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* Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset ↵Justin Clark-Casey (justincc)2013-11-231-2/+5
| | | | | | is Vector3.Zero" This reverts commit 9bdd3dc7de46507b490a2eae5160123a28133d63.
* Revert "Fix non-root prim sit positions for prims where a sit target has ↵Justin Clark-Casey (justincc)2013-11-231-1/+1
| | | | | | | | been specified as well." Revert to place on separate branch for now This reverts commit 70e651a8d1d0c2a48c4f26cd1c70bee098c11a57.
* Revert "Refix fix for sitting on non-root linked prims with explicit sit ↵Justin Clark-Casey (justincc)2013-11-231-1/+1
| | | | | | targets." This reverts commit 78649eb0999a5f97cc541c94ec98d1d06ed957cb.
* Revert "fix avatar rotation when sitting on a linked part"Justin Clark-Casey (justincc)2013-11-231-1/+1
| | | | | | Reverting for now to place on separate branch This reverts commit 65304260af283211443a2872c46f6609d3e45649.
* fix avatar rotation when sitting on a linked partJustin Clark-Casey (justincc)2013-11-231-1/+1
| | | | Need to take into account rotation of linked prim now that we are always specifying sits wrt the root prim
* Refix fix for sitting on non-root linked prims with explicit sit targets.Justin Clark-Casey (justincc)2013-11-231-1/+1
| | | | I forgot that m_post is being set inconsistently between non-explicit and explicit ragets
* Fix non-root prim sit positions for prims where a sit target has been ↵Justin Clark-Casey (justincc)2013-11-231-1/+1
| | | | specified as well.
* Add line accidentally left out of recent non-root prim sit fixJustin Clark-Casey (justincc)2013-11-231-0/+2
| | | | Original commit is ff4e7de7
* Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵Justin Clark-Casey (justincc)2013-11-231-5/+2
| | | | | | Vector3.Zero As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
* Fix false positive test failure in ↵Justin Clark-Casey (justincc)2013-11-231-2/+2
| | | | | | TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up. Use 0.0.0.0 instead of localhost
* Fix issue where sitting on non-root linked prims would send camera to wrong ↵Justin Clark-Casey (justincc)2013-11-232-3/+14
| | | | | | position in third-person and mouselook We now specify sits as offsets from the root prim, as the viewer expects.
* Fix bug where "show modules" would accidentally list all the shared modules ↵Justin Clark-Casey (justincc)2013-11-191-1/+1
| | | | | | again as "non-shared" Addresses http://opensimulator.org/mantis/view.php?id=6860
* Add regression test to check that specifying a non-existent event raise a ↵Justin Clark-Casey (justincc)2013-11-161-0/+9
| | | | | | syntax error This was the case before any of the recent changes
* Add syntax checking for no_sensor() no-arg eventJustin Clark-Casey (justincc)2013-11-162-4970/+4981
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* refactor common code out of no argument LSL event regression testsJustin Clark-Casey (justincc)2013-11-161-14/+13
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* If anything other than a single integer is specified for events that only ↵Justin Clark-Casey (justincc)2013-11-162-8245/+8691
| | | | | | take a single integer, generate a syntax error on LSL script compile rather than an exception later on. This applies to events changed, collision, collision_start, collision_end, on_rez, run_time_permissions, sensor, touch, touch_start, touch_end
* Make state_exit, moving_end, moving_start, not_at_rot_target, not_at_target ↵Justin Clark-Casey (justincc)2013-11-162-7447/+7520
| | | | | | | and timer LSL events generate a syntax error if inappropriately given arguments. This matches behaviour seen on the LL grid and a previous change for state_entry. These are all the events which should take no arguments
* refactor LSL_EventTests.TestStateEntryEvent into single method to test compileJustin Clark-Casey (justincc)2013-11-161-14/+17
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* minor: Use default(UUID) in rez attachment failure error logging rather than ↵Justin Clark-Casey (justincc)2013-11-151-1/+1
| | | | | | | (UUID)null Patch from http://opensimulator.org/mantis/view.php?id=6843 Thanks Kira.
* refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2013-11-1518-33/+31
| | | | Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
* If a local land ID is given to the "land show" command, then output to ↵Justin Clark-Casey (justincc)2013-11-151-54/+126
| | | | | | console the full details of that parcel. Using "land show" without a land ID still outputs a summary of parcels in the region
* Fix bug where removing a physical linkset would only decrement the Active ↵Justin Clark-Casey (justincc)2013-11-132-2/+73
| | | | | | | Objects statistic by 1 instead of by the number of prims removed. Unlike LL, OpenSimulator currently uses this stat to record the number of prims in the physics simulation, even when they are at rest. Added regression test for this case.
* Add initial test for checking that specifying a parameter in LSL ↵Justin Clark-Casey (justincc)2013-11-091-0/+64
| | | | | | state_entry() generates a syntax error. Same for other events to follow at a later date.
* add support for particle glow LSL functionsdahlia2013-11-051-0/+12
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* add support for particle blending LSL functionsdahlia2013-11-051-1/+15
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* Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa2013-11-061-0/+6
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* Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)2013-11-061-0/+23
| | | | | This records how many packets were indicated to be resends by clients Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely.
* If the LSL state_entry() event definition contains any parameters, then ↵Justin Clark-Casey (justincc)2013-11-024-7471/+7692
| | | | | | | | generate syntax error as seen on the LL grid This is done through the parser and so generates the same syntax error message if any parameters are wrongly specified for this event. We were already enforcing event names in the parser. This is only for state_entry so far as an initial test of the approach - appears to work correctly.
* add null check for jpeg2000 sculpt image decode failure. Note: the ↵dahlia2013-11-011-0/+9
| | | | j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.
* discard alpha in 4-plane sculpt textures before generating physics proxy meshdahlia2013-11-011-12/+7
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* add new particle system blending rule enumerationsdahlia2013-10-311-1/+5
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* Start counting resent packets in the places that I missed when the stat was ↵Justin Clark-Casey (justincc)2013-10-312-0/+8
| | | | first added a few commits ago
* minor: remove mono compiler warnings in AvatarPickerSearchModule and ↵Justin Clark-Casey (justincc)2013-10-312-7/+3
| | | | UploadBakedTextureModule
* Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2013-10-312-1/+32
| | | | | | This allows one to monitor the total number of messages resent to clients over time. A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
* add new LSL constants associated with new "ribbon", "glow", and "blend" ↵dahlia2013-10-311-0/+13
| | | | particle system functionality. Note that this does *not* complete required server side changes for implementing the new particle system
* Make "fcache status" command also display information on disk/mem cache hit ↵Justin Clark-Casey (justincc)2013-10-301-18/+38
| | | | rate that is currently only displayed if LogLevel >=1 in [AssetCache] config
* Put fcache commands output to console, not logJustin Clark-Casey (justincc)2013-10-301-28/+25
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-10-281-7/+7
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| * BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams2013-10-261-7/+7
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* | Remove legacy sqlite lines added internally by OpenSimulator to the ↵Justin Clark-Casey (justincc)2013-10-281-3/+0
|/ | | | | | [Startup] section. These are long unused but confusingly will be seen in the [Startup] section on a "config save".
* minor: Add commented out code for apparent passing of texture IDs in ↵Justin Clark-Casey (justincc)2013-10-241-0/+26
| | | | | | | ObjectProperties UDP replies to viewer Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3 Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
* Show texture ids for full object/part info console commmdsJustin Clark-Casey (justincc)2013-10-241-1/+16
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* Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. ↵Justin Clark-Casey (justincc)2013-10-241-38/+38
| | | | Appears to be a never used method.
* Only set the data present event if we actually queued an outoing packet (not ↵Justin Clark-Casey (justincc)2013-10-241-4/+17
| | | | if we sent immediately)
* BulletSim: change collision flags for groundplane to not interact with ↵Robert Adams2013-10-234-7/+13
| | | | | | static objects. Reorder collision flag setting code for terrain to fit pattern used elsewhere.
* Call ScriptSleep() instead of llSleep() in routine for llEmail.Kevin Cozens2013-10-181-1/+1
| | | | Signed-off-by: teravus <teravus@gmail.com>
* After finishing to edit an attachment, let other avatars see the changes. ↵Oren Hurvitz2013-10-172-8/+4
| | | | (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
* BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams2013-10-151-0/+12
| | | | | | | | | | | the vehicle buoyancy if the vehicle is above its hover height. This is a known misfeature of this vehicle flag which has been accepted since it would break too many implementations. The problem is noticed when creating a jetski-like vehicle that jumps over sand bars. A boat normally is configured with neutral buoyancy and hovering at water height. When it jumps the sandbar, it needs to have gravity applied to get back to water level.
* Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-155-134/+188
| | | | Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
* Added support for attachments to group notices when using Flotsam groups.Kevin Cozens2013-10-151-50/+122
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