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* display prim name, if unzip of selected phsyics mesh part fails on ↵UbitUmarov2015-10-111-1/+1
| | | | ubMeshmerizer ( thx Dan)
* fix the casting to Boolean of lsl types vector,quaternion,list and ↵UbitUmarov2015-10-081-0/+28
| | | | rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY
* change NPC restriction options default from restricted to all allowed, as ↵UbitUmarov2015-10-081-10/+4
| | | | master
* in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, ↵UbitUmarov2015-10-041-1/+1
| | | | like master
* Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2015-10-022-2/+103
| | | | | | | that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation.
* reduce some diferences with masterUbitUmarov2015-10-021-256/+260
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* put back ip check on llSetContentTypeUbitUmarov2015-10-021-3/+1
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* also on another location, plus a bit cleanUbitUmarov2015-10-021-7/+10
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* do group SetPos sync as master, script thread does need to wait for it to ↵UbitUmarov2015-10-021-3/+1
| | | | be done. This needs improvement, doing it async again with script thread waiting watching coop
* change llSetContentType to master version, but removing IP checkUbitUmarov2015-10-021-15/+16
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* remove unused method parameter master also removedUbitUmarov2015-10-023-5/+8
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* do not send DisableSimulator on teleport if agent is already returningUbitUmarov2015-10-021-2/+2
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* send DisableSimulator messages on closing childagents. Possible still not ↵UbitUmarov2015-10-012-3/+18
| | | | on at best timming, or on the right source files
* make bakes reception handle empty BakedTexture elements. But at same time ↵UbitUmarov2015-10-011-36/+36
| | | | stop sending them, only sending to Xbakes server items that do have a texture, like master does
* change GetNewRezLocation physics ray results processingUbitUmarov2015-10-011-21/+38
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* remove a forgotten if that is actually only a statementUbitUmarov2015-10-011-1/+1
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* fix missing clear of queued timer even and state transition flags on ↵UbitUmarov2015-10-011-0/+7
| | | | scripts reset
* let hoverheight rest position be a falling stateUbitUmarov2015-09-302-2/+12
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* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-3011-5/+21
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* first steps adding suport for llSetHoverHeight() called from attachments on ↵UbitUmarov2015-09-301-16/+143
| | | | ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
* add high level code suport for SetHoverHeight() called from a attachment, ↵UbitUmarov2015-09-302-13/+14
| | | | so in future physics engines can also suport it
* some fixes/changes on land sendUbitUmarov2015-09-301-7/+14
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* let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
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* clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
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* add several options for NPC creation so abusive use can be reduced ↵UbitUmarov2015-09-303-10/+81
| | | | (restrictive by default) UNTESTED
* remove some restrictions on NPCs creationUbitUmarov2015-09-291-41/+19
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* clean some spacing issuesUbitUmarov2015-09-291-1/+1
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* try fix some whitespaces VS decided to changeUbitUmarov2015-09-291-26/+28
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* add processing of AvatarGroupsRequest message that should be used to get ↵UbitUmarov2015-09-291-7/+34
| | | | other avatars group memberships, but keep it disabled since some viewers no longer suport it correctly and expect memberships in reply to avatar properties, so we need to keep wasting bandwith sending useless information when some viewers really only want avatarproperties
* remove groups handlers onClientClosedUbitUmarov2015-09-281-29/+32
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* let us see our online friendsUbitUmarov2015-09-281-6/+6
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* remove a auxiliar vector no longer neededUbitUmarov2015-09-281-7/+5
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* recover a lost position check for mega regionsUbitUmarov2015-09-281-6/+7
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* ... ossl merge issueUbitUmarov2015-09-283-5/+9
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* ... post merge issueUbitUmarov2015-09-281-6/+14
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* add missing handlers for preferencesUbitUmarov2015-09-281-0/+2
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* change copyright to opensimUbitUmarov2015-09-281-3/+27
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* change copyright to opensimUbitUmarov2015-09-281-5/+26
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* add missing handlers for preferencesUbitUmarov2015-09-281-0/+4
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* let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2015-09-272-72/+10
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* add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov2015-09-273-1/+45
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* AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov2015-09-271-4/+4
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* several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are ↵UbitUmarov2015-09-271-83/+67
| | | | private to the requesting agent, etc
* in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings ↵UbitUmarov2015-09-261-2/+2
| | | | even more, but viewers seem to need it now, something to review later
* add the Default Groups module lost in the mergeUbitUmarov2015-09-261-0/+260
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* coment out some debug, clean a bitUbitUmarov2015-09-262-24/+3
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* fix unscripted sits without physics helpUbitUmarov2015-09-261-9/+4
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* fix object rez on terrain, i broke adding physics assistanceUbitUmarov2015-09-261-11/+19
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* fix object crossings to other scene on same instanceUbitUmarov2015-09-263-1/+10
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* revert previus wrong commitUbitUmarov2015-09-251-8/+1
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