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My fork of OpenSim for IG and MG, called SledjChisl.
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One more tweak related to the previous 2 commits.
Diva Canto
2012-02-19
1
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+3
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Amend to last commit. This should have been committed too.
Diva Canto
2012-02-19
1
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+1
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Make vehicles retain velocity when crossing between regions.
Melanie
2012-02-20
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+4
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Add an override to make SOG.Velocity work as expected
Melanie
2012-02-20
1
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+6
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie
2012-02-19
4
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+29
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Merge branch 'master' into careminster
Melanie
2012-02-19
4
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+29
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-02-19
3
-10
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+11
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Use localy defined name, TPFlags, for Constants.TeleportFlags
BlueWall
2012-02-19
1
-6
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+6
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A few more tweaks on position updates and create child agents. Mono hates con...
Diva Canto
2012-02-19
3
-11
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+23
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Uncomment serialization
Melanie
2012-02-19
1
-3
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+3
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Merge branch 'ubitwork'
Melanie
2012-02-19
3
-4
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+300
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simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs
UbitUmarov
2012-02-19
1
-77
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+117
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Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...
UbitUmarov
2012-02-19
3
-4
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+260
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Merge branch 'ubitwork'
Melanie
2012-02-19
24
-1098
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+13331
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moved vehicle from SOG to SOP
UbitUmarov
2012-02-19
3
-104
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+79
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minor fix to chODE terrain heighmap scale
UbitUmarov
2012-02-19
1
-4
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+4
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missing paramenters init plus some cleaning
UbitUmarov
2012-02-18
1
-91
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+16
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added a EnUsCulture whatever that is..
UbitUmarov
2012-02-18
1
-4
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+3
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a bit less human readable xml
UbitUmarov
2012-02-18
1
-25
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+25
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added some ToXml2 to SOGVehicle ( unused untested )
UbitUmarov
2012-02-18
1
-1
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+84
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changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
2012-02-18
6
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+522
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vehicle parameters do cross (i hope) on regions in same instance ( others ne...
UbitUmarov
2012-02-18
2
-13
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+57
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let SOG know about vehicles. Still needs serialization and applyphyscis on d...
UbitUmarov
2012-02-18
3
-30
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+541
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Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
2012-02-17
5
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+1540
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Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2012-02-15
2
-20
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+45
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don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
2012-02-15
2
-3
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+10
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try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2012-02-15
4
-27
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+77
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-15
19
-218
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+460
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remove drawstuff from ubitode
UbitUmarov
2012-02-11
4
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+1
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removed outdated coments.
UbitUmarov
2012-02-11
1
-630
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+0
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remove forgotten taints code
UbitUmarov
2012-02-11
1
-32
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+0
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scenepresence change! in standup() give avatar a physical actor after decidin...
UbitUmarov
2012-02-11
1
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+10
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UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
2012-02-11
3
-250
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+378
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vehicle changes done by simulation thread and not calling one
UbitUmarov
2012-02-11
2
-132
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+200
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changes to vehicle banking
UbitUmarov
2012-02-11
1
-69
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+23
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a bit better vertical attractor and banking
UbitUmarov
2012-02-11
1
-12
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+23
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Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
2012-02-11
5
-33
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+129
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scale avatar push force with avatar density
UbitUmarov
2012-02-11
1
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+2
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test on git
UbitUmarov
2012-02-10
4
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+4
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-10
15
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+123
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Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
2012-02-10
4
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+145
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initial introdution of physics actor building control.
UbitUmarov
2012-02-08
5
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+60
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first change in SOP. in AddPrimShape(..) give physics the world rotation and ...
UbitUmarov
2012-02-08
1
-2
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+4
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changes in physics manager, needed for UbitODE
UbitUmarov
2012-02-08
2
-1
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+28
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UbitODE plugin initial commit
UbitUmarov
2012-02-08
10
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+11556
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie
2012-02-19
22
-81
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+490
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Merge branch 'master' into careminster
Melanie
2012-02-19
4
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+45
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Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view....
PixelTomsen
2012-02-19
1
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+2
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Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....
PixelTomsen
2012-02-19
1
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+3
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This should smooth movement in heteregeneous networks by a lot: cache the reg...
Diva Canto
2012-02-18
2
-2
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+40
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