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My fork of OpenSim for IG and MG, called SledjChisl.
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*
refactor: combine the checks for megaregion view range into a single place.
Justin Clark-Casey (justincc)
2013-03-28
1
-51
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+51
*
Fix problem with megaregions where teleporting into a different region which ...
Justin Clark-Casey (justincc)
2013-03-28
1
-1
/
+44
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-03-26
1
-52
/
+64
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*
BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
Robert Adams
2013-03-26
1
-52
/
+64
*
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-03-26
22
-16
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+46
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Implement a pref to turn on the simulator ExportSupported feature entry.
Melanie
2013-03-26
1
-0
/
+6
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*
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
2013-03-26
21
-16
/
+40
*
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Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars i...
Justin Clark-Casey (justincc)
2013-03-26
1
-30
/
+194
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/
*
BulletSim: new algorithm for vertical attraction which uses quaternion
Robert Adams
2013-03-25
1
-3
/
+45
*
BulletSim: small tweaks and formatting in the parameter fetching code.
Robert Adams
2013-03-25
1
-5
/
+16
*
BulletSim: fix possible race condition where an prim's asset can be requested...
Robert Adams
2013-03-25
3
-11
/
+24
*
BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...
Robert Adams
2013-03-25
2
-14
/
+74
*
Start recording inter-region teleport attempts, aborts, cancels and failures ...
Justin Clark-Casey (justincc)
2013-03-25
1
-10
/
+109
*
Fix teleporting into the non-SW 256x256 corner of a megaregion, though curren...
Justin Clark-Casey (justincc)
2013-03-23
1
-0
/
+7
*
Add "show borders" command to show the borders of a region.
Justin Clark-Casey (justincc)
2013-03-23
6
-11
/
+54
*
Following on from 476a7d3e (which wasn't enough), make chat across regions on...
Justin Clark-Casey (justincc)
2013-03-22
1
-56
/
+31
*
Take out a testing sleep I accidentally left in the teleport code from last c...
Justin Clark-Casey (justincc)
2013-03-22
1
-2
/
+0
*
At strategic points in the teleport process, if the client has simultaneously...
Justin Clark-Casey (justincc)
2013-03-22
2
-10
/
+69
*
Implement chat across region borders since we can tell if avatars in neighbou...
Justin Clark-Casey (justincc)
2013-03-22
1
-1
/
+1
*
minor: On teleport, signal a child agent before we send the viewer TeleportFi...
Justin Clark-Casey (justincc)
2013-03-21
1
-5
/
+5
*
On a teleport, lock m_agentsInTransit whilst we grab the value to check for c...
Justin Clark-Casey (justincc)
2013-03-21
2
-5
/
+12
*
minor: disable logging on regression TestCrossOnSameSimulator() that I accide...
Justin Clark-Casey (justincc)
2013-03-20
1
-1
/
+1
*
minor: don't bother with the pause before rezzing attachments if we are runni...
Justin Clark-Casey (justincc)
2013-03-20
1
-1
/
+15
*
On the later forms of teleport failure, tell the user if this was because vie...
Justin Clark-Casey (justincc)
2013-03-20
4
-40
/
+150
*
Insert a short delay on the simulator side rezzing of attachments in order to...
Justin Clark-Casey (justincc)
2013-03-20
1
-1
/
+1
*
Fix "show attachments" command probably broken in commit addab12 (Wed Jan 2 2...
Justin Clark-Casey (justincc)
2013-03-20
1
-10
/
+7
*
Force a viewer object update for attachments at the end of the final Scene.Co...
Justin Clark-Casey (justincc)
2013-03-20
1
-0
/
+9
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-03-20
1
-1
/
+1
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*
BulletSim: change 'degenerate mesh' message from Error to Debug because there
Robert Adams
2013-03-19
1
-1
/
+1
*
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Prevent multiple instances of the same item ID being appended to an AvatarApp...
Justin Clark-Casey (justincc)
2013-03-19
2
-4
/
+12
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/
*
For those people collecting and comparing logfiles from servers scattered
Robert Adams
2013-03-19
1
-1
/
+1
*
BulletSim: code to generate a higher resolution terrain mesh. Parameter
Robert Adams
2013-03-19
4
-18
/
+189
*
BulletSim: add terrain contact processing threshold parameter. Initialize con...
Robert Adams
2013-03-19
4
-1
/
+23
*
Process default attachment point in AttachObjectInternal before we check whet...
Justin Clark-Casey (justincc)
2013-03-19
1
-27
/
+27
*
Fix tests for multiattach
Melanie
2013-03-18
2
-6
/
+6
*
Merge branch 'master' into newmultiattach
Melanie
2013-03-18
39
-580
/
+1466
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*
Improve rejection of any attempt to reattach an object that is already attached.
Justin Clark-Casey (justincc)
2013-03-18
2
-31
/
+194
|
*
Fix recent regression where an item worn to an attachment point that was alre...
Justin Clark-Casey (justincc)
2013-03-18
2
-89
/
+153
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*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2013-03-17
2
-16
/
+22
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*
BulletSim: add INI parameter for angular banking timescale fudge parameter.
Robert Adams
2013-03-16
2
-7
/
+12
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*
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...
Vegaslon
2013-03-16
1
-16
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+17
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*
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Make the LSL memory functions virtual so script engines can override them if ...
Melanie
2013-03-15
1
-3
/
+3
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/
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*
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...
Vegaslon
2013-03-15
1
-1
/
+1
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*
Fix server statistics always reporting zero for total network bytes in/out.
Robert Adams
2013-03-15
2
-34
/
+58
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*
Add example code to DOExampleModule to pull data from that previously saved b...
Justin Clark-Casey (justincc)
2013-03-15
2
-5
/
+29
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*
Add ParentGroup.HasGroupChanged = true setting to DAExampleModule as this is ...
Justin Clark-Casey (justincc)
2013-03-15
1
-0
/
+2
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*
refactor: make llGetLinkName() and llGetLinkKey() use a common GetLinkEntity(...
Justin Clark-Casey (justincc)
2013-03-15
1
-84
/
+80
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*
minor: remove mono compiler warnings in LSL_Api.cs
Justin Clark-Casey (justincc)
2013-03-14
1
-3
/
+3
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*
Log same environment information to Robust log as is already done for simulat...
Justin Clark-Casey (justincc)
2013-03-14
2
-4
/
+1
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*
refactor: minor cleanup in osGetAvatarList()
Justin Clark-Casey (justincc)
2013-03-14
1
-2
/
+1
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