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My fork of OpenSim for IG and MG, called SledjChisl.
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Files
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*
Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...
Justin Clark-Casey (justincc)
2012-12-05
5
-7
/
+13
*
Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...
Justin Clark-Casey (justincc)
2012-12-05
3
-4
/
+15
*
For now, sort "show scripts" output in descending order sorted by events proc...
Justin Clark-Casey (justincc)
2012-12-05
1
-3
/
+21
*
Add IScriptInstance.EventsProcessed stat so that we can record this informati...
Justin Clark-Casey (justincc)
2012-12-05
3
-0
/
+10
*
In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
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+1
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On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
/
+1
*
minor: also comment out the debug log message which reports searching for chi...
Justin Clark-Casey (justincc)
2012-12-04
1
-2
/
+2
*
minor: Comment out "Delivering IM to..." messages for now.
Justin Clark-Casey (justincc)
2012-12-04
1
-3
/
+3
*
minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
2012-12-04
1
-4
/
+11
*
Bug fix in OfflineMessageModule. Mantis #6446
Diva Canto
2012-12-04
1
-1
/
+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BlueWall
2012-12-03
14
-287
/
+578
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*
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
7
-80
/
+95
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*
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
2012-12-03
4
-111
/
+115
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*
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2012-12-03
2
-3
/
+22
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*
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
2012-12-03
1
-0
/
+112
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*
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
2012-12-03
1
-47
/
+19
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*
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2012-12-03
2
-17
/
+17
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*
BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
2012-12-03
1
-33
/
+128
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*
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
2012-12-01
4
-10
/
+15
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*
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
2012-11-29
3
-48
/
+73
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*
BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
2012-11-29
2
-3
/
+31
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*
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2012-11-29
4
-10
/
+26
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*
BulletSim: reverse direction of hover correction. Removes problem with vehicl...
Robert Adams
2012-11-29
1
-8
/
+8
*
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XmlRpcGridRouter
BlueWall
2012-12-03
4
-19
/
+77
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/
*
BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...
Robert Adams
2012-11-28
1
-3
/
+15
*
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
2012-11-28
7
-22
/
+63
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-11-27
3
-4
/
+66
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\
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*
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
2012-11-28
2
-1
/
+9
|
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-11-28
4
-205
/
+296
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\
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*
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Show many more primitive properties on console command "show part name/id/pos"
Justin Clark-Casey (justincc)
2012-11-28
1
-3
/
+57
*
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|
Bug fix in Offline IM for inventory transfers. The items were being placed tw...
Diva Canto
2012-11-27
1
-11
/
+15
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/
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/
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*
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-11-27
80
-1991
/
+2502
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\
\
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*
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BulletSim: reorganize linear movement routine into separate subroutines enabl...
Robert Adams
2012-11-27
1
-58
/
+79
|
*
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BulletSim: fix terrain mesh generation for problem with regions that have une...
Robert Adams
2012-11-27
1
-6
/
+16
|
*
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BulletSim: reorganize angular movement routine into separate subroutines enab...
Robert Adams
2012-11-27
1
-95
/
+114
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*
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BulletSim: implementation of vertical attraction motor.
Robert Adams
2012-11-27
1
-41
/
+62
|
*
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BulletSim: add 'infinite' timescale that does not reduce motor target or fric...
Robert Adams
2012-11-27
1
-10
/
+27
|
|
/
|
*
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
2012-11-26
4
-59
/
+26
|
*
BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...
Robert Adams
2012-11-25
1
-60
/
+64
|
*
BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...
Robert Adams
2012-11-25
1
-2
/
+2
|
*
BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...
Robert Adams
2012-11-25
1
-89
/
+40
|
*
BulletSim: add ToString override to BSVMotor.
Robert Adams
2012-11-25
1
-1
/
+6
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*
BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
2012-11-25
2
-27
/
+74
|
*
BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
2012-11-25
2
-18
/
+17
|
*
BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
2012-11-25
2
-16
/
+22
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*
BulletSim: complete vector motor. Correct line endings.
Robert Adams
2012-11-25
1
-104
/
+129
|
*
BulletSim: add terrain collision margin and vehicle angular damping
Robert Adams
2012-11-25
1
-0
/
+7
|
*
BulletSim: add parameter for terrain collision margin.
Robert Adams
2012-11-25
3
-54
/
+45
|
*
BulletSim: Add tables and initialization for different attributes for differe...
Robert Adams
2012-11-25
2
-0
/
+198
|
*
Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...
Justin Clark-Casey (justincc)
2012-11-24
3
-106
/
+83
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