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| * If object is an attachment, make llGetVel() return the avatar's speed rather ...Justin Clark-Casey (justincc)2011-07-152-2/+16
| * minor: method doc for baked texture uploadingJustin Clark-Casey (justincc)2011-07-152-3/+17
| * Fix some local id issues in physics glueroot2011-07-1510-68/+36
| * fix duplication of physical objects for physics engines that care about the i...Robert Adams2011-07-151-6/+6
| * refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginP...Justin Clark-Casey (justincc)2011-07-132-5/+6
| * Add experimental module to check status of services that the simulator is con...Justin Clark-Casey (justincc)2011-07-131-0/+119
| * Add a warning to URI config in GridCommon.ini.example not to add a slash to t...Justin Clark-Casey (justincc)2011-07-121-1/+0
| * Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-126-33/+298
| * temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)2011-07-121-2/+3
| * minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)2011-07-121-1/+0
| * When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-125-29/+39
| * Fix permissions problem where newly uploaded meshes rezzed from inventory cou...Justin Clark-Casey (justincc)2011-07-113-8/+4
* | Merge branch 'master' into bulletsimDan Lake2011-07-1157-4371/+5402
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| * minor Tack the prim name on the end of the "experimental mesh proxy generatio...Justin Clark-Casey (justincc)2011-07-111-1/+1
| * Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)2011-07-111-0/+8
| * refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2011-07-112-17/+49
| * When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-115-11/+26
| * comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)2011-07-111-1/+1
| * refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+11
| * refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+8
| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-07-111-1/+1
| * refactor: very minor space insertionJustin Clark-Casey (justincc)2011-07-111-1/+1
| * refactor: make argument to SOP.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-14/+19
| * refactor: slightly simplify testJustin Clark-Casey (justincc)2011-07-091-4/+1
| * Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...Justin Clark-Casey (justincc)2011-07-097-8/+8
| * Add scratch AvatarFactoryModuleTests with one test to do a partial check on A...Justin Clark-Casey (justincc)2011-07-092-9/+87
| * refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i...Justin Clark-Casey (justincc)2011-07-091-9/+7
| * Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type ca...Makopoppo2011-07-091-0/+11
| * Fix osMatchString() so that it reports all instance of pattern matches, not j...Justin Clark-Casey (justincc)2011-07-091-3/+3
| * fix formatting issues from last patchJustin Clark-Casey (justincc)2011-07-091-3/+8
| * lsGetWindlightScene() returns raw int value, which makes unable to compare to...Makopoppo2011-07-091-2/+3
| * Made some LSL_Constant or LS_Constant raw int valuesMakopoppo2011-07-091-2/+7
| * Instance-types-in-list fix for LSL/OSSL functions. This will fix llListFindLi...Makopoppo2011-07-092-30/+31
| * Rename SetSculptData() to SetSculptProperties(), since this is what it does (...Justin Clark-Casey (justincc)2011-07-092-2/+2
| * minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-096-28/+41
| * stop the local inventory services connector from logging an error when an ite...Justin Clark-Casey (justincc)2011-07-081-3/+3
| * fix bug where opening a library script would failJustin Clark-Casey (justincc)2011-07-081-2/+2
| * refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...Justin Clark-Casey (justincc)2011-07-083-6/+13
| * refactor: eliminate redundant return statementJustin Clark-Casey (justincc)2011-07-081-3/+1
| * refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)2011-07-082-49/+58
| * Fix interpretation of physics mesh proxies from mesh dataJustin Clark-Casey (justincc)2011-07-081-0/+10
| * minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2011-07-082-53/+23
| * refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2011-07-082-3825/+3873
| * minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-085-5/+18
| * Switch the MeshUploadFlag CAP module on and off with the existing config Allo...Justin Clark-Casey (justincc)2011-07-071-14/+35
| * Make MeshUploadFlagModule non-shared rather than shared (since each scene nee...Justin Clark-Casey (justincc)2011-07-071-1/+1
| * Ensure that the max transfer distance is initialized correctly.Mic Bowman2011-07-071-1/+7
| * add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank...Michael Cerquoni aka Nebadon Izumi2011-07-072-18/+150
| * Add TestClearCache()Justin Clark-Casey (justincc)2011-07-041-0/+17
| * add TestExpireAsset()Justin Clark-Casey (justincc)2011-07-041-0/+20