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* update ubitODEUbitUmarov2012-03-021-15/+45
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* ubitODE bug fixUbitUmarov2012-02-291-1/+1
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* update ubitODE to current working stateUbitUmarov2012-02-292-113/+199
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* fixUbitUmarov2012-02-291-1/+3
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* Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-293-0/+28
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| * Fix and hook up llTeleportAgentMelanie2012-02-283-1/+7
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| * Implement llTeleportAgentMelanie2012-02-281-0/+22
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* | chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵UbitUmarov2012-02-292-503/+148
|/ | | | They will not colide if non-physical and Will collide with land if physical. assume UNTESTED
* made box a little largerUbitUmarov2012-02-281-6/+6
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* A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov2012-02-281-67/+50
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* Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
| | | | when fixed right.
* Let inworld meshs colide as such and not as basic prim all the time. ↵UbitUmarov2012-02-272-5/+10
| | | | Removed also LOD, and outerskin on colision meshs.
* Merge branch 'ubitwork'Melanie2012-02-274-568/+378
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| * update ubitODE to my current working stateUbitUmarov2012-02-274-568/+378
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* | Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie2012-02-271-3/+5
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* | Fix NPC appearance setting to include attachments againMelanie2012-02-271-1/+4
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* Merge branch 'ubitwork'Melanie2012-02-262-3/+41
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| * added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵UbitUmarov2012-02-262-3/+41
| | | | | | | | data.
| * Implement KeyframedMotion selection behaviorMelanie2012-02-263-2/+37
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* | Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2012-02-262-0/+18
| | | | | | | | periodically.
* | Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-267-39/+52
| | | | | | | | other way because SOG doesn't technically exist in the DB
* | Implement proper selection behaviorMelanie2012-02-263-2/+37
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* Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-265-11/+9
| | | | code.
* Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
| | | | Buoyancy, Force and Torque
* Serialize Keyframe motion for region crossingsMelanie2012-02-264-4/+96
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* Zero force and torque on take so that items don't run away when rezzedMelanie2012-02-261-0/+2
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* Merge branch 'ubitwork'Melanie2012-02-263-35/+98
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| * changed SOP Force and Torque, adding XML (de/)serialization, also changed ↵UbitUmarov2012-02-253-35/+98
| | | | | | | | Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)
* | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-269-2/+493
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* Delay the sending of the initial werables update until the inventory andMelanie2012-02-252-8/+12
| | | | | VFS in the viewer are ready. We're much faster than SL and that exposes this race condition. Also reinstate the extra avatar data send on login
* Merge branch 'ubitwork'Melanie2012-02-241-5/+21
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| * replace bad meshs by a small cube and log it.UbitUmarov2012-02-241-5/+21
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* | Try not to send the avatar updates on login. This may mean loggin in withMelanie2012-02-241-1/+2
|/ | | | invisible attachments again but could help the appearance issues.
* stop using useless geom tricallback.UbitUmarov2012-02-241-1/+2
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* Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie2012-02-231-1/+1
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* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-232-6/+9
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| * Partially apply the core banlines fixMelanie2012-02-232-6/+9
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* | Correct sit position calculationsMelanie2012-02-231-2/+2
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* Fix preserving the animation state of a crossing seated avatarMelanie2012-02-231-2/+10
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* Properly sequence updates of avatars and attachments so that we don'tMelanie2012-02-232-0/+11
| | | | | update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible
* Merge branch 'ubitwork'Melanie2012-02-231-3/+5
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| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-238-26/+84
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| * | fix the last fix. Regions are square but... Also remove the 0.5 offset in ↵UbitUmarov2012-02-231-1/+3
| | | | | | | | | | | | map position. It was apparently needed to fix we having nsamples = size and not size + 1.
| * | fix my bug on ChODE terrain heightmap buildUbitUmarov2012-02-231-3/+3
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* | | Show avatars as sitting on proot prims only to avoid motion jitterMelanie2012-02-231-5/+31
| |/ |/| | | | | for passengers
* | Merge branch 'master' into careminsterMelanie2012-02-235-24/+18
|\ \ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
| * \ Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-231-8/+2
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| | * | Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in ↵Justin Clark-Casey (justincc)2012-02-221-8/+2
| | | | | | | | | | | | | | | | constructor and never subsequent set to null.
| * | | Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-235-13/+15
| |/ / | | | | | | | | | | | | | | | potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high.
* | | Add permission checks to scripted object movements, which didn't respect bansMelanie2012-02-233-1/+59
| | | | | | | | | | | | | | | and parcel settings until now. Add llSetRegionPos() function according to LL spec