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* Implements llGetInventoryType()alondria2008-03-241-2/+8
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* Implements llGetInventoryCreator()alondria2008-03-241-1/+9
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* * Refactor: Genericise request limit strategies and move to ↵Justin Clarke Casey2008-03-241-60/+30
| | | | OpenSim.Framework.Communications.Limit
* Fixed a small XmlRpcCommand bugJohan Berntsson2008-03-241-1/+4
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* XmlRpcCommand refactoringJohan Berntsson2008-03-241-35/+2
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* * Start passing around a region server's http port in RegionInfo.Justin Clarke Casey2008-03-235-6/+35
| | | | | | | | | | | * This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default (9000) port. * If you are running a region server, this may only work properly once your grid server upgrades to this revision * PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until the grid and region (and possibly all the region's neighbours) have upgraded to this revision. * This revision also adds extra login related messages, both for success and failure conditions
* Implements llGetParcelPrimOwners()alondria2008-03-232-2/+26
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* * Added a little more stability for getting the object list from the parcel ↵Teravus Ovares2008-03-232-5/+31
| | | | | | | box. (previously it crashed my simulator) * Found and gracefully handled a few situations where null references occur. (m_rootPart again!)
* * Implements Oriented Bounding Box raytracing.Teravus Ovares2008-03-233-51/+247
| | | | | | * It's not perfect, but it's good enough. (rarely erroneously returns a backface collision) * After updating to this revision, rez a prim on another prim and watch it appear where you'd expect it to appear.
* Implements (I hope): llRemoveFromLandBanList, llRemoveFromLandPassList, ↵alondria2008-03-231-6/+83
| | | | llAddToLandBanList, llAddToLandPassList, llResetLandPassList, llResetLandBanList
* Fix llParseString2List bug when separator is longer than 1 character.Jeff Ames2008-03-231-10/+8
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* Fix compiler warnings in pCampBot, TestSuite, and ScriptEngine/RemoteServer. ↵Jeff Ames2008-03-221-1/+1
| | | | Thanks daTwitch!
* Update svn properties.Jeff Ames2008-03-225-1963/+1963
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* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-2218-1878/+2022
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* Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria2008-03-224-7/+38
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* * Miscellaneous comment before I found out that mantis 807 probably isn't an ↵Justin Clarke Casey2008-03-221-2/+6
| | | | issue worth fixing.
* * Make master UUID exception a bit more useful by telling us which uuid it ↵Justin Clarke Casey2008-03-221-1/+3
| | | | was trying to look up
* * Catch the occasional resolution exception that comes out of ↵Justin Clarke Casey2008-03-222-8/+21
| | | | SceneCommunicationService.EnableChildAgents so we can see what hostname is failing
* * Downgrade 'texture not found' message to DEBUG and stop putting out ↵Justin Clarke Casey2008-03-221-7/+7
| | | | | | | | | | 'already dispatched' message completely temporarily * I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it. * My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added... * If this is the cause, resolution is going to be rather complicated.
* * Reducing spam on console so we only notify once if we're dropping repeated ↵Justin Clarke Casey2008-03-221-22/+29
| | | | | | | | requests for missing textures * Also minor logic change so that we actually do retry missing texture requests (we weren't before)
* * Minor log message changeJustin Clarke Casey2008-03-221-1/+1
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* * Tell the user what the new terrain commands format is if they try to ↵Justin Clarke Casey2008-03-221-1/+4
| | | | | | | | execute a deprecated one * As per CharlieO's suggestion in #806. Thanks!
* * Committing some math to discover the Oriented Bounding Box and decomposing ↵Teravus Ovares2008-03-221-0/+113
| | | | | | | it into planes and normals. * No obvious functionality difference as the Ray-cast code is incomplete for OBB right now.
* Remove a couple more compiler warnings by commenting unused variables.Charles Krinke2008-03-212-3/+8
| | | | | This takes us down to 15 compiler warnings on a VS2005 C# build.
* Adds in +, -, and / operators for Rotations (and fixes Mantis 671)alondria2008-03-211-0/+17
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* Woops - forgot to call m_host.AddScriptLPS(1) in llGetObjectDetails....alondria2008-03-211-0/+1
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* * Small adjust to last commit's logging so we only print out one warning ↵Justin Clarke Casey2008-03-211-3/+6
| | | | when we start dropping requests
* Implements llGetObjectDetails()alondria2008-03-213-0/+95
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* * If a client session requests the same texture more than n times (currently ↵Justin Clarke Casey2008-03-212-16/+20
| | | | | | | | | | | | n=5), we now drop the subsequent requests * This may improve region memory usage * This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it * This treats the symptom rather than the cause. * n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
* Implements llKey2Name().alondria2008-03-211-1/+12
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* Comment out an unused 'str' and add a WriteLine to useCharles Krinke2008-03-211-1/+4
| | | | | an "Exception e" with e.ToString() to eliminate 2 warnings.
* Comment out "m_randomizeWater" and "ms" until we use them later.Charles Krinke2008-03-211-2/+4
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* Implemented llOverMyLand() and correct llGetOwnerKey() to properly return ↵alondria2008-03-211-4/+28
| | | | the information for the argument key, opposed to the object the script is in.
* * Updated ray tracing code. It's now good enough to use when the XYZ ↵Teravus Ovares2008-03-213-1/+40
| | | | | | | | | vector components of the scale have a difference of less then 4.5 meters. * When a new prim is created and raytracing is called for, raytrace from the camera position to the ground in the direction of the Norm(RayEnd - RayStart). * If we got a hit based on our camera, create the new prim at the edge of the prim we hit. * Don't raytrace if the difference between any component of the vector exceeds 4.5meters.
* * Removed more encoding faults.Adam Frisby2008-03-213-19/+2
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* * Removed a bad encoder.Adam Frisby2008-03-211-4/+2
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* * Converted a large number of ASCII encodings to UTF8.Adam Frisby2008-03-215-11/+18
| | | | | | | * We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
* * Fix for #499: linked primsets don't rotate properly when using a door ↵Teravus Ovares2008-03-212-1/+3
| | | | | | | | script that works OK on SL * Fix for #693: llSetRot malfunction in linked prims causing instance of invisible prim
* * First draft resolution of mantis 777, 734, 389 - scripts do not save in ↵Justin Clarke Casey2008-03-205-50/+86
| | | | | | | | | | | | non-home regions * Should work in multi-region standalone and grid modes * This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc) * We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master * Current limitation is that this will only work if your http_listener_port is 9000 * This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
* Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the ↵MW2008-03-201-1/+1
| | | | packetpool, which somewhere through time got lost/reverted
* Another poxy patch which consists mainly of logging changes (some already ↵Justin Clarke Casey2008-03-202-3/+3
| | | | commented out) to find out what CAPS is doing
* Fix server crash when setting prims physical under basic physics.Jeff Ames2008-03-191-2/+6
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* * Adding log debugging messages and making others more explicitJustin Clarke Casey2008-03-192-9/+36
| | | | | | | * This reveals that the problem with saving scripts in a non-home region in multi-region configurations is due to a CAPS setup issue * For some reason the client is still using the CAPS on the region it just came from, causing the ScenePresence lookup to fail (since the presence is now, correctly, a child agent).
* * Fix for if 782: Locked prims may still be moved by click+drag.Teravus Ovares2008-03-192-1/+35
| | | | | * Remember, your admin user and estate managers can move locked objects that are not owned by them. That functionality differs from the Linden way of thinking and it's by design! It is not a bug! Create a non-god user and use that as your normal account.
* * Patch to add llSetLinkPrimitiveParams stubJustin Clarke Casey2008-03-193-0/+12
| | | | | | * Thanks krtaylor
* Thanks Ahzzmandius for fix for overflow in user profile About box or First ↵Jeff Ames2008-03-191-2/+2
| | | | Life About box when using non-ASCII encodings (bug #769).
* * Print a warning every 20 times a client requests a texture that it should ↵Justin Clarke Casey2008-03-191-23/+43
| | | | | | | | | | already have received * The warning will be [USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2} This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
* * Documentation patch from krtaylor. Thanks!Justin Clarke Casey2008-03-192-0/+8
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* Fixed some comparisons of LLUUIDs to null.Jeff Ames2008-03-194-14/+10
| | | | | Thanks to DrSchofld for pointing this out.
* * Add a large amount of extra locking to m_parts in SceneObjectGroup Justin Clarke Casey2008-03-181-125/+235
| | | | | | | * Should help stop any InvalidOperationExceptions caused by concurrent read/write * The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...