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* Initial experimental support for materials-capable viewers. This is in a very...dahlia2013-04-181-0/+382
* amend previous commit, a line was left outdahlia2013-04-171-0/+1
* Thanks lkalif for a fix to SendRegionHandshake() which fixes a potential cras...dahlia2013-04-171-2/+6
* Allow changes to TextureEntry to propagate to viewers when MaterialID changesdahlia2013-04-171-0/+2
* refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Sto...Justin Clark-Casey (justincc)2013-04-163-8/+14
* BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.Robert Adams2013-04-093-6/+18
* BulletSim: some formatting changes.Robert Adams2013-04-091-10/+17
* Another algorithm for AngularVerticalAttraction. This one Takes into account ...Vegaslon2013-04-091-0/+23
* BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams2013-04-093-94/+183
* BulletSim: fix problem where large sets of mega-regions weren't registeringRobert Adams2013-04-091-3/+3
* minor: fix mono compiler warning in ScriptsHttpRequests.csJustin Clark-Casey (justincc)2013-04-101-1/+0
* minor: remove mono compiler warnings in InventoryAccessModuleJustin Clark-Casey (justincc)2013-04-101-3/+2
* Comment out rez perms logging I accidentally left in at 7f07023 (Sat Apr 6 02...Justin Clark-Casey (justincc)2013-04-091-1/+1
* minor: Log an exception if we aren't able to delete a script state file rathe...Justin Clark-Casey (justincc)2013-04-091-1/+6
* BulletSim: moving comments around. No functional change.Robert Adams2013-04-083-10/+11
* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-0810-123/+137
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-0811-636/+1078
* Fix taking (and rezzing) of coalesced objects in the non-root subregions of m...Justin Clark-Casey (justincc)2013-04-064-53/+76
* When rezzing a coalesced object, check adjust position of all components.Justin Clark-Casey (justincc)2013-04-061-20/+27
* refactor: Simplify ScriptsHttpRequests.GetNextCompletedRequest to more simply...Justin Clark-Casey (justincc)2013-04-041-10/+4
* Fix bug where outstanding llHTTPRequests for scripts were not being aborted w...Justin Clark-Casey (justincc)2013-04-043-32/+76
* minor: Stop falsely logging that a teleport was being aborted on client logou...Justin Clark-Casey (justincc)2013-04-031-3/+1
* Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent val...Justin Clark-Casey (justincc)2013-04-031-11/+2
* Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than...Justin Clark-Casey (justincc)2013-04-031-5/+6
* fix minor race condition in SOP.SitTargetPositionLL where inconsistency could...Justin Clark-Casey (justincc)2013-04-031-1/+1
* minor: Make SOP.UpdateOffset() more consistent by checking against the same o...Justin Clark-Casey (justincc)2013-04-031-7/+7
* Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass()...Justin Clark-Casey (justincc)2013-04-021-4/+4
* BulletSim: create axis lock constraint with proper orientation andRobert Adams2013-04-021-4/+2
* BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams2013-04-013-6/+20
* BulletSim: rearrange mega-region terrain code to make the thread flowRobert Adams2013-04-011-15/+18
* Use Output instead of OutputFormat in appropriate places of XEngine status re...Justin Clark-Casey (justincc)2013-04-021-2/+2
* minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.Updat...Justin Clark-Casey (justincc)2013-04-021-2/+0
* Fix what appears to be a bug in HGUserManagementModule where it enables on th...Justin Clark-Casey (justincc)2013-04-021-2/+1
* BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams2013-03-311-1/+8
* BulletSim: not quite functional axis lock code.Robert Adams2013-03-315-35/+43
* BulletSim: start the renaming of local variables to m_ form to match the Open...Robert Adams2013-03-311-23/+23
* BulletSim: fix line endings in BSActor*Robert Adams2013-03-312-291/+302
* BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-315-112/+149
* BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-314-74/+311
* Export permission, part two. Setting export perms for textures and clothing w...Melanie2013-03-313-10/+74
* In the flotasm asset cache, if we get a request for a file that we're activel...Justin Clark-Casey (justincc)2013-03-301-25/+27
* refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to Infor...Justin Clark-Casey (justincc)2013-03-301-9/+9
* refactor: move the append magic number processing for attachments back up int...Justin Clark-Casey (justincc)2013-03-291-6/+6
* Added missing functionality (mainly custom headers) to llHTTPRequest.Kevin Cozens2013-03-294-65/+195
* Check viewer 2/3 attachment calls against avatar appearance attachment data r...Justin Clark-Casey (justincc)2013-03-293-26/+23
* Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...Justin Clark-Casey (justincc)2013-03-294-2/+31
* Revert "Try eliminating the pause before auto-reteleporting for a megaregion ...Justin Clark-Casey (justincc)2013-03-291-1/+1
* Add Location (relative), Rotation (Relative) and Rotation (World) to "show pa...Justin Clark-Casey (justincc)2013-03-291-0/+3
* Try eliminating the pause before auto-reteleporting for a megaregion now that...Justin Clark-Casey (justincc)2013-03-291-1/+1
* Eliminate code which tries to restart attachment scripts in ScenePresence.Mak...Justin Clark-Casey (justincc)2013-03-291-18/+0