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My fork of OpenSim for IG and MG, called SledjChisl.
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update ubitODE
UbitUmarov
2012-03-02
1
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ubitODE bug fix
UbitUmarov
2012-02-29
1
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update ubitODE to current working state
UbitUmarov
2012-02-29
2
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fix
UbitUmarov
2012-02-29
1
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-29
3
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chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...
UbitUmarov
2012-02-29
2
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Merge branch 'master' into careminster
Melanie
2012-03-06
2
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Fix off by one error in script error reporting.
Justin Clark-Casey (justincc)
2012-03-06
1
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Simplify NPCModuleTests code by putting the NPCModule in an instance variable...
Justin Clark-Casey (justincc)
2012-03-06
1
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Merge branch 'master' into careminster
Melanie
2012-03-06
2
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Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...
Justin Clark-Casey (justincc)
2012-03-06
2
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-06
4
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Allow NPC to be removed by the owner of the parcel they're over.
Melanie
2012-03-05
1
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Teleport users to the cornfield when they are teleported with
Melanie
2012-03-05
1
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llListSort SL compatibility: When sorting strided list and the list
Melanie
2012-03-05
1
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SL compatibility - return only points on segemtn, not ray in llCastRay
Melanie
2012-03-05
1
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A stab at making llEjectFromLand work in all cases
Melanie
2012-03-05
1
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-04
22
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Zero velocity when drag-copying
Melanie
2012-03-04
1
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This still causes terrain artefacts
Melanie
2012-03-02
1
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This still causes terrain artefacts
Melanie
2012-03-02
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Fix and hook up llTeleportAgent
Melanie
2012-02-28
3
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Implement llTeleportAgent
Melanie
2012-02-28
1
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made box a little larger
UbitUmarov
2012-02-28
1
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A few blind changes to go try to go around bad mesh little box replacement fail
UbitUmarov
2012-02-28
1
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Really dirty hack to make sims start. Causes errors but the ting runs. Remove
Melanie
2012-02-28
1
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Let inworld meshs colide as such and not as basic prim all the time. Removed...
UbitUmarov
2012-02-27
2
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Merge branch 'ubitwork'
Melanie
2012-02-27
4
-568
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+378
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update ubitODE to my current working state
UbitUmarov
2012-02-27
4
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+378
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Fix vehicles going physical stopping llTargetOmega parts (boat radar)
Melanie
2012-02-27
1
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Fix NPC appearance setting to include attachments again
Melanie
2012-02-27
1
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Merge branch 'ubitwork'
Melanie
2012-02-26
2
-3
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+41
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added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
2012-02-26
2
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+41
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Implement KeyframedMotion selection behavior
Melanie
2012-02-26
3
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+37
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Make llSetKeyframedMotion prims waut at the borders of down sims and try again
Melanie
2012-02-26
2
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Move KeyframeMotion from SOG to SOP because we can't persist it any
Melanie
2012-02-26
7
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Implement proper selection behavior
Melanie
2012-02-26
3
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+37
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Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
Melanie
2012-02-26
5
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+9
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Fix an infinite recursion caused by checking the wrong values for
Melanie
2012-02-26
1
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Serialize Keyframe motion for region crossings
Melanie
2012-02-26
4
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+96
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Zero force and torque on take so that items don't run away when rezzed
Melanie
2012-02-26
1
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Merge branch 'ubitwork'
Melanie
2012-02-26
3
-35
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+98
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changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...
UbitUmarov
2012-02-25
3
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+98
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Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
Melanie
2012-02-26
9
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+493
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Delay the sending of the initial werables update until the inventory and
Melanie
2012-02-25
2
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+12
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Merge branch 'ubitwork'
Melanie
2012-02-24
1
-5
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+21
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replace bad meshs by a small cube and log it.
UbitUmarov
2012-02-24
1
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+21
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Try not to send the avatar updates on login. This may mean loggin in with
Melanie
2012-02-24
1
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+2
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stop using useless geom tricallback.
UbitUmarov
2012-02-24
1
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+2
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Prevent a nullref when nonphysical motion objects cross sim boundaries
Melanie
2012-02-23
1
-1
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+1
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