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My fork of OpenSim for IG and MG, called SledjChisl.
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*
more changes on undo/redo group scaling seems to work better
UbitUmarov
2012-03-09
2
-14
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+9
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more changes in undo/redo. Basicly moved control to llclientview.cs. later w...
UbitUmarov
2012-03-09
3
-100
/
+187
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Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
2012-03-08
1
-27
/
+30
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changes on undo/redo (untested/incomplete). Think we may consider moving thi...
UbitUmarov
2012-03-07
3
-153
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+66
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Prevent scripted region crossings from crashing with prim limits enabled
Melanie
2012-03-06
1
-1
/
+7
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Null PhysActor on SOP.Copy() to prevent clobbering the original one
Melanie
2012-03-06
1
-4
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+3
*
Removed some whitespace errors - don't be naughty, don't use hard tabs!
Melanie
2012-03-06
1
-11
/
+0
*
make copied parts have diferent LocalIds than original. More building control...
UbitUmarov
2012-03-06
2
-5
/
+74
*
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-06
3
-7
/
+27
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Allow NPC to be removed by the owner of the parcel they're over.
Melanie
2012-03-05
1
-2
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+9
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*
Teleport users to the cornfield when they are teleported with
Melanie
2012-03-05
1
-3
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+13
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*
llListSort SL compatibility: When sorting strided list and the list
Melanie
2012-03-05
1
-2
/
+5
*
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update ubitOde
UbitUmarov
2012-03-05
4
-78
/
+297
*
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-05
2
-3
/
+15
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SL compatibility - return only points on segemtn, not ray in llCastRay
Melanie
2012-03-05
1
-0
/
+5
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*
A stab at making llEjectFromLand work in all cases
Melanie
2012-03-05
1
-3
/
+10
*
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update UbitOde
UbitUmarov
2012-03-04
5
-65
/
+69
*
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-04
1
-0
/
+2
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Zero velocity when drag-copying
Melanie
2012-03-04
1
-0
/
+2
*
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update UbitODE
UbitUmarov
2012-03-04
3
-36
/
+55
*
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-03
1
-5
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+3
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This still causes terrain artefacts
Melanie
2012-03-02
1
-3
/
+3
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*
This still causes terrain artefacts
Melanie
2012-03-02
1
-3
/
+1
*
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update ubitODE
UbitUmarov
2012-03-02
1
-15
/
+45
*
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ubitODE bug fix
UbitUmarov
2012-02-29
1
-1
/
+1
*
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update ubitODE to current working state
UbitUmarov
2012-02-29
2
-113
/
+199
*
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fix
UbitUmarov
2012-02-29
1
-1
/
+3
*
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-29
3
-0
/
+28
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Fix and hook up llTeleportAgent
Melanie
2012-02-28
3
-1
/
+7
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*
Implement llTeleportAgent
Melanie
2012-02-28
1
-0
/
+22
*
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chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...
UbitUmarov
2012-02-29
2
-503
/
+148
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*
made box a little larger
UbitUmarov
2012-02-28
1
-6
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+6
*
A few blind changes to go try to go around bad mesh little box replacement fail
UbitUmarov
2012-02-28
1
-67
/
+50
*
Really dirty hack to make sims start. Causes errors but the ting runs. Remove
Melanie
2012-02-28
1
-1
/
+5
*
Let inworld meshs colide as such and not as basic prim all the time. Removed...
UbitUmarov
2012-02-27
2
-5
/
+10
*
Merge branch 'ubitwork'
Melanie
2012-02-27
4
-568
/
+378
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*
update ubitODE to my current working state
UbitUmarov
2012-02-27
4
-568
/
+378
*
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Fix vehicles going physical stopping llTargetOmega parts (boat radar)
Melanie
2012-02-27
1
-3
/
+5
*
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Fix NPC appearance setting to include attachments again
Melanie
2012-02-27
1
-1
/
+4
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*
Merge branch 'ubitwork'
Melanie
2012-02-26
2
-3
/
+41
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added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
2012-02-26
2
-3
/
+41
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*
Implement KeyframedMotion selection behavior
Melanie
2012-02-26
3
-2
/
+37
*
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Make llSetKeyframedMotion prims waut at the borders of down sims and try again
Melanie
2012-02-26
2
-0
/
+18
*
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Move KeyframeMotion from SOG to SOP because we can't persist it any
Melanie
2012-02-26
7
-39
/
+52
*
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Implement proper selection behavior
Melanie
2012-02-26
3
-2
/
+37
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Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
Melanie
2012-02-26
5
-11
/
+9
*
Fix an infinite recursion caused by checking the wrong values for
Melanie
2012-02-26
1
-24
/
+27
*
Serialize Keyframe motion for region crossings
Melanie
2012-02-26
4
-4
/
+96
*
Zero force and torque on take so that items don't run away when rezzed
Melanie
2012-02-26
1
-0
/
+2
*
Merge branch 'ubitwork'
Melanie
2012-02-26
3
-35
/
+98
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