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* Minor ScenePresence related refactoringJustin Clarke Casey2008-02-082-18/+30
* * Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby2008-02-081-3/+2
* * Made some terrain functions faster computationally.Adam Frisby2008-02-082-16/+8
* * Adding console spam to help track 'The Steve Bug'.Adam Frisby2008-02-082-5/+18
* change counter from 3 => 2 based on feedback from mirceakitsune on mantisSean Dague2008-02-081-1/+1
* From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague2008-02-081-1/+12
* small bit of refactoring, MW2008-02-082-4/+11
* * Removed a statement that crashes the Meshmerizer if you don't have a specif...Teravus Ovares2008-02-081-1/+1
* * Okay, fixed the path cut offset, however the inner wall isn't properly 'cut...Teravus Ovares2008-02-081-2/+2
* * This update adds limited support for Cylinder meshed prim in the Meshmerize...Teravus Ovares2008-02-083-1/+312
* * Fix: Send Parcel data on region crossing.Teravus Ovares2008-02-082-0/+3
* Missed one event message that needed to beCharles Krinke2008-02-081-8/+9
* Make timer events from scripts a little less chatty. Charles Krinke2008-02-082-12/+16
* Maybe VB.Net will compile now... who knows ;)Tedd Hansen2008-02-071-8/+8
* Same VB.Net patch done right.Tedd Hansen2008-02-071-4/+9
* VB.Net compiler might work on Windows now.Tedd Hansen2008-02-071-1/+1
* * Fixed negative child agents in the sim stats.Teravus Ovares2008-02-071-0/+6
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-075-7/+52
* * didn't save :P so, this is the other half to my last commitTeravus Ovares2008-02-071-1/+20
* Update version numbers to 0.5Jeff Ames2008-02-072-2/+2
* * Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares2008-02-073-2/+21
* * Allow terrain load-tile for RAW filesJustin Clarke Casey2008-02-061-1/+57
* * Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey2008-02-064-9/+49
* * Marking off which uses of catch (Exception e) is legit and which are not, f...Adam Frisby2008-02-065-12/+12
* * Added debug message to try track down Mantis#305.Adam Frisby2008-02-061-0/+1
* Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames2008-02-063-40/+9
* * Fixed script count incrementer. Was decrementing but only incrementing wh...Teravus Ovares2008-02-061-2/+2
* * Put the script run limiter on the SceneObjectPart as otherwise you can drop...Teravus Ovares2008-02-061-13/+15
* * Added the ability to start and stop all scripts in the simulator using the ...Teravus Ovares2008-02-064-4/+76
* Cleaned up some unreachable code warnings.Jeff Ames2008-02-061-10/+0
* Fixed typo in Mag() (Thanks lc_tuco for pointing this out)Jeff Ames2008-02-061-1/+1
* * Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares2008-02-068-13/+441
* Fixed regex in LSL2CSConverter so it will properly handle casting to (string)...alondria2008-02-061-2/+2
* Somehow llList2Float never made it into LSL_BaseClass and LSL_BuiltIn_Command...alondria2008-02-063-1/+6
* Converted logging to use log4net.Jeff Ames2008-02-0577-1023/+978
* Cut down on the number of packets sent during terraforming. Terraforming shou...Brian McBee2008-02-051-7/+15
* Added explicit Quaternion->string and list->string conversions.alondria2008-02-053-2/+116
* Small refactoring on Terrain Update sending, so that other code can force ter...MW2008-02-051-15/+20
* some small changes, like adding a couple of extra methods to IInventoryServic...MW2008-02-052-0/+24
* * Fix Mantis 457Justin Clarke Casey2008-02-051-6/+6
* Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't w...Tedd Hansen2008-02-051-1/+0
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-057-121/+445
* Added copyright statements.Jeff Ames2008-02-059-19/+261
* * Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2008-02-042-87/+71
* Change sim command from "stats" to "show stats" for consistencyJustin Clarke Casey2008-02-041-14/+13
* Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey2008-02-044-10/+9
* Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTrigge...Teravus Ovares2008-02-043-5/+111
* * Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.csAdam Frisby2008-02-041-0/+1
* * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)Adam Frisby2008-02-041-2/+19
* First part of avatar persistence, currently only really works in standalone m...MW2008-02-049-37/+314