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* add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created w...UbitUmarov2016-01-014-67/+102
* stop avatar move to target on parcel ban enforceUbitUmarov2016-01-011-0/+2
* ubMeshmerizer: remove some wrong faces still present in taper cases, some cod...UbitUmarov2015-12-263-210/+234
* fix cilinder and cone physics meshUbitUmarov2015-12-261-0/+2
* fix html encapsulation for MSIE was doing nothingUbitUmarov2015-12-251-1/+1
* assume direct string.replace is good enought to avoid a stringbuild useUbitUmarov2015-12-251-5/+1
* try to implement HTTP_BODY_MAXLENGTH. Make it limit body input bytes. Read en...UbitUmarov2015-12-251-16/+33
* a few code cosmetic changesUbitUmarov2015-12-251-21/+30
* enable the upload region map texture asset for large regions for large region...UbitUmarov2015-12-241-5/+26
* add prim estimated center of mass correction also for tortured prims meshs. ...UbitUmarov2015-12-241-0/+4
* fix avatar movetotarget that got broken with changes on significant movement....UbitUmarov2015-12-232-25/+54
* physics landing: don't land on top of volume detectorsUbitUmarov2015-12-221-3/+1
* a few changes to physics new root avatar position height estimationUbitUmarov2015-12-221-18/+61
* drop attachments to ground a bit in front of the avatar, not on his locationUbitUmarov2015-12-211-2/+5
* clean a bitUbitUmarov2015-12-211-8/+2
* add physics help on root agent arrival via some login types and if not under ...UbitUmarov2015-12-211-4/+46
* revert the setting of phantom flag on attachment drop to ground, since it can...UbitUmarov2015-12-211-7/+0
* simplify avatar updates throotle control, this possible needs to get more com...UbitUmarov2015-12-211-79/+41
* drop attachments to ground with phantom active. We should not do this, but fo...UbitUmarov2015-12-201-4/+7
* change the return list of objects costs, sending a answer if none foundUbitUmarov2015-12-201-38/+30
* BUG FIX on avatar position updates send controlUbitUmarov2015-12-201-2/+2
* do not change a attachment phatom state on crossingsUbitUmarov2015-12-191-3/+3
* establish a minimun for ReprioritizationDistanceUbitUmarov2015-12-192-9/+15
* a more clean enforcement of BestAvatarResponsiveness (others aren't good at m...UbitUmarov2015-12-191-7/+3
* reduce xmlrpcgroups error messages if its debug option is off. Disable keepal...UbitUmarov2015-12-191-14/+15
* temporary assets are as localUbitUmarov2015-12-191-8/+8
* remove the unused OBB physics parameters export, since they aren't actually u...UbitUmarov2015-12-172-53/+0
* fix silly bug: Dynamics are to apply to root prim not childUbitUmarov2015-12-171-1/+1
* current priority code uses avatar position not camera, so fix reprioritizer. ...UbitUmarov2015-12-171-7/+9
* save a expensive call to CameraPositionUbitUmarov2015-12-171-2/+3
* change updates reprioritization control code. Do it under normal avatar updat...UbitUmarov2015-12-171-61/+56
* dont bother another thread to try to send if there is no one to listenUbitUmarov2015-12-161-2/+10
* fix test: scene update needs to run after the delayUbitUmarov2015-12-161-3/+7
* revert last change and add delays on testing, since child updates now have ti...UbitUmarov2015-12-162-3/+6
* temporary remove the delay on first child updatesUbitUmarov2015-12-161-7/+9
* several changes to parcels access control and scenepresence updates ratesUbitUmarov2015-12-162-171/+169
* make parcel bans do something on vehicles. Just a first code, far from goodUbitUmarov2015-12-151-1/+2
* fix typoUbitUmarov2015-12-153-12/+10
* a few more changes on parcels location findingUbitUmarov2015-12-151-45/+44
* remove replaced codeUbitUmarov2015-12-151-36/+0
* replace GetNearestPoint... funtionsUbitUmarov2015-12-152-21/+190
* some changes parcels AABB math etcUbitUmarov2015-12-151-54/+45
* dont round to nearest int when checking position in parcel since next high in...UbitUmarov2015-12-151-1/+1
* rename a parameterUbitUmarov2015-12-141-2/+2
* bug fixUbitUmarov2015-12-141-2/+2
* removed unneeded funtionsUbitUmarov2015-12-141-15/+4
* on join parcels, keep the information of the larger parcel, since thats how i...UbitUmarov2015-12-141-19/+24
* calculate land startpoint, endpoint and center estimate when it is updated, i...UbitUmarov2015-12-142-73/+56
* taint prim count when join or subdivide parcelsUbitUmarov2015-12-131-1/+4
* change default landpoint type to anywhere (direct)UbitUmarov2015-12-131-20/+31