Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | fix the name of a funtion on last commit | UbitUmarov | 2017-07-10 | 2 | -3/+3 |
| | |||||
* | throttle collision sounds on a SOG. | UbitUmarov | 2017-07-09 | 2 | -7/+47 |
| | |||||
* | bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ↵ | UbitUmarov | 2017-07-07 | 1 | -1/+5 |
| | | | | present | ||||
* | ubOde don't use old ode body sleep option, a few changes on sleep control, ↵ | UbitUmarov | 2017-07-07 | 3 | -8/+31 |
| | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) | ||||
* | ubOde: but only do that if sphere is physical.. | UbitUmarov | 2017-07-03 | 1 | -1/+1 |
| | |||||
* | ubOde: dont do avatar step climb on small true spheres. lets play simple ↵ | UbitUmarov | 2017-07-03 | 1 | -2/+8 |
| | | | | football | ||||
* | oops i forgot the avatar knees bending on ramps... so go back.. | UbitUmarov | 2017-07-02 | 2 | -24/+33 |
| | |||||
* | a few changes to ubOde avatar collisions | UbitUmarov | 2017-07-01 | 2 | -38/+39 |
| | |||||
* | do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵ | UbitUmarov | 2017-06-30 | 1 | -208/+16 |
| | | | | of course still wrong LPS does not mean api function calls | ||||
* | put osGetAgentIP() in threat control with level Severe so it can be disabled ↵ | UbitUmarov | 2017-06-30 | 1 | -11/+5 |
| | | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information | ||||
* | fix scripts xmlrpc threads names | UbitUmarov | 2017-06-29 | 1 | -1/+1 |
| | |||||
* | ScriptsHttpReq does not need a permanent thread | UbitUmarov | 2017-06-29 | 1 | -2/+2 |
| | |||||
* | bug fix | UbitUmarov | 2017-06-29 | 1 | -0/+23 |
| | |||||
* | put back getAgentIP bug restricted, script owner must be a Administrator (god) | UbitUmarov | 2017-06-28 | 3 | -0/+24 |
| | |||||
* | BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil | UbitUmarov | 2017-06-28 | 2 | -6/+6 |
| | |||||
* | remove osGetAgentIP() this was not a good idea to have :( | UbitUmarov | 2017-06-27 | 3 | -32/+2 |
| | |||||
* | dont list deleted ones, that still don't know they are gone | UbitUmarov | 2017-06-26 | 1 | -2/+2 |
| | |||||
* | dont list deleted ones, that still don't know they are gone | UbitUmarov | 2017-06-26 | 1 | -1/+2 |
| | |||||
* | add osGetNPCList() | UbitUmarov | 2017-06-26 | 3 | -0/+25 |
| | |||||
* | also on the actual source file | UbitUmarov | 2017-06-26 | 1 | -11/+13 |
| | |||||
* | add similar restrictions to osObjectTeleport :( | UbitUmarov | 2017-06-26 | 1 | -2/+41 |
| | |||||
* | let osTeleport* always work on script prim owner | UbitUmarov | 2017-06-26 | 1 | -17/+15 |
| | |||||
* | and add a missing bracket :) | UbitUmarov | 2017-06-26 | 1 | -1/+1 |
| | |||||
* | fix bad english | UbitUmarov | 2017-06-26 | 1 | -1/+1 |
| | |||||
* | put back restriction that on osTeleport the target must be on land owned by ↵ | UbitUmarov | 2017-06-26 | 1 | -15/+78 |
| | | | | the script owner or this is a estate manager/owner, or target did gave script permission. | ||||
* | some shortcuts on local osTeleport, reduce its time penalty, do it with ↵ | UbitUmarov | 2017-06-26 | 2 | -67/+79 |
| | | | | script thread | ||||
* | change Backup calls overlap control code | UbitUmarov | 2017-06-25 | 1 | -27/+46 |
| | |||||
* | add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵ | UbitUmarov | 2017-06-25 | 3 | -11/+26 |
| | | | | LSL_Float x, LSL_Float y) | ||||
* | add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ↵ | UbitUmarov | 2017-06-25 | 1 | -0/+7 |
| | | | | objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale) | ||||
* | add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵ | UbitUmarov | 2017-06-24 | 3 | -16/+60 |
| | | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings | ||||
* | add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ↵ | UbitUmarov | 2017-06-24 | 1 | -1/+29 |
| | | | | and ''RotTransf x'' string only, no ossl helper api still | ||||
* | revert the thread level change; remove unused dynamic texture timer from ↵ | UbitUmarov | 2017-06-24 | 4 | -95/+70 |
| | | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc | ||||
* | simplify vectorrender background draw | UbitUmarov | 2017-06-24 | 1 | -17/+9 |
| | |||||
* | change thread level of osSetDynamicTextureDataBlendFace to VeryHigh | UbitUmarov | 2017-06-24 | 1 | -1/+1 |
| | |||||
* | remove a DynamicTexture leak, make it actually return the new texture ID to ↵ | UbitUmarov | 2017-06-24 | 1 | -9/+16 |
| | | | | ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken.. | ||||
* | add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ↵ | UbitUmarov | 2017-06-24 | 3 | -1/+15 |
| | | | | string data, string extraParams, int timer, int face) to easy only setting a prim face | ||||
* | osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one | UbitUmarov | 2017-06-24 | 4 | -0/+26 |
| | |||||
* | a few more changes to iar/oar assets save error/warning to show problems ↵ | UbitUmarov | 2017-06-24 | 3 | -24/+70 |
| | | | | known to be asset errors | ||||
* | code actually has no ideia if a id is a asset or not and does try to handle ↵ | UbitUmarov | 2017-06-23 | 4 | -15/+15 |
| | | | | all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all | ||||
* | do the same on OAR saves | UbitUmarov | 2017-06-23 | 1 | -1/+16 |
| | |||||
* | coment out missing or damage assets messages in uuidgather that are not ↵ | UbitUmarov | 2017-06-23 | 2 | -12/+42 |
| | | | | very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems | ||||
* | several changes to iar/oar assets error reports | UbitUmarov | 2017-06-23 | 5 | -26/+33 |
| | |||||
* | actually iar do it for iar | UbitUmarov | 2017-06-22 | 2 | -1/+4 |
| | |||||
* | show the count of broken assets we now have from gather on iar/oar pre save ↵ | UbitUmarov | 2017-06-22 | 1 | -0/+3 |
| | | | | information | ||||
* | change uuidgather a bit more | UbitUmarov | 2017-06-22 | 1 | -16/+32 |
| | |||||
* | split some asset uuids gather i stages with dif possible errors, and dont ↵ | UbitUmarov | 2017-06-22 | 1 | -32/+45 |
| | | | | let them be fatal | ||||
* | avoid some broken object assets present in osgrid inventories due to past ↵ | UbitUmarov | 2017-06-21 | 3 | -2/+15 |
| | | | | problems, etc | ||||
* | do not try to store on oars temporary or in transit objects ( they may be ↵ | UbitUmarov | 2017-06-21 | 1 | -9/+8 |
| | | | | deleted during the save) | ||||
* | make oar/iar assets writer be done by caller thread like the rest of the | UbitUmarov | 2017-06-21 | 3 | -176/+50 |
| | | | | | | oar/iar save. This may look more painfull but should reduce errors and threads fights. Fill lucky i just don't stop the entire simulation during this | ||||
* | changes to AutoBackModule. Store folder and number of days expire is now ↵ | UbitUmarov | 2017-06-21 | 2 | -133/+89 |
| | | | | also only defined in OpenSim.ini and so same for all regions. |