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* I think this fixes blob save/load issues (though I'm still not convinced this Sean Dague2007-08-231-20/+26
* Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen2007-08-234-11/+2
* Added RemovePrim method to the physics plugins interface.MW2007-08-237-13/+54
* grouping of functions to make the overall logic easier to grasp for people,Sean Dague2007-08-231-349/+394
* fix typoSean Dague2007-08-231-5/+1
* Implemented Resize Method in OdePrim.MW2007-08-233-8/+31
* Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW2007-08-233-11/+23
* Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2007-08-234-2/+50
* More lsl functions (thanks to ldviopeng and wjordan!)Brian McBee2007-08-231-9/+40
* setup test tables function which lets us make sure that everythingSean Dague2007-08-221-111/+28
* Bit of refactoring of the sqlite storage code to build the Sean Dague2007-08-221-50/+187
* Debug shows how many bytes (total) a script (assembly) uses after compile and...Tedd Hansen2007-08-221-4/+4
* GC.GetTotalMemory(true) was blocking.Tedd Hansen2007-08-224-12/+17
* Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of em...Tedd Hansen2007-08-223-2/+8
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-228-2/+70
* (Untested) Scripts are individually loaded into objects (on rez), and event f...Tedd Hansen2007-08-228-141/+161
* Added Scene.GetSceneObjectPart(uint localID)MW2007-08-221-0/+17
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW2007-08-225-20/+32
* A little bit of cleaning up.MW2007-08-223-6/+4
* A case of 'while I was working someone set me up the bomb'.lbsa712007-08-221-1/+2
* * Added stub OnRezScript handler with plentiful of commentslbsa712007-08-221-0/+11
* added ParentPartID to TaskInventoryItem class to make it easier to store them...MW2007-08-221-4/+4
* Fixed typo.MW2007-08-224-6/+6
* Added forgotten file.MW2007-08-223-5/+147
* Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW2007-08-227-57/+200
* auto create sqlite database if it doesn't exist. This works, but needs someSean Dague2007-08-211-85/+161
* Added OnRezScript event to Scene.EventManager.Which the script engine should ...MW2007-08-217-2/+70
* Hopefully fixed the problem of users avatars not always showing up when eithe...MW2007-08-212-6/+19
* Old group is now deleted from datastore when you link groups/prims, so that t...MW2007-08-212-3/+2
* Think linking prims should now work correctly (if its not then please someone...MW2007-08-211-1/+2
* A bit more work on prim building related code. Think most of the building too...MW2007-08-212-8/+7
* Shift and Drag copying should now work correctly. [This was one of those stup...MW2007-08-216-18/+60
* Can now turn on/off server side permission checking (on prim editing etc) fro...MW2007-08-217-264/+352
* Added Property to SceneObjectGroup to allow the UUID of the region it is in t...MW2007-08-201-0/+10
* The regionUUID is now being passed to the datastore calls.MW2007-08-209-34/+65
* Instant Messages between users in the same region should actually now work.MW2007-08-208-51/+34
* Some minor changes + krinkec's updates to ll* functions.Tedd Hansen2007-08-203-11/+68
* Added "StopScriot()" to ScriptManager. Stops Executor from executing events i...Tedd Hansen2007-08-192-34/+53
* small clean up.MW2007-08-195-14/+39
* Sqlite datastore should now save the textures and extraparams data (used by s...MW2007-08-1911-91/+472
* Code comments on recent changes in EventQueueManagerTedd Hansen2007-08-192-12/+48
* Sped up EventQueueManager response time (scripts now respond quickly). Added ...Tedd Hansen2007-08-191-39/+117
* Added event method invoke cache to Executor. "Bind once, Invoke multiple time...Tedd Hansen2007-08-193-39/+70
* Moved script loading from ScriptManager to AppDomainManager. Now increases sc...Tedd Hansen2007-08-192-33/+36
* More prep work for adding prims to ODE physicsBrian McBee2007-08-194-33/+96
* Did I forget to add IScript.cs? Yes I did...Tedd Hansen2007-08-181-0/+12
* Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine...Tedd Hansen2007-08-188-137/+107
* starting to add bits and pieces to physics prims that we will eventually need...Brian McBee2007-08-184-11/+33
* Added (theoretical) AppDomain cleanup code.Tedd Hansen2007-08-181-17/+89
* Scripts are working again. Scripts are now loaded into limited AppDomains (no...Tedd Hansen2007-08-184-53/+98