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* workaround potencial memory leakUbitUmarov2016-08-221-0/+4
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* locking issueUbitUmarov2016-08-221-4/+5
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* minor locking issueUbitUmarov2016-08-221-11/+11
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* remove unnecessary lockUbitUmarov2016-08-221-31/+21
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* locking issueUbitUmarov2016-08-221-2/+2
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* minor locking issueUbitUmarov2016-08-221-13/+3
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* locking issueUbitUmarov2016-08-221-18/+18
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* minor locking issueUbitUmarov2016-08-221-2/+2
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* workaround potencial memory leakUbitUmarov2016-08-221-0/+2
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* workaround potencial memory leaksUbitUmarov2016-08-227-50/+32
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* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
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* add a missing lock()UbitUmarov2016-08-211-1/+2
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* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov2016-08-213-7/+19
| | | | scene.PacketHandlers) where it belongs
* in HGAssetBroker do cache all if asset id changedUbitUmarov2016-08-211-5/+7
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* limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov2016-08-211-2/+23
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* fix llSetText utf8 string size clipingUbitUmarov2016-08-211-12/+2
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* fix terrain BMP image format on SaveStream mantis: 8001UbitUmarov2016-08-211-1/+1
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* make the case llCollisionSound("",1.0) more clear its retunring to default ↵UbitUmarov2016-08-211-1/+3
| | | | sounds, ie like a prim that never had this funtion called.
* fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov2016-08-202-22/+50
| | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
* Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!Melanie Thielker2016-08-201-23/+29
| | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
* fix GetLandData(...) in land connectors not suporting large regionsUbitUmarov2016-08-202-2/+29
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* fix physics sits on child primsUbitUmarov2016-08-191-1/+1
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* fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov2016-08-192-6/+28
| | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
* on sog unlink loose the reference to the deleted physics actorUbitUmarov2016-08-191-0/+3
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* on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2016-08-192-8/+3
| | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
* fix updates resend by reEnqueing, that got broken down the lineUbitUmarov2016-08-191-15/+13
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* avoid telling a work job to cancel itselfUbitUmarov2016-08-191-2/+9
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* do not enqueue next event processing if script is in SelfDelete stateUbitUmarov2016-08-191-3/+4
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* catch some NULL refsUbitUmarov2016-08-191-1/+6
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* add cap GroupMemberDataUbitUmarov2016-08-191-1/+132
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* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2016-08-191-7/+23
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| * Collect any group join fees. Pass group name when applying join/create fees.Kevin Cozens2016-08-181-6/+22
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| * Fixed grammer in a commentKevin Cozens2016-08-181-1/+1
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* | missed another UserAccounts cache, add a few locksUbitUmarov2016-08-192-13/+69
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* allow cap HomeLocation to be disabled setting Cap_HomeLocation = ""UbitUmarov2016-08-181-3/+16
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* add caps HomeLocation ; add client SendAlertMessage(string message, string ↵UbitUmarov2016-08-184-2/+164
| | | | info), where info in info message field. only minimal testing done
* several changes on BunchOfCaps. Move some mesh cost initialization to its ↵UbitUmarov2016-08-183-129/+78
| | | | class it, change caps path to be plain random UUID (except SEED)
* in GetUsersNames(string[] ids) why are empty names in cache? ignore them, ↵UbitUmarov2016-08-181-8/+19
| | | | cache also information found by GridUserService
* Fixed typo in two group messagesKevin Cozens2016-08-171-1/+1
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* in GetUsersNames(string[] ids) dont loose names HGFriends may have cachedUbitUmarov2016-08-181-3/+22
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* fix region Allow damage and parcel safe flags handlingUbitUmarov2016-08-171-6/+6
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* ubOde reduce collision_start latency in same cases (only one collision ↵UbitUmarov2016-08-172-10/+8
| | | | happening and more than 50ms since last)
* remove some dead codeUbitUmarov2016-08-171-240/+2
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* increase physics collisions report rate back to 20/sUbitUmarov2016-08-171-1/+1
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* add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap ↵UbitUmarov2016-08-172-2/+116
| | | | use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still
* drasticly reduce HG inventory caches Expire times, Remove them all ↵UbitUmarov2016-08-162-10/+22
| | | | onClientClose. This to avoid potencial desyncs with inventory service
* fix tests acordingUbitUmarov2016-08-161-2/+4
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* libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov2016-08-161-2/+18
| | | | | | | VolumeDetector. VolumeDetectActive is now stored on that flag bit. with this change it is now sent to viewers that now gray out phantom on object edit. At same time fixes the fact volumedetector was not been saved on region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
* fix misspelled message mantis: 7996UbitUmarov2016-08-161-1/+1
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* fix llVolumeDetect(FALSE) not workingUbitUmarov2016-08-161-53/+5
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