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* implement osNpcGetPos()Justin Clark-Casey (justincc)2011-08-113-0/+27
* implement osNpcGetRot() and osNpcSetRot()Justin Clark-Casey (justincc)2011-08-114-5/+67
* Implement osAgentSaveAppearance() to save the appearance of an avatar in the ...Justin Clark-Casey (justincc)2011-08-114-5/+78
* add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-115-41/+87
* Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()Justin Clark-Casey (justincc)2011-08-111-15/+33
* eliminate redundant ground sitting checks since these are already done in enc...Justin Clark-Casey (justincc)2011-08-111-4/+1
* minor: a little bit of log message correction/commenting outJustin Clark-Casey (justincc)2011-08-111-1/+1
* eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...Justin Clark-Casey (justincc)2011-08-112-6/+10
* instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)2011-08-112-17/+15
* get rid of intermediate local store of body rotation in ScenePresence, this i...Justin Clark-Casey (justincc)2011-08-111-5/+4
* only accept npc UUIDs to osNpc* functions, not names (except for create)Justin Clark-Casey (justincc)2011-08-113-24/+20
* comment out some of the currently less useful debug log messagesJustin Clark-Casey (justincc)2011-08-115-7/+8
* Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-115-8/+19
* If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)2011-08-112-2/+8
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-107-17/+44
* fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2011-08-102-1/+5
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-1012-15/+42
* Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-105-24/+13
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-106-9/+66
* When an NPC appearance is loaded, rez the attachments tooJustin Clark-Casey (justincc)2011-08-091-0/+1
* When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)2011-08-097-25/+23
* Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet...Justin Clark-Casey (justincc)2011-08-094-10/+153
* Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2011-08-0910-45/+251
* factor out common notecard caching code from 3 methods.Justin Clark-Casey (justincc)2011-08-091-93/+74
* refactor: split out generic parts of osMakeNotecard() into a separate. Add m...Justin Clark-Casey (justincc)2011-08-081-58/+99
* get rid of bogus log messageJustin Clark-Casey (justincc)2011-08-061-7/+0
* remove some obsolete tests that are now done elsewhereJustin Clark-Casey (justincc)2011-08-061-53/+53
* Add a test to check that ScenePresence and circuit go away when a root agent ...Justin Clark-Casey (justincc)2011-08-061-10/+17
* refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-068-40/+50
* rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...Justin Clark-Casey (justincc)2011-08-062-38/+8
* prevent "create region" console command from being able to create a region wi...Justin Clark-Casey (justincc)2011-08-061-1/+15
* Do proper locking of m_localScenes list in SceneManagerJustin Clark-Casey (justincc)2011-08-061-93/+140
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0627-92/+92
* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0628-131/+131
* extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2011-08-062-0/+7
* refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)2011-08-063-47/+9
* Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)2011-08-053-13/+78
* refactor: remove a sliver of unnecessary codeJustin Clark-Casey (justincc)2011-08-051-4/+1
* Instead of moving the file to its final place when FlotsamCache writes to dis...Justin Clark-Casey (justincc)2011-08-051-2/+7
* remove the largely unused copy/pasted HandleAgentRequestSit() methodJustin Clark-Casey (justincc)2011-08-051-40/+11
* if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)2011-08-042-6/+16
* if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)2011-08-042-10/+26
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-08-042-4/+4
* if a move to target is set underground, constrain it to the terrain heightJustin Clark-Casey (justincc)2011-08-041-1/+3
* move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)2011-08-042-9/+6
* only call move target code in SP.HandleAgentUpdate() if we're actually in the...Justin Clark-Casey (justincc)2011-08-041-9/+12
* move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)2011-08-042-17/+13
* Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)2011-08-042-6/+8
* When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)2011-08-043-3/+7
* extend npc move test to check a second movementJustin Clark-Casey (justincc)2011-08-042-3/+22