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* Add post-CreateAgent teleport cancellation/abortion functionality from v1 ↵Justin Clark-Casey (justincc)2013-08-071-0/+21
| | | | | | | transfer protocol into v2. This stops OpenSimulator still trying to teleport the user if they hit cancel on the teleport screen or closed the viewer whilst the protocol was trying to create an agent on the remote region. Ideally, the code may also attempt to tell the destination simulator that the agent should be removed (accounting for issues where the destination was not responding in the first place, etc.)
* Fixed incomplete commit r/23317 -- see_into_region. Put the guard around ↵Diva Canto2013-08-072-17/+16
| | | | estate bans also, and delete the obsolete config var.
* For LLImageManagerTests, make tests execute under synchronous fire and ↵Justin Clark-Casey (justincc)2013-08-051-8/+12
| | | | | | forget conditions. I generally prefer this approach for regression tests because of the complexity of accounting for different threading conditions.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-08-052-16/+29
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| * Comment out debug log lines about script modules comms for now.Justin Clark-Casey (justincc)2013-08-051-2/+2
| | | | | | | | If this is an issue, could change log4net config instead to allow re-enablement
| * At OpenSimulator startup, print out default min built-in threadpool threads ↵Justin Clark-Casey (justincc)2013-08-051-14/+27
| | | | | | | | | | | | | | as well as max. Make it clear that we only try to adjust max, and log at warn level if this fails. Other minor logging cleanup.
* | Child agent updates: remove the dependency on the root agent's camera ↵Diva Canto2013-08-051-2/+1
|/ | | | position. That was a complete overkill that is unnecessary at this point.
* Fix the failing TestSendImage. J2K decoding is async.Diva Canto2013-08-031-1/+9
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* More on HG inventory and OutboundPermission: disallowing giving inventory to ↵Diva Canto2013-08-032-1/+15
| | | | foreigners if OutboundPermission is false
* HG: If OutboundPermission is set to false, let's enforce stricter ↵Diva Canto2013-08-032-0/+34
| | | | permissions by not allowing objects to be taken to inventory.
* Making the J2KDecoderModule decoder function async. Could this be the cause ↵Diva Canto2013-08-031-1/+1
| | | | of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it.
* Amend Justin's last commit regarding the new config var ServiceVersion. The ↵Diva Canto2013-08-021-1/+2
| | | | section may not exist at all.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-08-0212-96/+353
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| * BulletSim: When converting linkset types, don't try to change the listRobert Adams2013-08-021-9/+20
| | | | | | | | of linkset children while iterating through the list.
| * BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2013-08-029-7/+159
| | | | | | | | | | and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset.
| * BulletSim: add BSLinkInfo structure to remember link specific informationRobert Adams2013-08-023-86/+174
| | | | | | | | | | | | for each link in a linkset. Extend BSLinksetConstraint to create and use BSLinkInfo with the default static constraint.
| * Fix problem with modInvoke defined integer constants being build intoRobert Adams2013-08-022-3/+3
| | | | | | | | | | | | scripts as boxed integers rather than proper reference to a new LSLInteger. This fixes an exception when using a registered integer constant in a script.
| * Turn off edit beams when object is derezed while being edited. (mantis #6722)Diva Canto2013-08-011-0/+6
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* | Allow older teleport ConnectorProtocolVersion of "SIMULATION/0.1" to be ↵Justin Clark-Casey (justincc)2013-08-022-27/+27
|/ | | | | | | | manually forced in a new [SimulationService] config setting. This is for testing and debugging purposes to help determine whether a particular issue may be teleport related or not "SIMULATION/0.2" (the newer teleport protocol) remains the default. If the source simulator only implements "SIMULATION/0.1" this will correctly allow fallback to the older protocol. Specifying "SIMULATION/0.1" will force the older, less efficient protocol to always be used.
* minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in ↵Justin Clark-Casey (justincc)2013-08-021-1/+1
| | | | InventoryAccessModules.RezObject() - structs are passed by value
* Move experimental attachments throttling further down the chain so that ↵Justin Clark-Casey (justincc)2013-08-021-16/+15
| | | | multiple attachments changes (e.g. change outfit) are also throttled
* minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)2013-08-011-1/+1
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* Add experimental "debug attachments throttle <ms>" setting (command line) ↵Justin Clark-Casey (justincc)2013-08-011-15/+87
| | | | | | | | | | and ThrottlePer100PrimsRezzed in [Attachments] in config This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously. It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in. Default is 0 (no throttling). "debug attachments <level>" changes to "debug attachments log <level>" which controls logging. A logging level of 1 will show the throttling performed if applicable. Also adds "debug attachments status" command to show current throttle and debug logging levels.
* Try a different approach to slow terrain update by always cycling the loop ↵Justin Clark-Casey (justincc)2013-08-011-1/+2
| | | | | | | | immediately if any data was sent, rather than waiting. What I believe is happening is that on initial terrain send, this is done one packet at a time. With WaitOne, the outbound loop has enough time to loop and wait again after the first packet before the second, leading to a slower send. This approach instead does not wait if a packet was just sent but instead loops again, which appears to lead to a quicker send without losing the cpu benefit of not continually looping when there is no outbound data.
* Revert "Issue: painfully slow terrain loading. The cause is commit ↵Justin Clark-Casey (justincc)2013-08-011-5/+5
| | | | | | d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does." This reverts commit 59b461ac0eaae1cc34bb82431106fdf0476037f3.
* Issue: painfully slow terrain loading. The cause is commit ↵Diva Canto2013-08-011-5/+5
| | | | d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does.
* Experimental comment to eneralize the handling of Linden caps when theMic Bowman2013-07-312-1/+53
| | | | | | | cap is something other than "localhost". A new interface for handling external caps is supported with an example implemented for Simian. The only linden cap supporting this interface right now is the GetTexture cap.
* HGWorldMapModule: unregister event on RemoveRegionDiva Canto2013-07-311-1/+10
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* HGWorldMapModule: check whether it's enabled or not.Diva Canto2013-07-311-0/+6
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* Avoid another null ref opportunity.Diva Canto2013-07-301-1/+1
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* Fix null ref.Diva Canto2013-07-301-1/+1
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* Doing the HG Map / SimulatorFeatures "the right way": moved it to ↵Diva Canto2013-07-302-14/+48
| | | | | | | HGMapModule, hooking on to SimulatorFeatures.OnSimulatorFeaturesRequest event (similar to what the DynamicMenuModule does). Only HG Visitors get this var, to avoid spamming local users. The config var is now called MapTileURL, to be consistent with the login one, and its being picked up from either [LoginService], [HGWorldMap] or [SimulatorFeatures], just because I have a bad memory.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-07-308-70/+157
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| * BulletSim: distribute vehicle physical settings to all members ofRobert Adams2013-07-303-43/+61
| | | | | | | | | | | | a linkset. Enables constraint based linksets. Rename some internal variables to clarify whether values world or vehicle relative.
| * BulletSim: test method for debugging of extended physics script operations.Robert Adams2013-07-301-8/+46
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| * BulletSim: make density display and return value consistant with howRobert Adams2013-07-303-8/+22
| | | | | | | | the simulator expects it (scaled to 100kg/m^3).
| * minor: Add timeout secs to connection timeout message. Change message to ↵Justin Clark-Casey (justincc)2013-07-291-8/+9
| | | | | | | | reflect it is a timeout due to no data received rather than an ack issue.
| * Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where ↵Justin Clark-Casey (justincc)2013-07-291-1/+1
| | | | | | | | I accidentally left in a test line to force very quick client unack
| * Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and ↵Justin Clark-Casey (justincc)2013-07-291-5/+21
| | | | | | | | | | | | | | add this to the StatsManager This reflects the actual use of this stat - it hasn't recorded general exceptions for some time. Make the sim extra stats collector draw the data from the stats manager rather than maintaing this data itself.
* | After talking to lkalif on the IRC: SimulatorFeatures response: renamed the ↵Diva Canto2013-07-301-6/+7
|/ | | | | | OSDMap GridServices to OpenSimExtras, normalized the url keys under it, and moved ExportEnabled to under it too. Melanie: change your viewer code accordingly. Documentation at http://opensimulator.org/wiki/SimulatorFeatures_Extras
* Removed commented lines and useless debug messageDiva Canto2013-07-281-1/+0
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* Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that ↵Diva Canto2013-07-284-55/+206
| | | | handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.
* This makes people search work.Diva Canto2013-07-281-0/+41
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* Several major improvements to group (V2) chat. Specifically: handle ↵Diva Canto2013-07-273-5/+5
| | | | | | join/drop appropriately, invitechatboxes. The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
* Commented out ChatSessionRequest capability in Vivox and Freeswitch. We ↵Diva Canto2013-07-262-18/+18
| | | | aren't processing it in any meaningful way, and it seems to get invoked everytime someone types a message in group chat.
* Fix regression from 056a6ee7 because the RemoteSimulationConnector uses a ↵Justin Clark-Casey (justincc)2013-07-261-2/+5
| | | | copy of the LocalSimulationConnector but never initializes it (hence ServiceVersion was never set)
* Fix failure in TestCreateDuplicateRootScenePresence().Justin Clark-Casey (justincc)2013-07-261-0/+13
| | | | | This is a test setup failure since code paths when adding a duplicate root scene presence now require the EntityTransferModule to be present. Test fixed by adding this module to test setup
* Fix regression tests relating to agent transfer by making simulator use last ↵Justin Clark-Casey (justincc)2013-07-263-4/+24
| | | | week's SIMULATOR/0.1 protocol for now.
* Fix NPC regression test failures.Justin Clark-Casey (justincc)2013-07-263-2/+5
| | | | | These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come. Instead, we do not wait if the agent is an NPC.
* Comment debug messageDiva Canto2013-07-261-2/+2
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