Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'avination' into careminster | Melanie | 2012-11-04 | 10 | -35/+68 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | Add a method to query all registered script constants to allow non-XEngine | Melanie | 2012-11-04 | 2 | -0/+18 |
| | | | | | | | | script engines to use them. | ||||
| * | Prevent a null client from crashing windlight. | Melanie | 2012-11-03 | 1 | -0/+3 |
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| * | Merge branch 'ubitwork' into avination | Melanie | 2012-11-02 | 1 | -20/+14 |
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| | * | lock unique and uniqueReleased in same order when both locks are needed | UbitUmarov | 2012-11-02 | 1 | -20/+14 |
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| | * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-30 | 10 | -32/+75 |
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| * | \ | Merge branch 'ubitwork' into avination | Melanie | 2012-11-01 | 5 | -14/+33 |
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| | * | | revert last change | UbitUmarov | 2012-10-28 | 1 | -2/+1 |
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| | * | | fix ode timing | UbitUmarov | 2012-10-28 | 1 | -1/+2 |
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| | * | | minor change | UbitUmarov | 2012-10-28 | 1 | -0/+1 |
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| | * | | test limit ode exec time by time not number of loops done | UbitUmarov | 2012-10-28 | 1 | -8/+13 |
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| | * | | more debug | UbitUmarov | 2012-10-28 | 1 | -0/+2 |
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| | * | | remove pre physics build testing | UbitUmarov | 2012-10-28 | 1 | -1/+1 |
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| | * | | Add some extra debug on scene close | UbitUmarov | 2012-10-28 | 1 | -1/+9 |
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| | * | | bug fix | UbitUmarov | 2012-10-20 | 2 | -1/+3 |
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| | * | | UbitOde stop doing a copy of the asset data using just the reference to | UbitUmarov | 2012-10-19 | 1 | -2/+3 |
| | | | | | | | | | | | | | | | | it. It costs a lot of cpu and doesn't seem all that usefull. | ||||
| * | | | Make sure we're not accessing a physics scene if we're not in one yet. | Melanie | 2012-10-30 | 1 | -1/+1 |
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* | | | Merge branch 'master' into careminster | Melanie | 2012-11-03 | 3 | -6/+8 |
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| * | | | HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ↵ | Diva Canto | 2012-11-02 | 2 | -3/+5 |
| | | | | | | | | | | | | | | | | THESE. | ||||
| * | | | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 2012-11-02 | 1 | -3/+3 |
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* | | | | Merge branch 'master' into careminster | Melanie | 2012-11-01 | 4 | -5/+13 |
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| * | | | Comment out checks not to overwrite existing IAR/OAR files for now on "save ↵ | Justin Clark-Casey (justincc) | 2012-11-01 | 2 | -4/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | iar/oar" since this causes problems for some backup systems. Needs more thought, maybe an explicit --force/--overwrite switch Comments on http://opensimulator.org/mantis/view.php?id=6389 | ||||
| * | | | Add TargetVelocity to PhysicsActor interface to support distributed physics. ↵ | Dan Lake | 2012-10-31 | 2 | -1/+7 |
| | | | | | | | | | | | | | | | | No change to existing functions. | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-10-31 | 7 | -22/+72 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/TaskInventoryItem.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | ||||
| * | | | Also add the additional ScriptException constructor necessary to get ↵ | Justin Clark-Casey (justincc) | 2012-10-31 | 1 | -0/+3 |
| | | | | | | | | | | | | | | | | [Serializable] to work. | ||||
| * | | | Mark ScriptException as [Serializable] for when it has to cross AppDomains | Justin Clark-Casey (justincc) | 2012-10-31 | 1 | -0/+1 |
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| * | | | Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously ↵ | Justin Clark-Casey (justincc) | 2012-10-31 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | rather than synchronously. This is to avoid the entire scene loop being held up when the group service is slow to respond. There's no obvious reason for these queries to be sync rather than async. | ||||
| * | | | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 2012-10-31 | 5 | -23/+66 |
| | | | | | | | | | | | | | | | | | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-10-31 | 4 | -7/+31 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/ChildAgentDataUpdate.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-10-30 | 2 | -6/+16 |
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| | * | | | Only create a new list to check if objects have reached targets if there ↵ | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -5/+9 |
| | | | | | | | | | | | | | | | | | | | | actually are any targets. | ||||
| | * | | | Log warning if mesh/sculpt asset couldn't be found by ↵ | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -0/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ODEPrim.MeshAssetReceived() callback. Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated. | ||||
| | * | | | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing ↵ | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | exception. In some cases (such as failure to receive response from asset service), it is possible for a null to be returned from IAssetService.Get(string, object, AssetRetrieved). | ||||
| * | | | | Store and send the current movement animation state to a new sim on crossing | Melanie | 2012-10-30 | 2 | -0/+17 |
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* | | | | Merge branch 'avination' into careminster | Melanie | 2012-10-30 | 1 | -1/+1 |
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| * | | | Set the script state to new rez when a scriptis saved, rather than region start. | Melanie | 2012-10-28 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | Prevents CHANGED_REGION_RESTART being sent to scripts when saving. | ||||
* | | | | Put back the collision sound shim into SOP | Melanie | 2012-10-30 | 1 | -0/+29 |
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* | | | | Merge branch 'master' into careminster | Melanie | 2012-10-30 | 10 | -306/+466 |
|\ \ \ \ | | |/ / | |/| | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | | | Make MeshAssetReceived private. | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | Keep methods private unless they need to be opened up to external callers. Reduces analysis complexity. | ||||
| * | | | correct ODEPrim.MeshAssetReveived -> MeshAssetReceived | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -3/+2 |
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| * | | | refactoring to use assembly:classname style of configuration | SignpostMarv | 2012-10-29 | 1 | -1/+4 |
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| * | | | Renaming module back to SoundModule as the hypothetical plan was to make ↵ | SignpostMarv | 2012-10-29 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | | another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless. | ||||
| * | | | SianaGearz notes stop sound flag is 1 << 5, so using that for ↵ | SignpostMarv | 2012-10-29 | 1 | -6/+3 |
| | | | | | | | | | | | | | | | | ISoundModule.StopSound rather than setting gain to zero | ||||
| * | | | tweaking configuration logic so that the INonSharedRegionModule will load by ↵ | SignpostMarv | 2012-10-29 | 1 | -4/+9 |
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| * | | | documenting some params on ISoundModule methods | SignpostMarv | 2012-10-29 | 1 | -7/+16 |
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| * | | | refactoring llCollisionSound to use new KeyOrName method | SignpostMarv | 2012-10-29 | 1 | -10/+1 |
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| * | | | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵ | SignpostMarv | 2012-10-29 | 3 | -6/+36 |
| | | | | | | | | | | | | | | | | LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint | ||||
| * | | | refactoring llTriggerSoundLimited to not use the LSL methods, since that ↵ | SignpostMarv | 2012-10-29 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | will cause unnecessary calls to m_host.AddScriptLPS(1) | ||||
| * | | | refactoring llGetPos() to take advantage of implicit converter | SignpostMarv | 2012-10-29 | 1 | -2/+1 |
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| * | | | shifting from two instances of typecasting to one instance of typecasting in ↵ | SignpostMarv | 2012-10-29 | 1 | -4/+4 |
| | | | | | | | | | | | | | | | | llTriggerSoundLimited |