Commit message (Collapse) | Author | Age | Files | Lines | |
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* | update ubitODE | UbitUmarov | 2012-03-02 | 1 | -15/+45 |
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* | ubitODE bug fix | UbitUmarov | 2012-02-29 | 1 | -1/+1 |
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* | update ubitODE to current working state | UbitUmarov | 2012-02-29 | 2 | -113/+199 |
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* | fix | UbitUmarov | 2012-02-29 | 1 | -1/+3 |
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* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-02-29 | 3 | -0/+28 |
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| * | Fix and hook up llTeleportAgent | Melanie | 2012-02-28 | 3 | -1/+7 |
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| * | Implement llTeleportAgent | Melanie | 2012-02-28 | 1 | -0/+22 |
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* | | chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵ | UbitUmarov | 2012-02-29 | 2 | -503/+148 |
|/ | | | | They will not colide if non-physical and Will collide with land if physical. assume UNTESTED | ||||
* | made box a little larger | UbitUmarov | 2012-02-28 | 1 | -6/+6 |
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* | A few blind changes to go try to go around bad mesh little box replacement fail | UbitUmarov | 2012-02-28 | 1 | -67/+50 |
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* | Really dirty hack to make sims start. Causes errors but the ting runs. Remove | Melanie | 2012-02-28 | 1 | -1/+5 |
| | | | | when fixed right. | ||||
* | Let inworld meshs colide as such and not as basic prim all the time. ↵ | UbitUmarov | 2012-02-27 | 2 | -5/+10 |
| | | | | Removed also LOD, and outerskin on colision meshs. | ||||
* | Merge branch 'ubitwork' | Melanie | 2012-02-27 | 4 | -568/+378 |
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| * | update ubitODE to my current working state | UbitUmarov | 2012-02-27 | 4 | -568/+378 |
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* | | Fix vehicles going physical stopping llTargetOmega parts (boat radar) | Melanie | 2012-02-27 | 1 | -3/+5 |
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* | | Fix NPC appearance setting to include attachments again | Melanie | 2012-02-27 | 1 | -1/+4 |
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* | Merge branch 'ubitwork' | Melanie | 2012-02-26 | 2 | -3/+41 |
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| * | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵ | UbitUmarov | 2012-02-26 | 2 | -3/+41 |
| | | | | | | | | data. | ||||
| * | Implement KeyframedMotion selection behavior | Melanie | 2012-02-26 | 3 | -2/+37 |
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* | | Make llSetKeyframedMotion prims waut at the borders of down sims and try again | Melanie | 2012-02-26 | 2 | -0/+18 |
| | | | | | | | | periodically. | ||||
* | | Move KeyframeMotion from SOG to SOP because we can't persist it any | Melanie | 2012-02-26 | 7 | -39/+52 |
| | | | | | | | | other way because SOG doesn't technically exist in the DB | ||||
* | | Implement proper selection behavior | Melanie | 2012-02-26 | 3 | -2/+37 |
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* | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new | Melanie | 2012-02-26 | 5 | -11/+9 |
| | | | | code. | ||||
* | Fix an infinite recursion caused by checking the wrong values for | Melanie | 2012-02-26 | 1 | -24/+27 |
| | | | | Buoyancy, Force and Torque | ||||
* | Serialize Keyframe motion for region crossings | Melanie | 2012-02-26 | 4 | -4/+96 |
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* | Zero force and torque on take so that items don't run away when rezzed | Melanie | 2012-02-26 | 1 | -0/+2 |
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* | Merge branch 'ubitwork' | Melanie | 2012-02-26 | 3 | -35/+98 |
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| * | changed SOP Force and Torque, adding XML (de/)serialization, also changed ↵ | UbitUmarov | 2012-02-25 | 3 | -35/+98 |
| | | | | | | | | Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual) | ||||
* | | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet. | Melanie | 2012-02-26 | 9 | -2/+493 |
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* | Delay the sending of the initial werables update until the inventory and | Melanie | 2012-02-25 | 2 | -8/+12 |
| | | | | | VFS in the viewer are ready. We're much faster than SL and that exposes this race condition. Also reinstate the extra avatar data send on login | ||||
* | Merge branch 'ubitwork' | Melanie | 2012-02-24 | 1 | -5/+21 |
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| * | replace bad meshs by a small cube and log it. | UbitUmarov | 2012-02-24 | 1 | -5/+21 |
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* | | Try not to send the avatar updates on login. This may mean loggin in with | Melanie | 2012-02-24 | 1 | -1/+2 |
|/ | | | | invisible attachments again but could help the appearance issues. | ||||
* | stop using useless geom tricallback. | UbitUmarov | 2012-02-24 | 1 | -1/+2 |
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* | Prevent a nullref when nonphysical motion objects cross sim boundaries | Melanie | 2012-02-23 | 1 | -1/+1 |
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* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie | 2012-02-23 | 2 | -6/+9 |
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| * | Partially apply the core banlines fix | Melanie | 2012-02-23 | 2 | -6/+9 |
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* | | Correct sit position calculations | Melanie | 2012-02-23 | 1 | -2/+2 |
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* | Fix preserving the animation state of a crossing seated avatar | Melanie | 2012-02-23 | 1 | -2/+10 |
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* | Properly sequence updates of avatars and attachments so that we don't | Melanie | 2012-02-23 | 2 | -0/+11 |
| | | | | | update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible | ||||
* | Merge branch 'ubitwork' | Melanie | 2012-02-23 | 1 | -3/+5 |
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| * | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-02-23 | 8 | -26/+84 |
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| * | | fix the last fix. Regions are square but... Also remove the 0.5 offset in ↵ | UbitUmarov | 2012-02-23 | 1 | -1/+3 |
| | | | | | | | | | | | | map position. It was apparently needed to fix we having nsamples = size and not size + 1. | ||||
| * | | fix my bug on ChODE terrain heightmap build | UbitUmarov | 2012-02-23 | 1 | -3/+3 |
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* | | | Show avatars as sitting on proot prims only to avoid motion jitter | Melanie | 2012-02-23 | 1 | -5/+31 |
| |/ |/| | | | | | for passengers | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-02-23 | 5 | -24/+18 |
|\ \ | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | ||||
| * \ | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-02-23 | 1 | -8/+2 |
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| | * | | Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in ↵ | Justin Clark-Casey (justincc) | 2012-02-22 | 1 | -8/+2 |
| | | | | | | | | | | | | | | | | constructor and never subsequent set to null. | ||||
| * | | | Add a position parameter to region crossing of objects. This avoids the | Melanie | 2012-02-23 | 5 | -13/+15 |
| |/ / | | | | | | | | | | | | | | | | potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high. | ||||
* | | | Add permission checks to scripted object movements, which didn't respect bans | Melanie | 2012-02-23 | 3 | -1/+59 |
| | | | | | | | | | | | | | | | and parcel settings until now. Add llSetRegionPos() function according to LL spec |