Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implementation of the llDetectedTouch* functions | idb | 2008-12-05 | 7 | -20/+124 |
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* | Fixed Mantis #2756 | Tedd Hansen | 2008-12-05 | 1 | -1/+1 |
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* | killing warnings, reformatting RemoteAdminPlugin | Dr Scofield | 2008-12-05 | 1 | -1/+1 |
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* | save file before commit is often useful | Tedd Hansen | 2008-12-05 | 1 | -1/+1 |
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* | Fix: removed m_log.InfoFormat("[OPENSIM MAIN]: GC Latency Mode: {0}", ↵ | Tedd Hansen | 2008-12-05 | 1 | -1/+2 |
| | | | | GCSettings.LatencyMode.ToString()); | ||||
* | Garbage Collector | Tedd Hansen | 2008-12-05 | 1 | -0/+4 |
| | | | | | | * Enabled GC server * Enabled concurrent collections | ||||
* | Mantis #2350 | idb | 2008-12-05 | 1 | -2/+3 |
| | | | | | Move the DotNetEngine Unloading script debug message | ||||
* | Actually remove the script when it's task inventory item is deleted, rather | Melanie Thielker | 2008-12-05 | 1 | -1/+1 |
| | | | | | | than just stopping it. | ||||
* | And fix it right | Melanie Thielker | 2008-12-05 | 1 | -1/+1 |
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* | Mantis #2754 | Melanie Thielker | 2008-12-05 | 1 | -0/+4 |
| | | | | | | Stop scripts that are removed from an object's inventory | ||||
* | Allow no-copy attachments to be worn without losing them | Melanie Thielker | 2008-12-05 | 1 | -3/+7 |
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* | Yay for languages without default parameter values | Melanie Thielker | 2008-12-05 | 1 | -1/+1 |
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* | Stop trying to save attachment states on logout. That caused a predicatble | Melanie Thielker | 2008-12-05 | 1 | -10/+7 |
| | | | | | | | loss of no copy attachments, as the client context/thread was terminating before the save could complete. | ||||
* | * minor: Take out some of the test log output I accidentally left in a ↵ | Justin Clarke Casey | 2008-12-04 | 2 | -2/+2 |
| | | | | couple of commits ago | ||||
* | * Apply http://opensimulator.org/mantis/view.php?id=2750 with a small tweak. | Justin Clarke Casey | 2008-12-04 | 1 | -2/+5 |
| | | | | | | | * Initializes ODE only when a scene is grabbed rather than on plugin load. This means we don't initialize ode if that physics engine is not used, and it allows other ode use plugins to be used instead. | ||||
* | * Put in the code necessary to allow inventory transfer of whole folders ↵ | Justin Clarke Casey | 2008-12-04 | 6 | -40/+365 |
| | | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets | ||||
* | Minor formatting cleanup. | Jeff Ames | 2008-12-03 | 1 | -3/+3 |
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* | Fixes Mantis#2744: Permissions returned false for resetting scripts in | Homer Horwitz | 2008-12-03 | 1 | -0/+6 |
| | | | | | non-root SOPs. Now, they will use the SOG the SOP belongs to. | ||||
* | From: Christopher Yeoh <cyeoh@au1.ibm.com> | Dr Scofield | 2008-12-03 | 1 | -1/+4 |
| | | | | | | | | The attached patch fixes the bug where llCreateLink will cause a null dereference if the avatar who gave link permission for the object is no longer logged in. | ||||
* | Reinstate closing the EQ when the UDP circuit disconnects. This will likely | Melanie Thielker | 2008-12-03 | 1 | -9/+6 |
| | | | | | | also reinstate the texture issue, which needs ot be fixed another way. | ||||
* | Make a couple log4net instances static readonly. | Jeff Ames | 2008-12-03 | 2 | -2/+2 |
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* | Update svn properties. | Jeff Ames | 2008-12-03 | 2 | -2511/+2511 |
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* | Remove a line of debug info in XEngine that i missed | Melanie Thielker | 2008-12-03 | 1 | -1/+1 |
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* | Remove the bandaid (fast rip) | Melanie Thielker | 2008-12-03 | 2 | -19/+19 |
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* | Apply Diva's bandaid to OpenSim's scraped knee. | Melanie Thielker | 2008-12-03 | 2 | -19/+19 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2741 | Justin Clarke Casey | 2008-12-02 | 1 | -1/+1 |
| | | | | | | | * Fix llTriggerSound() * Thanks Godfrey! | ||||
* | Remove some of the XEngine chattiness | Melanie Thielker | 2008-12-02 | 2 | -4/+4 |
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* | Made BaseOpenSimServer.ShutdownSpecific() public. As the ↵ | MW | 2008-12-02 | 1 | -1/+1 |
| | | | | OpenSimBase.Shutdown() includes a Environment.Exit(0); which is not always wanted when shutting down, like from a windows service. | ||||
* | Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now, | Homer Horwitz | 2008-12-01 | 1 | -0/+8 |
| | | | | | they will use the SOG the SOP belongs to (as it was for the root-SOP already). | ||||
* | don't close eventqueues when you leave a region. This really does seem | Sean Dague | 2008-12-01 | 1 | -2/+10 |
| | | | | | | | | | to fix the A -> B -> A issue. Because the code is very reuse friendly, it shouldn't cause much additional memory bloat in the sims. I'm sure this isn't the right fix, but it is progress, and confirms that the close path while leaving a region is part of the issue. | ||||
* | * minor: A few tiny bits of documentation and log message cleanup before ↵ | Justin Clarke Casey | 2008-12-01 | 4 | -7/+10 |
| | | | | starting something different | ||||
* | * minor: remove 2 mono compiler warnings | Justin Clarke Casey | 2008-12-01 | 2 | -2/+2 |
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* | fix the "I get no textures if I teleport back to a region I've been in | Sean Dague | 2008-12-01 | 1 | -2/+4 |
| | | | | | | | | | | before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work. | ||||
* | attempt to modify the event queue for greater debugging | Sean Dague | 2008-12-01 | 1 | -0/+2 |
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* | Mantis #2729 | Melanie Thielker | 2008-12-01 | 1 | -0/+10 |
| | | | | | | Add a check for script reset permissions to the permissions module | ||||
* | Make the permissions module hook CanResetScript suitable for use | Melanie Thielker | 2008-12-01 | 2 | -4/+4 |
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* | Remove duplicated avatar height calculation in lsl functions. | idb | 2008-12-01 | 4 | -36/+37 |
| | | | | | Use height calculation in Basic Physics and Physics of Simplicity so that avatars larger than the default walk with straight legs and shorter walk on the ground. | ||||
* | Mantis #2584 (again) | Melanie Thielker | 2008-11-30 | 5 | -22/+87 |
| | | | | | | Next step of diva's TP fixes and HG support | ||||
* | Mantis #2716 Null when linking across objects across two regions. | idb | 2008-11-30 | 1 | -0/+4 |
| | | | | | Now silently fails to link prims in different regions. | ||||
* | Fix prim crossings, again. | Melanie Thielker | 2008-11-30 | 1 | -2/+5 |
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* | Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵ | Dahlia Trimble | 2008-11-30 | 2 | -0/+2511 |
| | | | | dependencies | ||||
* | Removed remaining meshing code | Dahlia Trimble | 2008-11-30 | 2 | -2511/+0 |
| | | | | | | Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll | ||||
* | Update svn properties. Add copyright header. Minor formatting cleanup. | Jeff Ames | 2008-11-30 | 3 | -28/+55 |
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* | Fix usage of reflection where it isn't necessary. | Homer Horwitz | 2008-11-29 | 1 | -1/+1 |
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* | Add configuration values for scripted prim region crossing | Melanie Thielker | 2008-11-29 | 2 | -1/+6 |
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* | Start scripts in attachments only after a successful attach. Elimininate | Melanie Thielker | 2008-11-29 | 5 | -3/+29 |
| | | | | | | a gratuitious asset fetch when region crossing. | ||||
* | Mantis #2584 | Melanie Thielker | 2008-11-29 | 3 | -1/+51 |
| | | | | | | | Applying a patch from Diva. This patch introduces significant improvements in teleporting. Thank you, Diva. | ||||
* | Finally make attachments stay put. Randomize local ID generation to | Melanie Thielker | 2008-11-29 | 4 | -12/+13 |
| | | | | | | | | | prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids. | ||||
* | Add the lifetime management back into the LSL_Api, since that will also | Melanie Thielker | 2008-11-29 | 1 | -2/+10 |
| | | | | | | expire and take the scripts down | ||||
* | Update meshing code to sync with current PrimMesher.cs on forge. | Dahlia Trimble | 2008-11-29 | 8 | -3042/+525 |
| | | | | | | Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing |