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* Reinsert client.SceneAgent checks into ↵Justin Clark-Casey (justincc)2013-09-262-11/+29
| | | | | | | | LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100) This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message. This is most probably why the message appeared to get lost on a proportion of entity transfers. A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager.
* Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 ↵Justin Clark-Casey (justincc)2013-09-261-2/+2
| | | | 21:41:51 2013 +0100)
* Instead of swallowing any socket begin/end receive exceptions, log them for ↵Justin Clark-Casey (justincc)2013-09-261-7/+32
| | | | | | debugging purposes. This may reveal why on some teleports with current code, the UseCircuitCode message gets through but CompleteMovement disappears into the ether.
* minor: Recomment out log message uncommented in previous cbdfe969Justin Clark-Casey (justincc)2013-09-261-4/+4
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* When giving items between avatars in different simulators, only add the item ↵Oren Hurvitz2013-09-261-9/+44
| | | | | | to the receiving avatar's inventory once. When a user gives an item, the user's client sends an InventoryOffered IM message to its simulator. This adds the item to the receiver's inventory. If the receiver isn't in the same simulator then XMLRPC is used to forward the IM to the correct simulator. The bug was that the receiving simulator handled the message by calling OnInstantMessage() again, which added a second copy of the item to the inventory. Instead, the receiving simulator should only notify the avatar that the item was offered.
* minor: Add prefix to log message in LureModuleJustin Clark-Casey (justincc)2013-09-261-1/+1
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* minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module ↵Justin Clark-Casey (justincc)2013-09-261-1/+1
| | | | log message
* Make UUID.Zero resolve to "Unknown User" in user cache.Justin Clark-Casey (justincc)2013-09-261-0/+2
| | | | | This is to avoid massive numbers of 'no user found' logs when user IDs are missing for some reason. UUID.Zero should not be used for any user ID.
* Lock around read/write of ScenePresence.m_originRegionID to make sure that ↵Justin Clark-Casey (justincc)2013-09-261-5/+33
| | | | | | all threads are seeing the latest value and not a cached one. There is a possibilty that some V2 teleport failures are due to the viewer triggered CompleteMovement thread not seeing the change of m_originRegionID by the UpdateAgent thread.
* Change some message log levels in Scene.IncomingUpdateChildAgent() for ↵Justin Clark-Casey (justincc)2013-09-261-3/+3
| | | | debugging purposes
* BulletSim: reduce avatar walking stopped threshold.Robert Adams2013-09-262-0/+4
| | | | | | Add parameter for setting the walking stopped threshold. This fixes the slight jump when an avatar stops walking.
* BulletSim: zero velocity when avatar not moving.Robert Adams2013-09-261-0/+1
| | | | | This fixes a movement jitter that happens when an avatar is standing on a tilted surface.
* UUID Gatherer: find assets used in Light Projection, Particle Systems, and ↵Oren Hurvitz2013-09-261-1/+14
| | | | Collision Sounds.
* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 ↵Justin Clark-Casey (justincc)2013-09-262-5/+50
| | | | | | | | teleport protocol even if SIMULATION/0.2 is available. This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details. Default remains "SIMULATION/0.2" Primarily for http://opensimulator.org/mantis/view.php?id=6755
* minor: Make log message at top of ScenePresence.CompleteMovement info level ↵Justin Clark-Casey (justincc)2013-09-261-5/+5
| | | | | | | and comment out later log message in ScenePresence.MakeRootAgent() Need an info message since this is currently important in detecting teleport issue when not at debug log level. CompleteMovement message occurs before MakeRootAgent() one did
* minor: Make SP.MakeRootAgent() private - no external code has any business ↵Justin Clark-Casey (justincc)2013-09-261-1/+1
| | | | calling this method
* minor: Stop debug logging whenever an npc is moved, other npc log related ↵Justin Clark-Casey (justincc)2013-09-261-16/+15
| | | | formatting cleanups
* Revert "Also check user authorization if looking to upgrade from a child to ↵Justin Clark-Casey (justincc)2013-09-261-13/+0
| | | | | | | a root agent." This reverts commit c7ded0618c303f8c24a91c83c2129292beebe466. This proves not to be necessary - the necessary checks are already being done via QueryAccess() before cross or teleport
* Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that ↵Justin Clark-Casey (justincc)2013-09-262-1/+88
| | | | avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed.
* minor: correct method name in commentJustin Clark-Casey (justincc)2013-09-261-1/+1
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* refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()Justin Clark-Casey (justincc)2013-09-263-9/+10
| | | | verb-noun is consistent with other similar methods
* minor: Make log message when Scene.IncomingChildAgentDateUpdate() more ↵Justin Clark-Casey (justincc)2013-09-262-4/+12
| | | | | | | explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root Add some comments about the mssage sequence, though much more data is at http://opensimulator.org/wiki/Teleports
* Double the time spent waiting for a UseCircuitCode packet in ↵Justin Clark-Casey (justincc)2013-09-261-1/+1
| | | | | | | | | LLUDPServer.HandleCompleteMovementIntoRegion() This is to deal with one aspect of http://opensimulator.org/mantis/view.php?id=6755 With the V2 teleport arrangements, viewers appear to send the single UseCircuitCode and CompleteAgentMovement packets immediately after each other Possibly, on occasion a poor network might drop the initial UseCircuitCode packet and by the time it retries, the CompleteAgementMovement has timed out and the teleport fails. There's no apparant harm in doubling the wait time (most times only one wait will be performed) so trying this.
* Change logging to provide more information on ↵Justin Clark-Casey (justincc)2013-09-261-10/+39
| | | | | | | LLUDPServer.HandleCompleteMovementIntoRegion() Add more information on which endpoint sent the packet when we have to wait and if we end up dropping the packet Only check if the client is active - other checks are redundant since they can only failed if IsActve = false
* Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be ↵Justin Clark-Casey (justincc)2013-09-201-35/+31
| | | | | | generating too many repeating user requests from other sources. Leaves in the dropping of the client GUN8 (now 9) uuid binding message, since this was the much more common case from the viewer-side and this can only affect viewers.
* Comment out warning about no grid user found in ↵Justin Clark-Casey (justincc)2013-09-201-4/+4
| | | | UMM.TryGetUserNamesFromServices() for now
* Fix issue in recent 3f0fa9f7 where the code start adding unknown user cache ↵Justin Clark-Casey (justincc)2013-09-201-2/+3
| | | | entries with no name
* Reinsert comments about possible race conditions when sending bulk inventory ↵Justin Clark-Casey (justincc)2013-09-201-0/+3
| | | | updates on non-flag clothing editing
* Fix bug where using PRIM_LINK_TARGET with only two remaining list items ↵Justin Clark-Casey (justincc)2013-09-202-2/+16
| | | | | | (e.g. link number then PRIM_ROTATION) would not return the parameter Extended regression test for this case
* Make llGetLinkPrimitiveParams() abort and return existing list of params ↵Justin Clark-Casey (justincc)2013-09-203-239/+397
| | | | | | | | | when it encounters an invalid link number, rather than throwing an exception Addresses http://opensimulator.org/mantis/view.php?id=6768 Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid This commit also adds regression tests for some cases of llGetLinkPrimitiveParams()
* To avoid viewers (particularly on the Hypergrid) from permanently caching a ↵Justin Clark-Casey (justincc)2013-09-201-35/+42
| | | | | | | UUID -> "Unknown User" binding, drop the binding request rather than replying with "Unknown User" By not binding UUID -> "Unknown User", we leave open the possibility that the binding may be correctly resolved at a later time, which can still happen in some Hypergrid situations. Observed behaviour of LL viewer 3.3.4 is that a dropped bind request is not retried until the next session.
* 6762: llList2Key fails to convert a string in a list to a keyTalun2013-09-201-1/+1
| | | | | llGetPrimitiveParams changed to return the sculpty key as an LSL_String so that type checking in llList2Key will work
* Allow setting the EntityTransfer-max_distance to 0 to override distance ↵BlueWall2013-09-201-0/+3
| | | | checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.
* BulletSim: remove collision cache clearing logic for physical objects.Robert Adams2013-09-201-2/+5
| | | | This fixes constraints from getting messed up when properties change.
* Change handling of the FetchInventoryDescendents2 capability configuration ↵Mic Bowman2013-09-201-23/+36
| | | | | | to allow for external handlers.
* BulletSim: add ClearCollisionProxyCache function to API.Robert Adams2013-09-204-2/+35
| | | | | | Add proxy cache clearing when some properties are changed. This fixes a problem where objects would stop colliding of they were moved with setPosition mulitple times.
* BulletSim: add LSL function and plumbing for setting a springRobert Adams2013-09-204-3/+40
| | | | equilibrium point in the physics engine constraint.
* BulletSim: add extended physics LSL constants for axis specification.Robert Adams2013-09-203-37/+74
| | | | | Add specific error warnings for mis-matched parameter types in extended physics functions.
* BulletSim: ability to specify groups of axis to modify in constraint ↵Robert Adams2013-09-202-9/+56
| | | | parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.
* BulletSim: add axis parameter for specifying enable, damping, and stiffness ↵Robert Adams2013-09-204-21/+44
| | | | for spring constraints. Renumber parameter ops since I can as no one is using them yet.
* BulletSim: implementation of setting spring specific physical parameters. ↵Robert Adams2013-09-204-36/+81
| | | | Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
* BulletSim: add requestor's ID to post taint detail log message.Robert Adams2013-09-201-2/+3
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* BulletSim: remove chatty debug message from previous commit.Robert Adams2013-09-201-3/+3
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* BulletSim: add position and rotation update for child prim physics update ↵Robert Adams2013-09-201-0/+20
| | | | events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.
* BulletSim: pass both root and child BSPhysObjects to Extension function. ↵Robert Adams2013-09-203-35/+41
| | | | Update routines to use the new parameters list from above change.
* BulletSim: add ID parameter to TaintedObject calls so logging will include ↵Robert Adams2013-09-208-70/+89
| | | | LocalID of object which created the taint.
* BulletSim: Extension parameters passed through the classes made to pass just ↵Robert Adams2013-09-205-35/+98
| | | | and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
* BulletSim: adjust avatar capsule height calculation to be closer to defined ↵Robert Adams2013-09-202-7/+12
| | | | SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
* BulletSim: add extended physics function physGetLinkType(linkNum). Add ↵Robert Adams2013-09-204-23/+163
| | | | implementation of physChangeLinkParams() in BSLinksetConstraint.
* BulletSim: change ExtendedPhysics constants to 'const' so they can be used ↵Robert Adams2013-09-202-28/+50
| | | | as case variables in switch statements.