| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: Add banking and other new code to vechile dynamics. Add third part... | Robert Adams | 2012-11-03 | 11 | -188/+323 |
* | HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ... | Diva Canto | 2012-11-02 | 2 | -3/+5 |
* | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 2012-11-02 | 1 | -3/+3 |
* | Comment out checks not to overwrite existing IAR/OAR files for now on "save i... | Justin Clark-Casey (justincc) | 2012-11-01 | 2 | -4/+6 |
* | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 2012-10-31 | 2 | -1/+7 |
* | Also add the additional ScriptException constructor necessary to get [Seriali... | Justin Clark-Casey (justincc) | 2012-10-31 | 1 | -0/+3 |
* | Mark ScriptException as [Serializable] for when it has to cross AppDomains | Justin Clark-Casey (justincc) | 2012-10-31 | 1 | -0/+1 |
* | Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe... | Justin Clark-Casey (justincc) | 2012-10-31 | 1 | -2/+2 |
* | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 2012-10-31 | 5 | -23/+66 |
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-10-30 | 2 | -6/+16 |
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| * | Only create a new list to check if objects have reached targets if there actu... | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -5/+9 |
| * | Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv... | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -0/+6 |
| * | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce... | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -1/+1 |
* | | Store and send the current movement animation state to a new sim on crossing | Melanie | 2012-10-30 | 2 | -0/+17 |
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* | Make MeshAssetReceived private. | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -1/+1 |
* | correct ODEPrim.MeshAssetReveived -> MeshAssetReceived | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -3/+2 |
* | refactoring to use assembly:classname style of configuration | SignpostMarv | 2012-10-29 | 1 | -1/+4 |
* | Renaming module back to SoundModule as the hypothetical plan was to make anot... | SignpostMarv | 2012-10-29 | 1 | -3/+3 |
* | SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St... | SignpostMarv | 2012-10-29 | 1 | -6/+3 |
* | tweaking configuration logic so that the INonSharedRegionModule will load by ... | SignpostMarv | 2012-10-29 | 1 | -4/+9 |
* | documenting some params on ISoundModule methods | SignpostMarv | 2012-10-29 | 1 | -7/+16 |
* | refactoring llCollisionSound to use new KeyOrName method | SignpostMarv | 2012-10-29 | 1 | -10/+1 |
* | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L... | SignpostMarv | 2012-10-29 | 3 | -6/+36 |
* | refactoring llTriggerSoundLimited to not use the LSL methods, since that will... | SignpostMarv | 2012-10-29 | 1 | -2/+2 |
* | refactoring llGetPos() to take advantage of implicit converter | SignpostMarv | 2012-10-29 | 1 | -2/+1 |
* | shifting from two instances of typecasting to one instance of typecasting in ... | SignpostMarv | 2012-10-29 | 1 | -4/+4 |
* | 80-character width terminal formatting of recent commits to llPlaySound, llPl... | SignpostMarv | 2012-10-29 | 1 | -7/+15 |
* | shuffling code around so that the interface for ISoundModule.SendSound() spec... | SignpostMarv | 2012-10-29 | 5 | -28/+47 |
* | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2012-10-29 | 5 | -86/+119 |
* | fixing a bug in SceneObjectPart.SendSound where sounds would always come from... | SignpostMarv | 2012-10-29 | 1 | -9/+8 |
* | Factoring out a superfluous local variable & repeated assignment in SceneObje... | SignpostMarv | 2012-10-29 | 1 | -10/+8 |
* | Formatting SoundModuleNonShared.LoopSound, consistent indentation | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
* | deduplicating code into a single LoopSound method | SignpostMarv | 2012-10-29 | 3 | -27/+23 |
* | removing superfluous lines from SceneObjectPart.SendSound | SignpostMarv | 2012-10-29 | 1 | -8/+0 |
* | refactoring StopSound into a private static method to skip repeating m_scene.... | SignpostMarv | 2012-10-29 | 1 | -1/+6 |
* | Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ... | SignpostMarv | 2012-10-29 | 1 | -15/+0 |
* | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 2012-10-29 | 3 | -4/+4 |
* | transposing LoopSoundMaster to Sound Module | SignpostMarv | 2012-10-29 | 3 | -25/+50 |
* | transposing preload sound onto sound module | SignpostMarv | 2012-10-29 | 4 | -32/+32 |
* | transposing stop sound into sound module | SignpostMarv | 2012-10-29 | 3 | -37/+56 |
* | moving comment for llStopSound inside the method block prior to transposition... | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
* | documenting ISoundModule methods & fields | SignpostMarv | 2012-10-29 | 1 | -0/+28 |
* | formatting ISoundModule prior to documentation | SignpostMarv | 2012-10-29 | 1 | -2/+4 |
* | formatting changes to SceneObjectPart.SendSound; consistent indentation | SignpostMarv | 2012-10-29 | 1 | -34/+34 |
* | SceneObjectPart.SendSound can exit early if a sound module was not found. | SignpostMarv | 2012-10-29 | 1 | -4/+4 |
* | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send... | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
* | Replacing double-if block in SceneObjectPart.SendSound with Util.Clip | SignpostMarv | 2012-10-29 | 1 | -4/+1 |
* | TryGetScenePresence in TriggerSound is probably meant to be using the ownerID... | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
* | swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to... | SignpostMarv | 2012-10-29 | 1 | -4/+4 |
* | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 2012-10-29 | 2 | -4/+6 |