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* more on tps and crossingsUbitUmarov2015-08-303-157/+193
* improve object crossingsUbitUmarov2015-08-291-37/+15
* fix some effects rangesUbitUmarov2015-08-295-7/+7
* fix NeighborRegions codeUbitUmarov2015-08-292-55/+21
* stop sending parcel overlays on parcels crossings since SL seems to haveUbitUmarov2015-08-281-1/+2
* send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov2015-08-281-1/+2
* also limit terrain flood effects ( like on pait change this should haveUbitUmarov2015-08-289-35/+37
* restrict terrain PaintBrushes to the requested areaUbitUmarov2015-08-2712-102/+97
* remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov2015-08-271-16/+0
* make terrain undo non op, it is broken and can't be global but per agentUbitUmarov2015-08-271-27/+2
* fix terrain bake for revert. just good enought fixUbitUmarov2015-08-271-11/+3
* rename revert map as baked map, bc thats what it isUbitUmarov2015-08-271-20/+20
* take taints check terrain out of Onframe event and add a new event for it. S...UbitUmarov2015-08-273-11/+50
* change osd encoding of region sizeUbitUmarov2015-08-271-8/+8
* NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov2015-08-261-26/+13
* add more of the v03 checks and homeURL. Sending side only for nowUbitUmarov2015-08-263-11/+36
* change teleport version number to v0.3, without actually adding the checksUbitUmarov2015-08-262-52/+29
* fix bugUbitUmarov2015-08-251-1/+1
* update raw32 file reader to core one. Warning only suports square regionsUbitUmarov2015-08-251-0/+11
* change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-252-30/+2
* terrain stored as ushorts with gzip compressionUbitUmarov2015-08-252-7/+48
* change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-241-2/+2
* try to implement core load oar optionsUbitUmarov2015-08-248-206/+535
* rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov2015-08-243-6/+6
* turn off KeepAliveUbitUmarov2015-08-242-5/+5
* add missing culture format on lslvector toStringUbitUmarov2015-08-231-3/+3
* more on world mapUbitUmarov2015-08-231-2/+19
* more fixes on mapUbitUmarov2015-08-233-6/+11
* Warp3D map now seems to workUbitUmarov2015-08-223-15/+51
* update MapSearchModuleUbitUmarov2015-08-223-17/+44
* fix worldMapModuleUbitUmarov2015-08-222-49/+124
* delay terrain sending if land queue is 2 busyUbitUmarov2015-08-225-2/+41
* "uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera orUbitUmarov2015-08-211-28/+71
* dont use SendTerrainUpdatesByViewDistance option, code executes as true.UbitUmarov2015-08-211-45/+19
* remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov2015-08-211-1/+2
* remove a 256m checkUbitUmarov2015-08-211-4/+13
* send regions size on map blocksUbitUmarov2015-08-201-0/+2
* ubitode a bit more friendly for megas (still disabled)UbitUmarov2015-08-201-171/+49
* make basic ode work with var regions for contribution back to CORE. ( avnUbitUmarov2015-08-202-152/+147
* make it compatible with avn, no point making avn compatible with itUbitUmarov2015-08-203-6/+30
* update old git to os core versionUbitUmarov2015-08-204-60/+55
* put back entities remove from updates on SendKillObject.UbitUmarov2015-08-191-1/+11
* another funny bug (mine this time)UbitUmarov2015-08-191-2/+2
* funny bugUbitUmarov2015-08-191-1/+1
* find sending of initial terrain using PushTerrain as os coreUbitUmarov2015-08-192-2/+14
* minor changeUbitUmarov2015-08-191-7/+11
* ubitode varsize ( Mega disabled till better checks )UbitUmarov2015-08-191-54/+101
* fixes on warp3DUbitUmarov2015-08-192-32/+73
* add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov2015-08-193-10/+13
* Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-1953-1688/+2725
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