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My fork of OpenSim for IG and MG, called SledjChisl.
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*
refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
2011-08-31
2
-17
/
+3
*
get rid of appearance null checks - this is never null
Justin Clark-Casey (justincc)
2011-08-31
2
-35
/
+16
*
In WorldCommModule, replace the useless Attachments == null check with Attach...
Justin Clark-Casey (justincc)
2011-08-31
1
-2
/
+1
*
remove pointless m_attachments == null check since this field is never null
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+1
*
minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
2011-08-31
2
-2
/
+3
*
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
7
-72
/
+98
*
remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
*
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
3
-6
/
+1
*
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
5
-26
/
+38
*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
6
-47
/
+103
*
add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2011-08-30
1
-2
/
+5
*
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
5
-29
/
+16
*
Fix bug where attachments were remaining on the avatar after being dropped.
Justin Clark-Casey (justincc)
2011-08-30
2
-6
/
+20
*
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-30
6
-17
/
+131
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*
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
6
-17
/
+131
*
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Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2011-08-29
2
-15
/
+23
*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-29
20
-225
/
+203
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*
Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...
Robert Adams
2011-08-28
1
-62
/
+1
|
*
Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
2011-08-28
2
-5
/
+42
|
*
Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2011-08-27
2
-4
/
+18
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*
Stop avatars returning from neighbouring regions from stalling on the border ...
Justin Clark-Casey (justincc)
2011-08-27
1
-3
/
+22
|
*
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
4
-44
/
+41
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*
refactor: camel case AttachmentPoint method arg as per code standards
Justin Clark-Casey (justincc)
2011-08-27
1
-4
/
+4
|
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
15
-109
/
+81
*
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BulletSim: add mesh representation. Use meshes for static objects and switch ...
Robert Adams
2011-08-26
3
-129
/
+228
*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-26
31
-504
/
+941
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*
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
7
-27
/
+26
|
*
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
2011-08-26
2
-41
/
+35
|
*
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
2011-08-26
2
-11
/
+12
|
*
refactor: remove common presence set up in attachments tests
Justin Clark-Casey (justincc)
2011-08-26
1
-32
/
+38
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*
comment out verbose test logging from last commit
Justin Clark-Casey (justincc)
2011-08-26
1
-1
/
+1
|
*
add regression test for detaching an attachment to the scene
Justin Clark-Casey (justincc)
2011-08-26
1
-0
/
+33
|
*
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
2011-08-26
3
-36
/
+23
|
*
Downgrade warning about not saving unchanged attachment to debug instead, and...
Justin Clark-Casey (justincc)
2011-08-26
1
-1
/
+4
|
*
Fix a very recent regression from llAttachToAvatar() fix where I accidentally...
Justin Clark-Casey (justincc)
2011-08-26
1
-5
/
+1
|
*
Merge branch 'master' of /home/opensim/src/opensim
BlueWall
2011-08-25
2
-51
/
+111
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*
llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.
Micheil Merlin
2011-08-25
2
-51
/
+111
|
*
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Remove forcing of phantom on ground attached objects - attachments can be bot...
Justin Clark-Casey (justincc)
2011-08-24
3
-7
/
+2
|
*
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remove pointless IsDeleted check on SP.RezAttachments()
Justin Clark-Casey (justincc)
2011-08-24
1
-3
/
+0
|
*
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refactor: simplify EntityBase.IsDeleted property
Justin Clark-Casey (justincc)
2011-08-24
3
-10
/
+5
|
*
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extend initial rez regression test to check that attachment is phantom
Justin Clark-Casey (justincc)
2011-08-24
1
-9
/
+14
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*
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Make objects attached from the ground phantom
Justin Clark-Casey (justincc)
2011-08-24
2
-2
/
+12
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*
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add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...
Justin Clark-Casey (justincc)
2011-08-24
1
-20
/
+46
|
*
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return InventoryItemBase from AddSceneObjectAsAttachment()
Justin Clark-Casey (justincc)
2011-08-24
1
-8
/
+4
|
*
|
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...
Justin Clark-Casey (justincc)
2011-08-24
2
-86
/
+100
|
*
|
get rid of pointless grp null check in attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
1
-73
/
+69
|
*
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minor: remove hardcoded region numbers with the region size constant and a cu...
Justin Clark-Casey (justincc)
2011-08-24
1
-2
/
+2
|
*
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refactor: remove pointless AgentId argument from attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
2
-2
/
+2
|
*
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add TestAddAttachmentFromGround() regression test
Justin Clark-Casey (justincc)
2011-08-24
2
-2
/
+32
|
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/
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*
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
2011-08-24
6
-24
/
+80
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