2012-01-252-1/+32
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | prevent ODE crashes on simulators running more than one region. It turns out that calls to Collide() are not thread-safe even for objects in different ODE physics worlds due to ODE static caches. For simulators running multiple regions, not serializing calls from different scene loops will sooner or later cause OpenSim to crash with a native stack trace referencing OBBCollider. This affects the default OPCODE collider but not GIMPACT. However, GIMPACT fails for other reasons under some current simulator loads. ODE provides a thread local storage option, but as of ODE r1755 (and r1840) DLLs compiled with this crash OpenSim immediately.
| * | Make errors reported by OpenSim when it halts because it can't find certain ↵Justin Clark-Casey (justincc)2012-01-242-16/+9
| |/ | | | | | | config sections or files a bit more user friendly.
| * Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-01-241-0/+18
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| | * Put Telehubs on the mapBlueWall2012-01-241-0/+18
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| * | Fix "Abnormal client thread terminations" stat in period CONNECTION ↵Justin Clark-Casey (justincc)2012-01-241-0/+1
| | | | | | | | | | | | | | | | | | STATISTICS to count the number of times clients are disconnected due to ack timeouts. This has been broken for a long period and would only ever show 0.
| * | Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, ↵Dan Lake2012-01-241-13/+0
| | | | | | | | | | | | OnObjectDuplicate
| * | minor: correct text and usage for "image queues show" reigon console command.Justin Clark-Casey (justincc)2012-01-241-2/+2
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-01-246-4/+290
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| | * Teleport routing, part 1Melanie2012-01-241-0/+53
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| | * Simplify and streamline telehub editing code. Verify rotations and fixMelanie2012-01-242-58/+30
| | | | | | | | | | | | spwan point positioning on rotated telehubs.
| | * Reverse the spawn point distance vectorMelanie2012-01-241-1/+1
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| | * Correct a coordinate to make the viewer like itMelanie2012-01-241-1/+1
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| | * Change Telehubs to store only the data that is really needed and notMelanie2012-01-242-83/+65
| | | | | | | | | | | | additional redundant information.
| | * Add update to Telehub position and rotation before adding SpawnPointsBlueWall2012-01-231-4/+11
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| | * Cleanup BlueWall2012-01-231-3/+6
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| | * Cleanup unused parts, add some error handlingBlueWall2012-01-231-53/+52
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| | * Move Telehub tables and data from EstateSettings to RegionSettings.Melanie2012-01-222-30/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is damage control es EstateSettings is not the place this can be put. EstateSettings is nt unique to a region and therefore would introduce a hard limit of one telehub per estate, completely shutting off the option of having SL style telehubs, e.g. one per region. Whole estate teleport routing can still be implemented id desiresd, this way all options are open while the other way most options get closed off.
| | * Telehub Support:BlueWall2012-01-213-70/+105
| | | | | | | | | | | | Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-01-203-33/+143
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| | * | Telehub Support:BlueWall2012-01-205-4/+241
| | | | | | | | | | | | | | | | Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
| * | | Restrict accessible of ODECharacter Shell and Body. Add method doc and some ↵Justin Clark-Casey (justincc)2012-01-242-12/+27
| | |/ | |/| | | | | | | error log lines.
| * | Allow a viewer UDP image request retry to trigger another asset fetch if an ↵Justin Clark-Casey (justincc)2012-01-192-6/+32
| | | | | | | | | | | | | | | | | | existing fetch hasn't responded before a timeout. This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
| * | Add image not in database test for LLImageManagerJustin Clark-Casey (justincc)2012-01-193-13/+52
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| * | refactor: separate out common parts of LLImageManagerTestsJustin Clark-Casey (justincc)2012-01-191-48/+40
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| * | Add LLImageManager regression test for discard caseJustin Clark-Casey (justincc)2012-01-191-0/+53
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| * Add "image queues clear <first-name> <last-name>" console commandJustin Clark-Casey (justincc)2012-01-192-15/+80
| | | | | | | | This allows a way to manually clear pending image queue requests for debug purposes
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-01-193-0/+28
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| | * Add osGetGridHomeURI functionBlueWall2012-01-193-0/+28
| | | | | | | | | | | | Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
| * | Add basic request and send image regression tests for LLImageManagerJustin Clark-Casey (justincc)2012-01-195-7/+99
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| * RegionReady:BlueWall2012-01-182-1/+7
| | | | | | | | Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
| * Add function osGetGridCustomBlueWall2012-01-173-1/+34
| | | | | | | | Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
| * Update osGetGrid**** functionsBlueWall2012-01-171-3/+69
| | | | | | | | The osGetGrid**** functions will now get the grid settings from the GridInfoService. Set the GridInfoURI in your ./bin/config-include/GridCommon.ini [GridInfo] section.
| * Allow retrival of multiple user records in one operation, analog to presenceMelanie2012-01-162-0/+9
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| * Comment out noisy log lines I accidentally included in the nant build target ↵Justin Clark-Casey (justincc)2012-01-162-7/+7
| | | | | | | | | | | | adjustment commit. Left in the method doc.
| * Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)2012-01-162-6/+11
| | | | | | | | | | monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time
| * protect the region ready alerts for loading oarfiles if no post URI is setMic Bowman2012-01-141-2/+5
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| * commented out redundant land owner checks for osTeleportAgent there isnebadon2012-01-141-14/+24
| | | | | | | | | | | | no need for these checks just use Allow_osTeleportAgent = PARCEL_OWNER also increased function to severe threat level to make it harder to accidently enable it for everyone.
| * Allow SmtpClients and other SSL users to work with our cert handler installedMelanie2012-01-141-9/+25
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| * Extend scripts show command to accept a single item UUID parameter to ↵Justin Clark-Casey (justincc)2012-01-141-40/+47
| | | | | | | | | | | | display one script's status Usage is now scripts show [<script-item-uuid>]
| * Register the UrlModule for script engine events OnScriptRemoved and ↵Justin Clark-Casey (justincc)2012-01-144-13/+21
| | | | | | | | | | | | | | | | | | OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script. Doing this in every script is unnecessary since the event trigger is parameterized by the item id. All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException. Registration moved to UrlModule so that the handler is registered for all script engine implementations. This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2012-01-131-24/+40
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| | * Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-01-131-24/+40
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| | | * Fix improper code formatting introduced in 6214e6a217cfBo Iwu2012-01-131-24/+40
| | | | | | | | | | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * | | Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman2012-01-133-49/+34
| |/ / | | | | | | | | | | | | rotating physical objects. This does not use physics. Currently the rate of change is determined as 1 / (PI * Strength).
| * | Fix llRotLookAt and llLookAt for non-physical objects. Per conversationMic Bowman2012-01-131-7/+23
| |/ | | | | | | | | with Melanie and Nebadon, SL behavior seems to be that non physical objects snap to the request rotation.
| * Update RegionReadyModuleBlueWall2012-01-133-7/+98
| | | | | | | | Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
| * Undo some prior workBlueWall2012-01-122-96/+0
| | | | | | | | Move some added fuctions out of core into the addon module to keep things clean
| * Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2012-01-1211-137/+360
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| | * Change the default osNpcCreate() to create an 'owned' npc rather than an ↵Justin Clark-Casey (justincc)2012-01-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'unowned' one. An owned NPC is one that only the original creator can manipulate and delete. An unowned NPC is one that anybody with access to the osNpc* methods and knowledge of the avatar id can manipulate. This is to correct an oversight I made in the original reimplementation where I mistakenly assumed that avatar IDs could be treated as private. I am not anticipating that many people were deliberately making use of unowned npcs due to their insecure nature. If you do need an unowned NPC please call the new overloaded osCreateNpc() function with the option OS_NPC_NOT_OWNED.