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My fork of OpenSim for IG and MG, called SledjChisl.
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*
factor out common throttle setting byte[] array construction in ThrottleTests.
Justin Clark-Casey (justincc)
2014-11-25
1
-44
/
+43
*
Add regression test TestClientThrottleLimited() for throttle behaviour when a...
Justin Clark-Casey (justincc)
2014-11-25
2
-1
/
+64
*
refactor: consistently put all test classes in the OpenSim.Tests.Common packa...
Justin Clark-Casey (justincc)
2014-11-25
65
-144
/
+0
*
minor: disable logging in regression test TestClientThrottleSetNoLimit
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+1
*
minor: comment out unused method in regression BasicCircuitTests
Justin Clark-Casey (justincc)
2014-11-25
1
-17
/
+17
*
Add basic regression test ThrottleTests.TestClientThrottleSetNoLimit
Justin Clark-Casey (justincc)
2014-11-25
2
-0
/
+114
*
refactor: Move test clientstack setup code out of BasicCircuitTests into Open...
Justin Clark-Casey (justincc)
2014-11-25
2
-229
/
+12
*
Fix recent regression in "debug lludp throttles get" command that stopped it ...
Justin Clark-Casey (justincc)
2014-11-25
1
-2
/
+4
*
minor: in "show server throttles", display unset if new client throttle value...
Justin Clark-Casey (justincc)
2014-11-25
1
-2
/
+6
*
Add throttle-max option to "debug lludp throttles set" to allow runtime setti...
Justin Clark-Casey (justincc)
2014-11-25
1
-2
/
+33
*
Change "debug lludp throttle *" commands to "debug lludp throttles" for consi...
Justin Clark-Casey (justincc)
2014-11-25
1
-9
/
+9
*
Fix console set and get of max scene rate. Was performing wrong calculation ...
Justin Clark-Casey (justincc)
2014-11-25
1
-3
/
+3
*
Eliminate 'max' throttle setting from server throttles report since this neve...
Justin Clark-Casey (justincc)
2014-11-25
1
-9
/
+4
*
Allow "debug lludp throttle *" commands to work without a user name, in which...
Justin Clark-Casey (justincc)
2014-11-25
1
-21
/
+51
*
minor: add apparant total to logging when client sets throttles
Justin Clark-Casey (justincc)
2014-11-25
1
-2
/
+5
*
minor: fix bug in throttle logging where arguments were mismatched
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+1
*
Add "debug lludp set scene-throttle-max <value>" console command to allow us ...
Justin Clark-Casey (justincc)
2014-11-25
2
-6
/
+40
*
Move information about "server agent rate" throttles into "show server thrott...
Justin Clark-Casey (justincc)
2014-11-25
2
-39
/
+57
*
Add "show server throttles" command for showing server specific information a...
Justin Clark-Casey (justincc)
2014-11-25
2
-0
/
+26
*
Add OutgoingPacketsQueuedCount clientstack stat.
Justin Clark-Casey (justincc)
2014-11-25
2
-0
/
+53
*
minor: Remove compiler warnings from unused fields in TokenBucket
Justin Clark-Casey (justincc)
2014-11-25
1
-3
/
+0
*
refactor: Move LLUDPServer console commands into their own class.
Justin Clark-Casey (justincc)
2014-11-25
3
-480
/
+539
*
refactor: rename "debug lludp throttle status" to "debug lludp throttle get" ...
Justin Clark-Casey (justincc)
2014-11-25
1
-6
/
+6
*
Add "debug lludp throttle set" command to allow setting of parameters at runtime
Justin Clark-Casey (justincc)
2014-11-25
2
-3
/
+52
*
Eliminate a few unnecessary calculations in the maintenance loop.
Justin Clark-Casey (justincc)
2014-11-25
1
-7
/
+17
*
Fix recent minor regression where the default frame time wasn't being set if ...
Justin Clark-Casey (justincc)
2014-11-25
2
-3
/
+2
*
If Bullet is running on its own thread, use a reset event to control timing r...
Justin Clark-Casey (justincc)
2014-11-25
1
-2
/
+9
*
Improve frame time stability by taking a few unnecessary repeated calculation...
Justin Clark-Casey (justincc)
2014-11-25
2
-21
/
+42
*
Make BulletSim thread be ThreadPriority.Highest if running
Justin Clark-Casey (justincc)
2014-11-25
1
-0
/
+2
*
Make outboudn and packet inbox handling threads highest priority.
Justin Clark-Casey (justincc)
2014-11-25
2
-0
/
+6
*
Set ThreadPriority on main scene thread to highest.
Justin Clark-Casey (justincc)
2014-11-25
1
-0
/
+1
*
Temporarily add root agent rez attachments work to job engine if it is runnin...
Justin Clark-Casey (justincc)
2014-11-25
1
-4
/
+8
*
Add experimental job engine to see if queueing some existing async work durin...
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+1
*
Temporary hack to disable av to av collisions in bulletsim.
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+1
*
Small improvements to SimulatorFeaturesModule: (1) don't overwrite extras if ...
Diva Canto
2014-11-22
1
-1
/
+21
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2014-11-21
17
-33
/
+430
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*
LSL key should be implicitly cast to a boolean value
Cinder
2014-11-20
1
-0
/
+10
|
*
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...
Justin Clark-Casey
2014-11-19
2
-4
/
+4
|
*
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
2014-11-19
11
-21
/
+46
|
*
Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s...
Justin Clark-Casey
2014-11-19
1
-3
/
+0
|
*
If llStopMoveToTarget() is called on an attachment, then stop the avatar if i...
Justin Clark-Casey
2014-11-19
1
-5
/
+19
|
*
Add 'terrain feature' command
Dev Random
2014-11-19
4
-2
/
+353
*
|
Cleanup extraneous comments from viewer support modules
Diva Canto
2014-11-21
2
-10
/
+3
|
/
*
Improved SpecialUIModule so that it sends the floater data properly.
Diva Canto
2014-11-16
1
-2
/
+21
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2014-11-11
2
-8
/
+60
|
\
|
*
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a vali...
Justin Clark-Casey
2014-11-11
2
-8
/
+60
*
|
Fix the fetching of module references in the viewer support modules.
Diva Canto
2014-11-11
3
-9
/
+15
|
/
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2014-11-10
1
-1
/
+1
|
\
|
*
minor: correct console response when setting attachments logging level
Justin Clark-Casey
2014-11-10
1
-1
/
+1
*
|
Add additional viewer support modules that allow certain viewers to modify th...
Diva Canto
2014-11-10
3
-0
/
+494
|
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