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* Update svn properties.Jeff Ames2008-04-154-201/+201
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* * Added support for serialising objects to ExportSerialisationModule via ↵Adam Frisby2008-04-153-10/+23
| | | | | | | | SerialiseObjects.cs * Cleaned up using tags on SerialiseTerrain.cs * Minor tweaks to ExportSerialisationModule.cs
* * Fixes an issue with the BaseHttpServer in LinuxTeravus Ovares2008-04-154-19/+65
| | | | | | | | * Fixes an estate naming issue * Fixes a land issue with the landobject not reporting the proper parcel prim. * A few other tweaks.
* * Committing shell of a whole-region serialiser. This is not complete and ↵Adam Frisby2008-04-153-0/+188
| | | | will be worked on more over the next few days. Undocumented/trusted. Use at own risk, etc etc.
* * Quick patch before I start on a bigger projectAdam Frisby2008-04-153-55/+61
| | | | | | * Renamed ITerrainTemp to IMapImageGenerator * Renamed WriteJpegImage to WriteJpeg2000Image to better reflect it's function.
* * Working towards notifying the client if the inventory service has failed, ↵Justin Clarke Casey2008-04-143-9/+35
| | | | | | | | | rather than simply returning 0 items. * This is very early support which would only be triggered in a rather unlikely case (if the user server correctly received an inventory skeleton, but later on failed to return the whole inventory in a timely manner. Also, this only applies to the 1.19.1.4 client onwards * Code cleanup and support for other failure cases (failure of inventory caching on region crossing, failure to actually add a folder/item, etc, should follow.
* * Fixed a few warnings.Teravus Ovares2008-04-1410-7/+340
| | | | | | | * Added license info to a few files it was missing from. * Fleshed out the landbuy interfaces * If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone. Structured gridmode requires a lot more work, see the documentation in the example money module. The example money module is not secure especially in standalone mode.
* make it so the IRC bridge only relays channel 0 messagesSean Dague2008-04-141-7/+10
| | | | | | not all of them (like it was doing before)
* #952 againTeravus Ovares2008-04-141-7/+21
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* Fix for mantis 952Teravus Ovares2008-04-141-23/+30
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* * Fix a bug in the friends module that causes a friend not to appear online ↵Teravus Ovares2008-04-133-15/+873
| | | | | | | | when they were. * A few things for testing. * This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself. It will not cause any errors, if either one are not updated.
* * Temporarily, stop the exception of mantis #951 from killing the entire ↵Justin Clarke Casey2008-04-131-1/+13
| | | | client session.
* * Added some comments to terrain module.Adam Frisby2008-04-132-3/+57
| | | | | * Fixed a range issue in the GenericSystemDrawing saving mechanism.
* * Reduce publicly exposed fields on InventoryCollection, which was causing ↵Justin Clarke Casey2008-04-111-2/+8
| | | | | | | | | duplicate sets of inventory data to be sent over the grid * Won't actually fix anything, since we were handling the problem anyway * Also add more doc, fix up debugging messages, etc
* * Minor refactoring in OGS1InventoryServiceJustin Clarke Casey2008-04-111-27/+20
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* * Eliminate a class of errors where an inventory request could be made ↵Justin Clarke Casey2008-04-112-3/+11
| | | | | | | | | before the region had completely received the inventory for the user. * A much larger race condition where the inventory request could be made before the region gets any data at all will also be fixed in the near future. * This change also fixes a regression from two patches ago where items stopped appearing in standalone inventory
* * Minor inventory code cleanup following on from last patchJustin Clarke Casey2008-04-112-9/+0
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* * Change inventory async response deliver to deliver all items and folders ↵Justin Clarke Casey2008-04-112-44/+41
| | | | | | | | at once, rather than each individual * This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
* * fix bug 935Teravus Ovares2008-04-111-4/+7
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* * Fix bug 934Teravus Ovares2008-04-111-1/+7
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* refactor: eliminate method in UserProfileCacheServiceJustin Clarke Casey2008-04-112-2/+2
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* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-111-0/+32
| | | | | | | | * This patch adds support for saving a dynamically generated region to the filesystem (as a region xml file) * Also adds some error checknig to make sure the dynamically generated region name, id or location are not already taken. * Thanks Dr Scofield
* From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague2008-04-111-11/+16
| | | | | | | | Attached is the second half of the fix for 821 - this is the null reference check for llDetectedName and the other *Detected* function.
* * Updated MapImageModule to support primitives showing on the world map ↵Adam Frisby2008-04-111-1/+43
| | | | image. As MapImageModule is of unknown use, this may or may not be reflected on the world map. See the ShadeBuildings function in MapImageModule for reference.
* * With Grid Comms up in the air.. I decided have the friends module update ↵Teravus Ovares2008-04-104-1/+166
| | | | | | | | you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message. * This is until Grid Comms matures a bit more on this. * This should also work in Standalone as it uses the IUserData interface.
* Thank you Justin for a patch that solves the issue of: When a sensor detects ↵Charles Krinke2008-04-101-4/+14
| | | | | | | | an Avatar, and llDetectedOwner is called on the script, the current implementation attempts to find the detected avatar as a SceneObjectPart and return the owner of that part.
* * Minor: get CreateNewUserInventory() to return true on successJustin Clarke Casey2008-04-101-1/+2
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* * Slightly smoother transition between land, shallow water and deep water in ↵Teravus Ovares2008-04-101-2/+11
| | | | map tile generation.
* renaming of attributes in UserAgentData for readabilitySean Dague2008-04-101-4/+4
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* changing UserAgentData to use properties. This caused moreSean Dague2008-04-101-4/+4
| | | | | | | grief than expected, as monodevelop doesn't like to refactor properties of properties.
* further renaming of properties for claritySean Dague2008-04-106-32/+32
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* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-1010-58/+58
| | | | | | | actually a little more work than I expected given the copious use of out params.
* * Brings back map tile generation based on the terrain. The algorithm ↵Teravus Ovares2008-04-101-0/+108
| | | | produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
* * Fix a null reference when there's no [Economy] section in the opensim.iniTeravus Ovares2008-04-101-3/+3
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* * Made it safe again to use the restart button from the estate tools and the ↵Teravus Ovares2008-04-102-4/+11
| | | | | | | restart console command. * It looks ugly on the console.. but it's really safe.. and restores some memory.
* * Updates BetaGridLikeMoneyModuleTeravus Ovares2008-04-107-21/+212
| | | | | | | * Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
* * Adds twist support for Cubes, Cylinders, and Prisms in the MeshmerizerTeravus Ovares2008-04-105-11/+365
| | | | | * A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
* * Put explicit braces in for single line blocksJustin Clarke Casey2008-04-091-3/+9
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* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-04-093-7/+26
| | | | | | | "This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-091-3/+9
| | | | | | | "a patch to add a deprecated call to throw an LSL deprecated specific exception, and the associated code cleanup in the functions." Thanks!
* * Minor: Show summary count of connected agents in 'show users' region ↵Justin Clarke Casey2008-04-081-1/+7
| | | | console output
* * Following A_Biondi's suggestion, going to try returning a version number ↵Justin Clarke Casey2008-04-081-1/+1
| | | | | | | | of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket * Can't hurt - it doesn't appear to cause any problems in a quick test.
* * Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey2008-04-081-1/+1
| | | | | | | | | where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
* * Added stretchable ellipsoid support with configurable LOD. It's actually ↵Teravus Ovares2008-04-082-60/+168
| | | | | | | | a split facet icosahedral geodesic sphere that's scaled. * In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would. * Still can't cut, twist or profile cut spheres yet.
* * Adds poor support for ellipsis in the Meshmerizer. This will get better.. ↵Teravus Ovares2008-04-082-2/+113
| | | | notice the huge nasty facets! Regular spheres still work as they did.
* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-075-17/+17
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-076-142/+142
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* * Updated ODE.NET bindings to the ODE library.Teravus Ovares2008-04-071-11/+15
| | | | | * Fixed some Tapers with Cylinders in the Meshmerizer
* * Objects which have their name or description changed while within ↵Justin Clarke Casey2008-04-071-40/+59
| | | | inventory will now retain those details when rezzed to a scene
* * Preserve original creator's name when an object is givenJustin Clarke Casey2008-04-071-2/+2
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