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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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...
*
BulletSim: add classes for physics motors. Eventually these will replace the ...
Robert Adams
2012-11-07
1
-0
/
+104
*
BulletSim: many changes to tune vehicles for BulletSim.
Robert Adams
2012-11-06
1
-63
/
+161
*
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
2012-11-06
4
-28
/
+82
*
BulletSim: remove limit on taints that can happen before a step. Remove some ...
Robert Adams
2012-11-06
1
-12
/
+16
*
BulletSim: recalculate the compound shape bounding box when built.
Robert Adams
2012-11-06
1
-0
/
+2
*
BulletSim: only compute linkset mass when membership changes rather than ever...
Robert Adams
2012-11-06
1
-2
/
+6
*
BulletSim: Add separate linear and angular damping function calls. Add functi...
Robert Adams
2012-11-06
1
-0
/
+9
*
To keep things consistent allowing an UnregisterModuleInterface... Force the...
teravus
2012-11-06
1
-5
/
+13
*
Change user message on TeskInventoryAccepted to let the viewer format it
Melanie
2012-11-05
1
-5
/
+5
*
Prevent IMs being sent to prims when avies decline inventory offers from them.
Diva Canto
2012-11-04
1
-9
/
+12
*
Add a method to query all registered script constants to allow non-XEngine
Melanie
2012-11-04
2
-0
/
+18
*
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
6
-17
/
+25
*
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
2012-11-03
4
-20
/
+96
*
BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
2012-11-03
3
-61
/
+120
*
BulletSim: parameterize selection of linkset implementation
Robert Adams
2012-11-03
3
-10
/
+24
*
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
10
-132
/
+274
*
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
2012-11-03
5
-17
/
+39
*
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
7
-266
/
+256
*
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
9
-176
/
+328
*
BulletSim: vehicle tweeking.
Robert Adams
2012-11-03
3
-93
/
+90
*
BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
2012-11-03
5
-54
/
+33
*
BulletSim: Use the PostTaints operation to build the linkset once before the ...
Robert Adams
2012-11-03
2
-124
/
+68
*
BulletSim: Add gravity force to vehicle. Some debugging additions.
Robert Adams
2012-11-03
1
-2
/
+6
*
BulletSim: fix problem with multiple linksets stepping on each other if they ...
Robert Adams
2012-11-03
1
-3
/
+4
*
BulletSim: add definitions for linkset collision mask
Robert Adams
2012-11-03
1
-0
/
+3
*
BulletSim: code rearrangement
Robert Adams
2012-11-03
2
-8
/
+6
*
BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...
Robert Adams
2012-11-03
1
-29
/
+36
*
BulletSim: add post taint taints and post step taints. The post taints operat...
Robert Adams
2012-11-03
1
-16
/
+122
*
BulletSim: remove unneeded parameter from Refresh().
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
2012-11-03
3
-18
/
+38
*
BulletSim: rename constraint classes so they show up together alphabetically.
Robert Adams
2012-11-03
3
-6
/
+6
*
BulletSim: many small changes for vehicles simulation.
Robert Adams
2012-11-03
1
-31
/
+40
*
BulletSim: add ForEachMember(action) call for linkset.
Robert Adams
2012-11-03
1
-8
/
+28
*
BulletSim: Add activations after vehicle properties change. Problem was the v...
Robert Adams
2012-11-03
1
-12
/
+62
*
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Robert Adams
2012-11-03
3
-3
/
+7
*
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
2012-11-03
11
-188
/
+323
*
HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...
Diva Canto
2012-11-02
2
-3
/
+5
*
Change to earlier commit for TargetVelocity to support distributed physics.
Dan Lake
2012-11-02
1
-3
/
+3
*
Comment out checks not to overwrite existing IAR/OAR files for now on "save i...
Justin Clark-Casey (justincc)
2012-11-01
2
-4
/
+6
*
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
2012-10-31
2
-1
/
+7
*
Also add the additional ScriptException constructor necessary to get [Seriali...
Justin Clark-Casey (justincc)
2012-10-31
1
-0
/
+3
*
Mark ScriptException as [Serializable] for when it has to cross AppDomains
Justin Clark-Casey (justincc)
2012-10-31
1
-0
/
+1
*
Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe...
Justin Clark-Casey (justincc)
2012-10-31
1
-2
/
+2
*
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
5
-23
/
+66
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-10-30
2
-6
/
+16
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*
Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
2012-10-30
1
-5
/
+9
|
*
Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
2012-10-30
1
-0
/
+6
|
*
Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
2012-10-30
1
-1
/
+1
*
|
Store and send the current movement animation state to a new sim on crossing
Melanie
2012-10-30
2
-0
/
+17
|
/
*
Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
2012-10-30
1
-1
/
+1
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