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* Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee2008-01-204-26/+71
* * Found and fixed a situation where a neighbor region would come up send a no...Teravus Ovares2008-01-201-2/+6
* * Announcing the alternative prim early adoption program.. Adding regular ...Teravus Ovares2008-01-192-5/+90
* Most is back in its original state :) Hope I didn't break anything... *looks ...Tedd Hansen2008-01-191-7/+8
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-193-27/+0
* More debuggingTedd Hansen2008-01-192-10/+8
* Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen2008-01-191-2/+13
* Getting closer to that crash .. :)Tedd Hansen2008-01-191-1/+6
* More debuggingTedd Hansen2008-01-193-0/+16
* checking return code may make failed teleports fail more gracefully.Brian McBee2008-01-191-17/+19
* More debugging in hunt for that random startup crashTedd Hansen2008-01-191-0/+4
* one more try before I leaveTedd Hansen2008-01-191-6/+6
* "compile before commit, AND check compile result" - forgot a ;Tedd Hansen2008-01-191-1/+1
* Still hunting, added debug outputTedd Hansen2008-01-191-3/+10
* * Potential fix to the 'can't run a script anymore bug'Teravus Ovares2008-01-191-6/+7
* Added block for scenario: global exception handler called in loop when except...Tedd Hansen2008-01-182-5/+10
* * Return of the avatar wobble.Teravus Ovares2008-01-181-35/+43
* Why don't you try compiling before you commit?Tedd Hansen2008-01-181-2/+2
* Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen2008-01-181-8/+8
* Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...Tedd Hansen2008-01-181-8/+12
* * Physics update to perhaps help people who have capsules that have capsizedTeravus Ovares2008-01-181-1/+1
* On reflection, HasGroupChanged is more appropriateJustin Clarke Casey2008-01-183-15/+15
* Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey2008-01-183-13/+17
* * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he...lbsa712008-01-182-18/+21
* * Friction reduction update. Teravus Ovares2008-01-181-3/+3
* * ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares2008-01-183-27/+44
* Added data structure to be passed through event execution queue so that event...Tedd Hansen2008-01-179-47/+85
* * Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares2008-01-174-1/+72
* * added ForEachPart helperlbsa712008-01-171-2/+16
* * Added and implemented the LSL changed event.Teravus Ovares2008-01-175-6/+81
* * Fixed standing up so that you're at the new position of the prim if you mov...Teravus Ovares2008-01-161-3/+6
* Added (experimental) terrain elevate command to allow whole terrain to be ele...Tedd Hansen2008-01-162-0/+33
* * Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey2008-01-164-97/+133
* * Fixed a packet counting issue that I introducedTeravus Ovares2008-01-163-30/+36
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-167-60/+98
* First part of changing prim's permission flags to use the correct enum (libsl...MW2008-01-163-59/+53
* * Slowed down the sim stats update to once every 5 seconds because the networ...Teravus Ovares2008-01-162-24/+29
* * fixed a race condition where several UDP-generated threads would collide on...lbsa712008-01-161-19/+18
* * Reverted bugfx that really should go into separate commitlbsa712008-01-161-18/+19
* * More work on getting the database framework to actually worklbsa712008-01-161-19/+18
* * Fix for: http://opensimulator.org/mantis/view.php?id=358Teravus Ovares2008-01-161-2/+13
* * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac...Teravus Ovares2008-01-164-10/+93
* * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...Teravus Ovares2008-01-163-0/+39
* * Refactored the SimStatsReporter to reuse the same packet and packet blocks ...Teravus Ovares2008-01-163-25/+110
* * Added some comments to the linkset positioning codeTeravus Ovares2008-01-151-4/+20
* * Delinking doesn't leave invisible physical objects behind anymoreTeravus Ovares2008-01-151-0/+6
* * Pass 2 of collidable (non physical) linksetsTeravus Ovares2008-01-154-39/+33
* * Mother of all commits:Adam Frisby2008-01-1550-139/+364
* * First pass at collidable linksetsTeravus Ovares2008-01-144-41/+154
* Print out the exception as well as APPLICATION EXCEPTION DETECTED when the se...Justin Clarke Casey2008-01-141-8/+11