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* Extend scripts stop/start/suspend/resume console commands to allow action on ...Justin Clark-Casey (justincc)2011-10-192-72/+100
* Add "scripts stop" and "scripts start" console commands.Justin Clark-Casey (justincc)2011-10-191-2/+48
* minor: improve command help on scripts suspend/resumeJustin Clark-Casey (justincc)2011-10-191-2/+5
* Fix resume scripts.Justin Clark-Casey (justincc)2011-10-192-9/+33
* Add "scripts suspend" and "scripts resume" commands.Justin Clark-Casey (justincc)2011-10-192-3/+53
* on log and "show scripts" messages, show script item UUID rather than asset UUIDJustin Clark-Casey (justincc)2011-10-191-4/+4
* add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)2011-10-193-7/+31
* Add "show scripts" command to show all scripts currently known to the script ...Justin Clark-Casey (justincc)2011-10-192-2/+28
* Temporarily put in log lines to record time taken to set terrain in OdeScene.Justin Clark-Casey (justincc)2011-10-181-0/+6
* Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)2011-10-182-2/+10
* Don't bother taking OdeLock during OdeScene construction, since there can be ...Justin Clark-Casey (justincc)2011-10-181-16/+13
* Remove unnecessary lock of OdeLock in OdePrim.changeadd()Justin Clark-Casey (justincc)2011-10-181-18/+13
* minor: method doc to explain a lock of OdeLockJustin Clark-Casey (justincc)2011-10-182-1/+3
* Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)2011-10-184-97/+81
* Allow an avatar to be explicitly named to the "debug packet" commandJustin Clark-Casey (justincc)2011-10-172-6/+11
* refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)2011-10-174-23/+13
* Add avatar names to debug packet outputJustin Clark-Casey (justincc)2011-10-171-2/+2
* refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)2011-10-173-11/+10
* rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more und...Justin Clark-Casey (justincc)2011-10-171-1/+1
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-176-2/+48
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-1710-5/+75
* improve method doc on Scene.OtherRegionUp()Justin Clark-Casey (justincc)2011-10-151-4/+4
* move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...Justin Clark-Casey (justincc)2011-10-153-7/+3
* fetch physical_prim switch from [Startup] config from inside scene, as is don...Justin Clark-Casey (justincc)2011-10-154-40/+18
* remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2011-10-153-7/+7
* Restore [Startup] physical_prim flag which can stop any prims being subject t...Justin Clark-Casey (justincc)2011-10-151-1/+6
* remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...Justin Clark-Casey (justincc)2011-10-151-4/+0
* refactor: Remove redundant code in SOP.UpdatePrimFlags()Justin Clark-Casey (justincc)2011-10-151-27/+21
* factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2011-10-153-11/+19
* reduce access to ODECharacter methods to make code analysis easier. Eliminat...Justin Clark-Casey (justincc)2011-10-152-54/+36
* restrict unnecessary access levels on ODEPrim fields/propertiesJustin Clark-Casey (justincc)2011-10-151-19/+17
* refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)2011-10-153-129/+195
* Change hardcoded ODE total frame time to match the default total frame time (...Justin Clark-Casey (justincc)2011-10-141-1/+1
* refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)2011-10-145-6/+6
* Extract NullPhysicsScene from PhysicsScene to improve code readabilityJustin Clark-Casey (justincc)2011-10-142-88/+125
* Don't execute rest of code in XEngine.RemoveRegion() and Close() if the modul...Justin Clark-Casey (justincc)2011-10-141-0/+6
* Expose minimum frame time and update periods for experimentation.Justin Clark-Casey (justincc)2011-10-131-19/+33
* refactor: Put the frame update period when temporary objects are cleaned up i...Justin Clark-Casey (justincc)2011-10-131-4/+4
* refactor: chain the two scene constructors together to eliminate more copypastaJustin Clark-Casey (justincc)2011-10-131-29/+1
* Tie reported FPS correction factor into the minimum frame time rather than se...Justin Clark-Casey (justincc)2011-10-132-6/+13
* Move fps stat adjustment factor into field rather than hard-coded.Justin Clark-Casey (justincc)2011-10-131-1/+12
* More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2011-10-133-8/+39
* refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)2011-10-132-91/+79
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-10-123-44/+1
* Get rid of some traces of the old pre-ROBUST grid architecture configJustin Clark-Casey (justincc)2011-10-122-3/+1
* Bring LindenUDP.Tests back from the dead. No tests are running.Justin Clark-Casey (justincc)2011-10-125-343/+282
* When shutting down XEngine, log how many scripts are being shutdown so the us...Justin Clark-Casey (justincc)2011-10-122-2/+5
* minor: insert some commented out log lines which are a blunt but useful instr...Justin Clark-Casey (justincc)2011-10-123-3/+12
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-121-1/+1
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| * Change default groups messaging module in hardcode to the empty string.Melanie2011-10-121-1/+1