Commit message (Collapse) | Author | Age | Files | Lines | |
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* | dont send baked textures assets, but send cache information | UbitUmarov | 2014-10-26 | 1 | -5/+13 |
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* | remove debug message | UbitUmarov | 2014-10-26 | 1 | -7/+0 |
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* | delete keyframes on temporary backup group | UbitUmarov | 2014-10-26 | 1 | -0/+8 |
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* | bug fix | UbitUmarov | 2014-10-26 | 1 | -1/+6 |
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* | Debug... ( restored TriggerOnSceneObjectPreSave) | UbitUmarov | 2014-10-26 | 1 | -12/+10 |
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* | remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave | UbitUmarov | 2014-10-26 | 1 | -4/+3 |
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* | another try to prevent double crossing | UbitUmarov | 2014-10-26 | 1 | -52/+46 |
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* | keep intransit flag even if deleted, dont set sog position if in transit | UbitUmarov | 2014-10-26 | 1 | -41/+38 |
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* | some cleanup, localID coerence fix.. | UbitUmarov | 2014-10-26 | 2 | -30/+10 |
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* | some code reorder/minor changes | UbitUmarov | 2014-10-25 | 1 | -50/+40 |
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* | don't backup in transit SOGs | UbitUmarov | 2014-10-24 | 1 | -1/+1 |
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* | add more temporary fixes for regionSize zero | UbitUmarov | 2014-10-24 | 1 | -0/+12 |
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* | check new region size on added code for varsize till its fully suported | UbitUmarov | 2014-10-24 | 1 | -0/+4 |
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* | try to make SOG crossings full async. Simplify some borders checking.... | UbitUmarov | 2014-10-24 | 5 | -267/+426 |
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* | remove some Xengine errors on scripted object delete | UbitUmarov | 2014-10-22 | 1 | -14/+8 |
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* | refuse crossings if logins disabled | UbitUmarov | 2014-10-21 | 1 | -0/+7 |
| | | | | Please enter the commit message for your changes. Lines starting | ||||
* | make sure we return false if catch() is triggered on crossing | UbitUmarov | 2014-10-21 | 1 | -0/+1 |
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* | do agent crossing async, including QUERYACCESS ( need to check vehicles for | UbitUmarov | 2014-10-21 | 3 | -10/+56 |
| | | | | this also ), so it doesn't stop heartbeat | ||||
* | Assume childreen don't need to know caps seeds | UbitUmarov | 2014-10-20 | 2 | -33/+47 |
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* | try to fix propagation of seeds to all relevante regions | UbitUmarov | 2014-10-19 | 3 | -37/+101 |
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* | change position in new region estimation. Reduce border jitter margin | UbitUmarov | 2014-10-18 | 1 | -34/+14 |
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* | fix SW direction diagonal crossing | UbitUmarov | 2014-10-18 | 1 | -2/+5 |
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* | change child agents creation/notification. As before this assumes that | UbitUmarov | 2014-10-18 | 2 | -121/+119 |
| | | | | sending regions close out of view connections. | ||||
* | debug makeroot timing | UbitUmarov | 2014-10-17 | 1 | -0/+10 |
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* | send motion control state in update to childs. Reset CollisionPlane on | UbitUmarov | 2014-10-17 | 1 | -2/+9 |
| | | | | makechild | ||||
* | send correct caps seed on CreateAgent to a nearby region | UbitUmarov | 2014-10-17 | 1 | -45/+23 |
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* | Fix an obscure permissions exploit. Taking items from a friend's prim could | Melanie Thielker | 2014-10-16 | 1 | -6/+4 |
| | | | | possibly result in a privilege escalation | ||||
* | Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads." | Melanie Thielker | 2014-10-13 | 2 | -18/+1 |
| | | | | | | | | This reverts commit 8c41271b3312f2a02608ffc41b220f7fb018d6ad. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | ||||
* | revert to async send, since past experience showed sync didn't work when | UbitUmarov | 2014-10-13 | 1 | -2/+2 |
| | | | | on mono | ||||
* | *TEST* send udp sync. Stop uncontroled and hidden use of IO threads. | UbitUmarov | 2014-10-13 | 2 | -2/+19 |
| | | | | Testing this may require several people. | ||||
* | on util thread pool reduce the min number of threads, increase the | UbitUmarov | 2014-10-13 | 1 | -2/+2 |
| | | | | maximum and increase the idle time before release to OS | ||||
* | name the thread | UbitUmarov | 2014-10-13 | 1 | -0/+1 |
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* | change/fix previus commits | UbitUmarov | 2014-10-13 | 1 | -1/+1 |
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* | reduce minimum number of smartpool threads and name it | UbitUmarov | 2014-10-13 | 1 | -3/+3 |
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* | move AnimationSet and AvatarSkeleton to OpenSimExtras | UbitUmarov | 2014-10-12 | 1 | -5/+7 |
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* | try to reduce avatar bounce on falls. Not all possible side effects | UbitUmarov | 2014-10-12 | 1 | -25/+19 |
| | | | | checked, specially on portals | ||||
* | add simulator features AvatarSkeleton and AnimationSet report | UbitUmarov | 2014-10-11 | 1 | -1/+4 |
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* | changed skeleton, do parse the mesh on upload to check skeleton. Sooner or | UbitUmarov | 2014-10-11 | 2 | -26/+26 |
| | | | | later this parsing needs to validate the model cost also. | ||||
* | dont let test mesh go to meshes inventory folder that is not displayed by | UbitUmarov | 2014-10-11 | 1 | -1/+3 |
| | | | | viewers | ||||
* | bug fix | UbitUmarov | 2014-10-11 | 1 | -2/+3 |
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* | check for avatar skeleton data on meshs headers on cost estimation. Dont | UbitUmarov | 2014-10-11 | 2 | -11/+101 |
| | | | | | | | let a model have more than one mesh with skeleton, for testing create a mesh inventory item, for this meshs. Add also option to read a avatar collider replacement. This information still needs to be saved somewhere so it can be checked on attachment, etc, without parsing the mesh asset again. | ||||
* | fix targetOmega resend on deselect on the right place, can't be at sop | UbitUmarov | 2014-10-06 | 2 | -2/+5 |
| | | | | but packethandlers | ||||
* | reduce some avatar engine strenght | UbitUmarov | 2014-10-05 | 1 | -9/+10 |
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* | try to help steps climb a bit compensating the bounce reduction | UbitUmarov | 2014-10-04 | 1 | -0/+2 |
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* | bug fix: resend part targetOmega on deSelect | UbitUmarov | 2014-10-04 | 1 | -0/+2 |
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* | bug fix: leave jumping state only to landing, without fallback into | UbitUmarov | 2014-10-04 | 1 | -12/+12 |
| | | | | onsurface, etc | ||||
* | bug fix: revert back check on creating link | UbitUmarov | 2014-10-04 | 1 | -4/+4 |
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* | added a missing angularVelocity.Zero on sitting, removed odd camera based | UbitUmarov | 2014-10-03 | 1 | -61/+68 |
| | | | | movement vectors, plus little other things | ||||
* | clean up coments, use a even faster XY move request detection | UbitUmarov | 2014-10-01 | 1 | -65/+19 |
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* | removed useless unreal inworld movement vector estimation. Do animation ↵ | UbitUmarov | 2014-10-01 | 1 | -70/+97 |
| | | | | | | state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one. |