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* dont tell clients that we can edit a friend's attachments when we do forbid itUbitUmarov2015-10-271-1/+1
* friends rights to edit objects display on viewers fixed. This needs to be op...UbitUmarov2015-10-271-5/+9
* Make changes to a friend rights reach him on another sim; find on map does sh...UbitUmarov2015-10-262-17/+78
* add basic SendFindAgent() to lludp. Future use may require a list of pairs (...UbitUmarov2015-10-263-5/+31
* try fix IRC connector issue on mantis 7731 but with code a bit diferent from...UbitUmarov2015-10-261-12/+14
* merge issue: fix missing '/'UbitUmarov2015-10-241-2/+3
* replace objects scale clamp by a more readable clamp. Simplify GroupResize a...UbitUmarov2015-10-232-139/+83
* let ode also finish internal representation of prim actors, before simulationUbitUmarov2015-10-221-0/+40
* Make physics engines finish internal representation of loaded prims before st...UbitUmarov2015-10-224-6/+13
* rename terrain for opensim and respective configuration flag that a future c...UbitUmarov2015-10-223-34/+37
* recover scripts execution time stat i lost on previus changes. Behing async,...UbitUmarov2015-10-212-5/+10
* update ubOde hashspaces levelsUbitUmarov2015-10-211-3/+3
* we do not have prims with size 2^128, missing fileUbitUmarov2015-10-211-11/+6
* fix or remove some wrong ODE configuration settingsUbitUmarov2015-10-211-34/+7
* remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2015-10-217-26/+13
* the inertia matrix inversions and body inertia changes to implement axis loc...UbitUmarov2015-10-211-288/+59
* stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2015-10-202-56/+47
* stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2015-10-202-38/+46
* move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov2015-10-202-21/+16
* add axis locks to sop serializer. Now they are also saved to inventoryUbitUmarov2015-10-201-0/+8
* also apply axis locks, when creating a prim physics actorUbitUmarov2015-10-201-0/+14
* stop using a Vector3 to store 3bitsUbitUmarov2015-10-202-22/+57
* STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-202-18/+20
* On to 0.8.3!Diva Canto2015-10-1813-13/+13
* Added warning in RegionCombinerModule about it being considered obsolete and ...Diva Canto2015-10-181-0/+2
* Fixed merge conflictsDiva Canto2015-10-182-60/+9
* stop a object when making it not physicalUbitUmarov2015-10-181-2/+9
* Fix wrong active angularlock detection (it was only burning cpu), stop tryin...UbitUmarov2015-10-172-16/+11
* fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov2015-10-171-386/+30
* bug fix. Some rare meshs reported as having +-infinity dimensionsUbitUmarov2015-10-151-6/+28
* More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto2015-10-141-1/+10
* Also restoring proper function for Simian external GetTexture functionality.Diva Canto2015-10-141-6/+5
* Fixed exception upon shutting down in plain ODE.Diva Canto2015-10-141-2/+5
* fix a typo..UbitUmarov2015-10-141-1/+0
* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
* reduce jitter due to viewer interpolators on objects that are really almost ...UbitUmarov2015-10-131-37/+87
* change fps and dilation (still something not that usefull). make collisions ...UbitUmarov2015-10-131-86/+77
* rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov2015-10-131-1/+1
* in stats use real integration time, not the wanted one. Dont let stats calls...UbitUmarov2015-10-121-20/+29
* detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2015-10-122-1/+18
* use System.IO.Compression.DeflateStream for mesh decompression like master, s...UbitUmarov2015-10-111-9/+9
* display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer...UbitUmarov2015-10-111-1/+1
* fix the casting to Boolean of lsl types vector,quaternion,list and rotation,...UbitUmarov2015-10-081-0/+28
* change NPC restriction options default from restricted to all allowed, as ma...UbitUmarov2015-10-081-10/+4
* in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, lik...UbitUmarov2015-10-041-1/+1
* Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2015-10-022-2/+103
* reduce some diferences with masterUbitUmarov2015-10-021-256/+260
* put back ip check on llSetContentTypeUbitUmarov2015-10-021-3/+1
* also on another location, plus a bit cleanUbitUmarov2015-10-021-7/+10
* do group SetPos sync as master, script thread does need to wait for it to be...UbitUmarov2015-10-021-3/+1