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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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...
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*
If object is an attachment, make llGetVel() return the avatar's speed rather ...
Justin Clark-Casey (justincc)
2011-07-15
2
-2
/
+16
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*
minor: method doc for baked texture uploading
Justin Clark-Casey (justincc)
2011-07-15
2
-3
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+17
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*
Fix some local id issues in physics glue
root
2011-07-15
10
-68
/
+36
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*
fix duplication of physical objects for physics engines that care about the i...
Robert Adams
2011-07-15
1
-6
/
+6
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*
refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginP...
Justin Clark-Casey (justincc)
2011-07-13
2
-5
/
+6
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*
Add experimental module to check status of services that the simulator is con...
Justin Clark-Casey (justincc)
2011-07-13
1
-0
/
+119
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*
Add a warning to URI config in GridCommon.ini.example not to add a slash to t...
Justin Clark-Casey (justincc)
2011-07-12
1
-1
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+0
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*
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
2011-07-12
6
-33
/
+298
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*
temporarily fix the build break with building the OdePlugin tests assembly.
Justin Clark-Casey (justincc)
2011-07-12
1
-2
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+3
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*
minor: remove whitespace to trigger another build
Justin Clark-Casey (justincc)
2011-07-12
1
-1
/
+0
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*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
5
-29
/
+39
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*
Fix permissions problem where newly uploaded meshes rezzed from inventory cou...
Justin Clark-Casey (justincc)
2011-07-11
3
-8
/
+4
*
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Merge branch 'master' into bulletsim
Dan Lake
2011-07-11
57
-4371
/
+5402
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minor Tack the prim name on the end of the "experimental mesh proxy generatio...
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
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*
Properly regenerate physics proxy when a mesh is resized.
Justin Clark-Casey (justincc)
2011-07-11
1
-0
/
+8
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*
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2011-07-11
2
-17
/
+49
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*
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
5
-11
/
+26
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*
comment out accidential ProcessTaints physics debug line left in code
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
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*
refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
/
+11
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*
refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
/
+8
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*
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2011-07-11
1
-1
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+1
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*
refactor: very minor space insertion
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
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*
refactor: make argument to SOP.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-14
/
+19
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*
refactor: slightly simplify test
Justin Clark-Casey (justincc)
2011-07-09
1
-4
/
+1
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*
Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...
Justin Clark-Casey (justincc)
2011-07-09
7
-8
/
+8
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*
Add scratch AvatarFactoryModuleTests with one test to do a partial check on A...
Justin Clark-Casey (justincc)
2011-07-09
2
-9
/
+87
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*
refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i...
Justin Clark-Casey (justincc)
2011-07-09
1
-9
/
+7
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*
Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type ca...
Makopoppo
2011-07-09
1
-0
/
+11
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*
Fix osMatchString() so that it reports all instance of pattern matches, not j...
Justin Clark-Casey (justincc)
2011-07-09
1
-3
/
+3
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*
fix formatting issues from last patch
Justin Clark-Casey (justincc)
2011-07-09
1
-3
/
+8
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*
lsGetWindlightScene() returns raw int value, which makes unable to compare to...
Makopoppo
2011-07-09
1
-2
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+3
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*
Made some LSL_Constant or LS_Constant raw int values
Makopoppo
2011-07-09
1
-2
/
+7
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*
Instance-types-in-list fix for LSL/OSSL functions. This will fix llListFindLi...
Makopoppo
2011-07-09
2
-30
/
+31
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*
Rename SetSculptData() to SetSculptProperties(), since this is what it does (...
Justin Clark-Casey (justincc)
2011-07-09
2
-2
/
+2
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*
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2011-07-09
6
-28
/
+41
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*
stop the local inventory services connector from logging an error when an ite...
Justin Clark-Casey (justincc)
2011-07-08
1
-3
/
+3
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*
fix bug where opening a library script would fail
Justin Clark-Casey (justincc)
2011-07-08
1
-2
/
+2
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*
refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...
Justin Clark-Casey (justincc)
2011-07-08
3
-6
/
+13
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*
refactor: eliminate redundant return statement
Justin Clark-Casey (justincc)
2011-07-08
1
-3
/
+1
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*
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...
Justin Clark-Casey (justincc)
2011-07-08
2
-49
/
+58
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*
Fix interpretation of physics mesh proxies from mesh data
Justin Clark-Casey (justincc)
2011-07-08
1
-0
/
+10
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*
minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...
Justin Clark-Casey (justincc)
2011-07-08
2
-53
/
+23
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*
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...
Justin Clark-Casey (justincc)
2011-07-08
2
-3825
/
+3873
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*
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
2011-07-08
5
-5
/
+18
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*
Switch the MeshUploadFlag CAP module on and off with the existing config Allo...
Justin Clark-Casey (justincc)
2011-07-07
1
-14
/
+35
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*
Make MeshUploadFlagModule non-shared rather than shared (since each scene nee...
Justin Clark-Casey (justincc)
2011-07-07
1
-1
/
+1
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*
Ensure that the max transfer distance is initialized correctly.
Mic Bowman
2011-07-07
1
-1
/
+7
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*
add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank...
Michael Cerquoni aka Nebadon Izumi
2011-07-07
2
-18
/
+150
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*
Add TestClearCache()
Justin Clark-Casey (justincc)
2011-07-04
1
-0
/
+17
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*
add TestExpireAsset()
Justin Clark-Casey (justincc)
2011-07-04
1
-0
/
+20
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