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* * Drop InvType from the assets table since it is no longer usedJustin Clarke Casey2008-07-021-3/+0
| | | | | | | | * Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
* Mantis#1648. Thank you, Melanie for a patch that:Charles Krinke2008-07-023-3/+27
| | | | | Fix a script Xengine deadlock/hang if llResetScript is used in changed()
* Mantis#1643. Thank you Melanie for a patch that:Charles Krinke2008-07-011-0/+6
| | | | | | | In the new runtime, there is a flag to diable all os* comamnds. The implementation of osGetScriptEngineName ignored it. This patch fixes this.
* merge rotational and angular velocitySean Dague2008-07-011-22/+13
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* Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW2008-07-016-4/+58
| | | | to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
* Mantis#1640. Thank you, Chernega for a patch that addresses:Charles Krinke2008-07-011-2/+7
| | | | | | | | It would appear that calling llResetScript() in state_entry() causes deadlock of region. Probably due to llResetScript calling state_entry again. llResetScript should see who called it, and not recall state_entry() after a state/variable reset. Once this script is in a prim, the region/world/debug/script window shows it consuming the server (from 2,400 to 800,000 milliseconds).
* Mantis#1641. Thank you, Lulurun for a patch that addresses:Charles Krinke2008-07-011-2/+2
| | | | | | | | The 1st "GetAvatarAppearance" *always* fails and returns default avatarappearance. Avatarappearance seems to be working well because the 2nd "GetAvatarAppearance" gets the right appearance.
* From: kurt taylor (krtaylor)Dr Scofield2008-07-017-0/+67
| | | | | | | | Another new OSSL function for returning the name of the script engine currently running, osGetScriptEngineName, added to both DotNet and XEngine OSSL API.
* Mantis#1639. Thank you, Melanie for a patch that:Charles Krinke2008-07-011-4/+4
| | | | | | Reads estate_settings.xml and populates the database from it. If there is no record, just passes the defaults to the application.
* attempt to expire out old dynamic textures, so they don't grow forever.Sean Dague2008-06-301-2/+7
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* Mantis#1637. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-301-0/+8
| | | | | | Make each region load it's settings from the database on startup. No user functionality yet.
* properly explaining each #pragma warning disableDr Scofield2008-06-3014-107/+119
| | | | | | massaging OSHttpRequestPump to not abort on exceptions...
* disables spam-like debugging messages inadvertently left on in last commit ↵Dahlia Trimble2008-06-301-1/+1
| | | | (oops)
* Corrects Meshmerizer orientation of profile cut angles for ring type primDahlia Trimble2008-06-301-2/+9
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* Corrects meshmerizer profile cut angle orientation for tube type primsDahlia Trimble2008-06-301-0/+7
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* * Reload terrain from archive if there is oneJustin Clarke Casey2008-06-291-5/+31
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* * Save terrain information in archiveJustin Clarke Casey2008-06-293-3/+32
| | | | | | | * Not yet reloading * Terrain saving will be optional a little further down the line
* Add minor comments.Charles Krinke2008-06-291-0/+3
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* * Allow terrains to be loaded and saved from streams as well as directly to ↵Justin Clarke Casey2008-06-2912-44/+264
| | | | | | | | and from files * Should be making use of this in the next revisions
* added patch 1633, thanks Melanie. MW2008-06-291-5/+14
| | | | | Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
* patch from mantis #1632, thanks MelanieMW2008-06-293-8/+17
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* patch and files from mantis #1630, Thanks MelanieMW2008-06-292-1/+11
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* * Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.Teravus Ovares2008-06-292-230/+254
| | | | | * This should resolve creating content, taking it, and being able to rez it again.
* Mantis#1626. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-281-1/+1
| | | | | Fixes IAvatarService for grid and standalone modes
* Altered prim description/debugging message code to be more warning friendlyDahlia Trimble2008-06-281-33/+33
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* more work on the support for multiple inventory servers. MW2008-06-282-1/+8
| | | | | | | | | | The Login service should now read/create new inventory on the inventory server that is set in a users profile. Also added "Add-InventoryHost" console command to add a support for a new server to a region. So it would be good if someone could test this. Set up the grid as normal, but then also run extra inventory server on a different computer (well actually it just has to be on a different network hostname, so one using "http://localhost:8004" and one using "http://127.0.0.1:8005" should work) then you need to manually edit the user profile database to set the new servers url in a user's "userInventoryURI" field. Then on a region server, use the Add-InventoryHost to add the new server url (always include the full url, including http, but don't add a final /) Login with that account and see if the inventory works. Of course these needs to be made more user friendly.
* Manti#1624. Thank you, Melanie for a patch that:Charles Krinke2008-06-281-0/+4
| | | | | | Sets XEngine threads to en-US culture before calling script events, fixes i18n issues with european locales.
* Extracted the Avatar appearance functions out of the IUserService interface ↵MW2008-06-284-5/+7
| | | | | | | and moved them into a IAvatarService Although "out of the box", there is no actual functional change to behavior
* Comment out StringTest until we use it somewhere.Charles Krinke2008-06-281-16/+16
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* Mantis#1623. Thank you, Melanie for a patch that:Charles Krinke2008-06-287-10/+54
| | | | | | Fully defines the equality operators on the lsl types and plubs in the script engine side of the work begun in 0001616 (aly, this one's for you)
* Mantis#1620. Applied Melanie's patchCharles Krinke2008-06-281-32/+33
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* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-2822-199/+365
| | | | | not break trunk.
* plumbing for multiple inventory servers. Mostly done on the region server side. MW2008-06-286-3/+22
| | | | | | TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile) On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
* Remove one warning. We are now down to 16 warnings inCharles Krinke2008-06-281-1/+1
| | | | | a build with VS2005.
* From: Kurt Taylor <krtaylor@us.ibm.com>Dr Scofield2008-06-286-24/+24
| | | | | | | Patch to fix the passed parms and properly show llTakeCamera and llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
* * Melanie adds the event manager back to the XEngine so all yr events are ↵Teravus Ovares2008-06-281-2/+4
| | | | hers, I mean, fire.
* * Various documentation to some black magic parts of LLClientView Teravus Ovares2008-06-283-6/+99
| | | | | * Added IClientAPI.SendTexture stub.
* altered prior warning fix to Meshmerizer.cs to allow mesh debugging code to ↵Dahlia Trimble2008-06-281-31/+32
| | | | function
* tart the property wrapping in SOP. This will be a long processSean Dague2008-06-271-9/+20
| | | | | | will do more next week.
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-2747-206/+383
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* more warnings to go.Dr Scofield2008-06-275-23/+35
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* * Experiment with not bothering with a seperate assets metadata file - ↵Justin Clarke Casey2008-06-273-32/+69
| | | | | | | | extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows
* move along, nothing to see here. just a couple of lazy variables.Dr Scofield2008-06-278-25/+31
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* run NArrange on SOP to stack together the attributes,Sean Dague2008-06-271-1919/+1866
| | | | | | properties, private methods, public methods, etc.
* Mantis#1615. Thank you, Matth for a patch that:Charles Krinke2008-06-272-6/+6
| | | | | | causes deprecated LSL functions to throw the deprecated exception rather than not-implemented.
* dr scofield's continuing warnings safari:Dr Scofield2008-06-273-18/+20
| | | | | | | * code caught lingering around with no real purpose other than causing warnings will be taken down.
* * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2008-06-272-11/+18
| | | | | | | | of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
* dr scofield's warnings safari:Dr Scofield2008-06-278-82/+89
| | | | | | * commenting out unused variables
* dr scofield's warning safari:Dr Scofield2008-06-273-4/+4
| | | | | | | | | | * commented out [Obsolete(....)] attributes where no replacement feature was available: if we want to attribute code that we think needs to be reworked, we should define a new attribute and use that instead (together with a little tool to retrieve all the attributed code then) * commenting out unused variables
* * Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey2008-06-276-13/+97
| | | | | | | | | | | | SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case