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* BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams2013-10-261-7/+7
* minor: Add commented out code for apparent passing of texture IDs in ObjectPr...Justin Clark-Casey (justincc)2013-10-241-0/+26
* Show texture ids for full object/part info console commmdsJustin Clark-Casey (justincc)2013-10-241-1/+16
* Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)2013-10-241-38/+38
* Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)2013-10-241-4/+17
* BulletSim: change collision flags for groundplane to not interact with static...Robert Adams2013-10-234-7/+13
* Call ScriptSleep() instead of llSleep() in routine for llEmail.Kevin Cozens2013-10-181-1/+1
* After finishing to edit an attachment, let other avatars see the changes. (Th...Oren Hurvitz2013-10-172-8/+4
* BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams2013-10-151-0/+12
* Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-155-134/+188
* Added support for attachments to group notices when using Flotsam groups.Kevin Cozens2013-10-151-50/+122
* Made terrain uploads thread-safeOren Hurvitz2013-10-154-22/+45
* BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams2013-10-111-2/+13
* * Refactorteravus2013-10-072-4/+4
* * Added a Basic DOS protection container/base object for the most common HTTP...teravus2013-10-072-3/+30
* Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, shout-range,...Diva Canto2013-10-041-0/+37
* Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-0419-19/+19
* Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow regi...Justin Clark-Casey (justincc)2013-10-041-6/+21
* minor: Disable logging left active on regression test TestSameSimulatorIsolat...Justin Clark-Casey (justincc)2013-09-271-1/+1
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-279-17/+18
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-2715-48/+36
* minor code formatting for the sake of consistency and readabilitydahlia2013-09-261-18/+36
* minor: correct attachment spelling mistake in log message in HGEntityTransfer...Justin Clark-Casey (justincc)2013-09-261-1/+1
* minor: Comment out windlight log message about sending scene data for now.Justin Clark-Casey (justincc)2013-09-261-1/+2
* minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)2013-09-261-1/+1
* minor: log MaxOutgoingTransferVersion at EntityTransferModule startupJustin Clark-Casey (justincc)2013-09-261-0/+4
* minor: correct spelling of Initialized in LSC connector version messageJustin Clark-Casey (justincc)2013-09-251-1/+1
* Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...Justin Clark-Casey (justincc)2013-09-251-2/+1
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-252-11/+29
* Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)2013-09-251-2/+2
* Instead of swallowing any socket begin/end receive exceptions, log them for d...Justin Clark-Casey (justincc)2013-09-251-7/+32
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-227-1/+52
* minor: Recomment out log message uncommented in previous cbdfe969Justin Clark-Casey (justincc)2013-09-211-4/+4
* When giving items between avatars in different simulators, only add the item ...Oren Hurvitz2013-09-211-9/+44
* minor: Add prefix to log message in LureModuleJustin Clark-Casey (justincc)2013-09-211-1/+1
* minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module ...Justin Clark-Casey (justincc)2013-09-201-1/+1
* Make UUID.Zero resolve to "Unknown User" in user cache.Justin Clark-Casey (justincc)2013-09-201-0/+2
* Lock around read/write of ScenePresence.m_originRegionID to make sure that al...Justin Clark-Casey (justincc)2013-09-201-5/+33
* Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...Justin Clark-Casey (justincc)2013-09-201-3/+3
* BulletSim: reduce avatar walking stopped threshold.Robert Adams2013-09-202-0/+4
* BulletSim: zero velocity when avatar not moving.Robert Adams2013-09-201-0/+1
* UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...Oren Hurvitz2013-09-191-1/+14
* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)2013-09-192-5/+50
* minor: Make SP.MakeRootAgent() private - no external code has any business ca...Justin Clark-Casey (justincc)2013-09-191-1/+1
* minor: Make log message at top of ScenePresence.CompleteMovement info level a...Justin Clark-Casey (justincc)2013-09-191-5/+5
* minor: Stop debug logging whenever an npc is moved, other npc log related for...Justin Clark-Casey (justincc)2013-09-191-16/+15
* Revert "Also check user authorization if looking to upgrade from a child to a...Justin Clark-Casey (justincc)2013-09-191-13/+0
* Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...Justin Clark-Casey (justincc)2013-09-192-1/+88
* minor: correct method name in commentJustin Clark-Casey (justincc)2013-09-181-1/+1
* refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()Justin Clark-Casey (justincc)2013-09-183-9/+10