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* * Added more supported feature to particlesystems. While this appears to ↵Teravus Ovares2008-02-013-5/+35
| | | | | | | | have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation * Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them) * fixed a time waster in ODEPlugin.cs
* * Adding limited support for LLParticleSystem.Teravus Ovares2008-01-311-14/+38
| | | | | | | * We still need to set the 'default particle' texture as, a particle system with no texture set doesn't work. * The particle System Flags don't seem to be quite right yet as some flags don't seem to have an effect. So no alpha in/out, color change, affected by the wind, etc.. yet * Thanks to Alondria for some massive work here. This update just tweaks a few things that she did.
* revert last IRC bridge changes as this broke chat on my test environment.Sean Dague2008-01-311-80/+23
| | | | | | Going to sift through the diff later to sort out what the root cause is here.
* * setting some readonlieslbsa712008-01-312-2/+2
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* Hit a dead end with llParticleSystem (libsecondlife issues) so no ↵alondria2008-01-313-25/+50
| | | | functionality added yet, but did not want to loose work.
* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-311-2/+19
| | | | | | | | | | | | | | | * You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
* Updating ODE.NET as the version I used possibly caused the slowness.Teravus Ovares2008-01-301-0/+2
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* * See if this helps Nebadon. Teravus Ovares2008-01-301-8/+3
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* * This update restores *nix supportTeravus Ovares2008-01-301-1/+8
| | | | | * This stability optimization is disabled on Apple Computers until the .dylib library is updated.
* * Experimental ODE Update to make ODE more stableTeravus Ovares2008-01-303-4/+50
| | | | | * WARNING: This update will break *nix support. Will be restored in the next revision
* * Fixed a crash if the server is unable to connect to the UserServer when a ↵Teravus Ovares2008-01-291-1/+9
| | | | user logs off
* * Implemented grab and throw in ODE. It's a little strong still so toss ↵Teravus Ovares2008-01-298-6/+138
| | | | gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
* * Patch from Ansi (IBM)Justin Clarke Casey2008-01-291-0/+5
| | | | | | | * Allows the creation of a user via the RemoteAdminPlugin. * Many thanks!
* * No more massive spires and massive pits when editing land using Select + ↵Teravus Ovares2008-01-291-1/+11
| | | | tool + amount + apply;
* Thanks kinoc for your improved IRC Gateway patch as referenced in mantis ↵Teravus Ovares2008-01-291-23/+80
| | | | issue 390.
* * Commenting out the 'collision notifications' on BulletX, as there hasn't ↵Teravus Ovares2008-01-291-2/+2
| | | | been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.
* * This fixes the stair issue that Sdague reported on *nix. Be aware that if ↵Teravus Ovares2008-01-291-2/+11
| | | | you cross a border into a region, the new region doesn't know your height and therefore you're about a meter off the ground. If the region doesn't know your height, you won't be able to climb steps. If you're in that state, edit your appearance and the region will learn your height and you will again be able to climb steps.
* * Add total logouts (and total logins) to server side user statsJustin Clarke Casey2008-01-283-3/+13
| | | | | | | * Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
* * ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps Teravus Ovares2008-01-281-1/+1
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* * Mostly ODE update. Things are a bit more behaved then the last ↵Teravus Ovares2008-01-283-11/+47
| | | | experimental update.
* * Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 ↵Teravus Ovares2008-01-272-12/+13
| | | | | | | | substeps with fallback to 5 substeps when things get slow * Just to give you an idea of the difference .. previous ODE_STEPSIZE was 0.005f - 1000/5 = 200fps - 10 substeps with fallback to 5 substeps when things get slow * *nix avatar may fall over again, *sorry*
* * Shifted strategy of detecting specific *nix distributions to detecting *nix. Teravus Ovares2008-01-261-2/+2
| | | | | * Let me know if all your avatar are standup.
* * Added a try/catch handler around childdataupdates because the enumeration ↵Teravus Ovares2008-01-262-10/+18
| | | | is prone to modification when logging on. These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly.
* * Add very basic initial login stats to the user serverJustin Clarke Casey2008-01-253-6/+10
| | | | | | | | * Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
* Implemented a suggestion from Mic Bowman regarding border crossing and ↵Teravus Ovares2008-01-251-1/+4
| | | | SignificantClientMovement.
* * Changing && to || as suggested by dirk and ChrisD, also looks sensible to meJustin Clarke Casey2008-01-251-2/+2
| | | | | | * Please revert if this is wrong, Teravus
* * Added Ubuntu to the OS detection routine. This seems to have helped on ↵Teravus Ovares2008-01-241-1/+1
| | | | Debian.
* Another try at fixing the Animations problem on region crossing.Brian McBee2008-01-241-1/+4
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* * This update updates ODE to again use the AMotor to keep the avatar upright ↵Teravus Ovares2008-01-232-34/+38
| | | | instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor.
* * Added ReadEtcIssue to Util Teravus Ovares2008-01-231-6/+4
| | | | | | * If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim. * If someone running Debian will confirm this does occur, that would be most helpful.
* * One more try at specifically identifying Debian from the code. Teravus Ovares2008-01-231-0/+8
| | | | | * There's 3 platform lines now. Would someone running debian and/or Fedora core please try this revision out and send me the three [PLATFORM] lines?
* * When Scene loads, added a platform string print out for testing purposes. ↵Teravus Ovares2008-01-232-1/+3
| | | | Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful.
* * Library scripts can now be dragged into primsJustin Clarke Casey2008-01-231-9/+28
| | | | | | | * Unfortunately, they show us as non modify, though they will run * We're probably hitting unimplement permissions stuff
* * Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey2008-01-231-2/+2
| | | | | | | | | * Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
* * I just love doing these substantial contributions.lbsa712008-01-221-3/+3
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* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes ↵lbsa712008-01-224-102/+44
| | | | perms weirdness, let's all work together to find the real cause.
* Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares2008-01-221-2/+18
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* Giving Mantis #388 a shotTedd Hansen2008-01-221-2/+3
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* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-229-112/+270
| | | | | | | ** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
* * Renamed a number of TerrainEngine functions to conform naming standards ↵Adam Frisby2008-01-222-16/+17
| | | | better.
* * Added an army of exception handlers to the InterRegion logoff messageTeravus Ovares2008-01-211-1/+44
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* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-215-23/+164
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* Another attempt to squash the animation bug. Wish I could get this to fail ↵Brian McBee2008-01-211-1/+1
| | | | at will.
* Change misleading placeholder error messages for attempts to persist ↵Justin Clarke Casey2008-01-211-2/+2
| | | | non-script items to prim inventory
* Attempt to catch animation fubar on region crossing that causes client hang. ↵Brian McBee2008-01-211-1/+11
| | | | Mantis 319.
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-214-4/+7
| | | | | | | * On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
* Method renameJustin Clarke Casey2008-01-211-3/+5
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* * Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey2008-01-216-27/+64
| | | | inventory persistence
* Small bug in ResetScriptTedd Hansen2008-01-212-11/+1
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* * And, so did the UDPServer VerbosenessTeravus Ovares2008-01-211-16/+7
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