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* refactor: move Scene.TerrainUnAcked() handling into TerrainModuleJustin Clark-Casey (justincc)2010-08-132-9/+8
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-131-1/+1
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* refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵Justin Clark-Casey (justincc)2010-08-134-21/+10
| | | | same name
* refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)2010-08-134-32/+25
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* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-135-15/+15
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* File wants to be committedDiva Canto2010-08-111-2/+2
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* Prettify console output for long avatar names.Marck2010-08-111-3/+3
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* Changing prim color generates event CHANGED_COLOR.Marck2010-08-101-0/+2
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Removed abstract SetText method from EntityBase to make cleaner API.Mikko Pallari2010-08-103-8/+1
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-105-88/+138
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-101-37/+37
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| | * This file wants to be committedDiva Canto2010-08-101-37/+37
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| * | On shift-copy of an object, set up a new physics actor (as appropriate) for ↵Justin Clark-Casey (justincc)2010-08-104-23/+48
| | | | | | | | | | | | | | | | | | every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295
| * | Reduce number of paths in SOP code by setting flags via Flags property ↵Justin Clark-Casey (justincc)2010-08-101-15/+25
| | | | | | | | | | | | | | | | | | | | | | | | rather than _flags Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway. Deprecated ObjectFlags in favour of Flags.
| * | Extend DuplicateObject() test to check flags on the duplicated objectJustin Clark-Casey (justincc)2010-08-101-7/+9
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| * | extend TestDuplicateObject() to a two prim objectJustin Clark-Casey (justincc)2010-08-101-10/+19
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| * | Handle incoming ObjectImage (TextureEntry) updates synchronously rather than ↵Justin Clark-Casey (justincc)2010-08-101-1/+5
| |/ | | | | | | | | | | | | asynchronously At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update. There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated.
* | Avoid truncation of error message during region creation.Marck2010-08-101-1/+1
|/ | | | Signed-off-by: Melanie <melanie@t-data.com>
* Tests for distance-sorted fallback regions.Marck2010-08-081-7/+57
| | | | With some extensions to existing grid service tests.
* In my crusade against facelights, I am striking the killing blow. Add aMelanie2010-08-082-0/+26
| | | | | | DisableFacelights option to OpenSim.ini to finally kill those immersion- breaking, silly vanity lights that destroy nighttime RP. Girls, you look just fine without them. Guys, you too. Thank you. Melanie has left the building.
* minor: Remove overly verbose schedule full update log message for attachmentsJustin Clark-Casey (justincc)2010-08-071-2/+2
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-078-196/+52
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| * Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-08-063-2/+72
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| | * Add new SceneGraphTests class. Add simple TestDuplicateObject()Justin Clark-Casey (justincc)2010-08-073-2/+72
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| * | Added Check4096 config var under [GridService], at the request of many. ↵Diva Canto2010-08-062-7/+7
| | | | | | | | | | | | | | | | | | Changed the iteration that Marck had on the Hyperlinker. ATTENTION! CONFIGURATION CHANGE AFFECTING Robust.HG.ini.example and StandaloneCommon.ini.example.
| * | Allow creation of link regions if there is an existing region within a 4096 ↵Marck2010-08-062-0/+10
| |/ | | | | | | | | | | range. Also add GetHyperlinks() to the grid service.
| * Remove old test classes that don't actually test anything not done elsewhereJustin Clark-Casey (justincc)2010-08-073-234/+1
| | | | | | | | Also comment out log4net line in InventoryArchiverTests
| * minor: a few miscellaneous commentsJustin Clark-Casey (justincc)2010-08-072-0/+9
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* | Correct display of landmark about info. Also correct region maturity ratingMelanie Thielker2010-08-075-9/+17
| | | | | | | | | | in LM info. Maturity is NOT the parcel's setting, that is only for the image and text. Parcel maturity is governed by region maturity.
* | Change the (hackish) constant to match the changed enum for attachsMelanie Thielker2010-08-071-2/+2
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* | Make the landmark properties work againMelanie Thielker2010-08-071-1/+1
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* Fix a parenthesis in prior commitMelanie2010-08-061-1/+1
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-0613-12/+1213
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| * Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-0613-12/+1213
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| | * Simplify serialized version string. Change element capitalization for ↵Justin Clark-Casey (justincc)2010-08-031-31/+45
| | | | | | | | | | | | | | | | | | | | | consistency THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME. If you're testing, please start with a new database. This commit also improves locking for manipulation of media entries.
| | * get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)2010-08-031-34/+0
| | | | | | | | | | | | | | | using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
| | * remove duplicated serialization codeJustin Clark-Casey (justincc)2010-08-031-55/+3
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| | * serialize media textures to inventory with a largely osd representation ↵Justin Clark-Casey (justincc)2010-08-031-4/+4
| | | | | | | | | | | | | | | | | | | | | rather than .net auto-serialization THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS. If you're testing this, please start with new databases. This makes media textures serialized in the same way, which is probably better in the long term.
| | * add userExposed parameter to part copy eventJustin Clark-Casey (justincc)2010-07-284-5/+14
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| | * relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)2010-07-283-15/+49
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| | * Fix problem where changes to media textures for prims duplicated by shify ↵Justin Clark-Casey (justincc)2010-07-283-16/+33
| | | | | | | | | | | | | | | | | | copy would change both prims until server restart I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
| | * comment out verbose debug loggingJustin Clark-Casey (justincc)2010-07-271-34/+36
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| | * make MoapModule ignore possible future media texture data that it can't handleJustin Clark-Casey (justincc)2010-07-271-2/+4
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| | * Make MoapModule ignore non-sl media texture dataJustin Clark-Casey (justincc)2010-07-271-2/+10
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| | * provide config option for media on a primJustin Clark-Casey (justincc)2010-07-262-4/+21
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| | * relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)2010-07-261-2/+68
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
| | * Add EventManager.OnSceneObjectPreSave() for future use. This is triggered ↵Justin Clark-Casey (justincc)2010-07-263-5/+46
| | | | | | | | | | | | immediately before a copy of the group is persisted to storage
| | * Add EventManager.OnSceneObjectLoaded() for future use. This is fired ↵Justin Clark-Casey (justincc)2010-07-263-9/+46
| | | | | | | | | | | | immediately after a scene object is loaded from storage.
| | * also add avatar id to an updated media url - not just new onesJustin Clark-Casey (justincc)2010-07-261-1/+1
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| | * Properly set TextureEntry.MediaFlags when a media texture is setJustin Clark-Casey (justincc)2010-07-261-3/+43
| | | | | | | | | | | | | | | Media flags is cleared via a direct TextureEntry update from the client. If the clearing leaves no media textures on the prim, then a CAP ObjectMediaUpdate is not received. If there are still media textures present then one is received. This change fixes drag-and-drop on Windows (and Mac?) clients. It may also fix problems with clearing and then subsequently setting new media textures.