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* minor: Fix more compiler warnings in CoreModules tests by properly overriding...Justin Clark-Casey (justincc)2012-12-055-5/+16
* Add engine-wide events queued and events processed numbers to output of "xeng...Justin Clark-Casey (justincc)2012-12-051-1/+14
* Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...Justin Clark-Casey (justincc)2012-12-055-7/+13
* Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...Justin Clark-Casey (justincc)2012-12-053-4/+15
* For now, sort "show scripts" output in descending order sorted by events proc...Justin Clark-Casey (justincc)2012-12-051-3/+21
* Add IScriptInstance.EventsProcessed stat so that we can record this informati...Justin Clark-Casey (justincc)2012-12-053-0/+10
* In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...Justin Clark-Casey (justincc)2012-12-051-2/+1
* On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...Justin Clark-Casey (justincc)2012-12-051-2/+1
* minor: also comment out the debug log message which reports searching for chi...Justin Clark-Casey (justincc)2012-12-041-2/+2
* minor: Comment out "Delivering IM to..." messages for now.Justin Clark-Casey (justincc)2012-12-041-3/+3
* minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)2012-12-041-4/+11
* Bug fix in OfflineMessageModule. Mantis #6446Diva Canto2012-12-041-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-12-0314-287/+578
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| * BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-037-80/+95
| * BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams2012-12-034-111/+115
| * BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2012-12-032-3/+22
| * BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams2012-12-031-0/+112
| * BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams2012-12-031-47/+19
| * BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2012-12-032-17/+17
| * BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams2012-12-031-33/+128
| * BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams2012-12-014-10/+15
| * BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams2012-11-293-48/+73
| * BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams2012-11-292-3/+31
| * BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2012-11-294-10/+26
| * BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams2012-11-291-8/+8
* | XmlRpcGridRouterBlueWall2012-12-034-19/+77
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* BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams2012-11-281-3/+15
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-287-22/+63
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-11-273-4/+66
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| * Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)2012-11-282-1/+9
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-11-284-205/+296
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| * | Show many more primitive properties on console command "show part name/id/pos"Justin Clark-Casey (justincc)2012-11-281-3/+57
* | | Bug fix in Offline IM for inventory transfers. The items were being placed tw...Diva Canto2012-11-271-11/+15
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-11-2780-1991/+2502
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| * | BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams2012-11-271-58/+79
| * | BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams2012-11-271-6/+16
| * | BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams2012-11-271-95/+114
| * | BulletSim: implementation of vertical attraction motor.Robert Adams2012-11-271-41/+62
| * | BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams2012-11-271-10/+27
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| * BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-264-59/+26
| * BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams2012-11-251-60/+64
| * BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams2012-11-251-2/+2
| * BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams2012-11-251-89/+40
| * BulletSim: add ToString override to BSVMotor.Robert Adams2012-11-251-1/+6
| * BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2012-11-252-27/+74
| * BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2012-11-252-18/+17
| * BulletSim: small change to add position correction force with AddForce rather...Robert Adams2012-11-252-16/+22
| * BulletSim: complete vector motor. Correct line endings.Robert Adams2012-11-251-104/+129
| * BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams2012-11-251-0/+7
| * BulletSim: add parameter for terrain collision margin.Robert Adams2012-11-253-54/+45