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* With diva's permission, temporarily reinsert Unknown UserUMMAU3 to make sure ↵Justin Clark-Casey (justincc)2013-07-041-7/+18
| | | | | | | | that GUN7 failure has largely disappeared. Unknown UserUMMAU3 insertion should definitely be removed down the line. However, I would like a little more time to check the GUN* reduction first, since removing UMMAU3 will make these failures appear as GUN7 instead. Also bumps GUN6 -> GUN7 and UMMAU2 -> UMMAU3
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-07-042-27/+29
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| * More debug related to the previous commitDiva Canto2013-07-041-1/+1
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| * Now trying to find a cause of freeze at login related to friends status ↵Diva Canto2013-07-041-2/+5
| | | | | | | | notifications.
| * HG Friends: this was commented some commits ago, but it shouldn't have been.Diva Canto2013-07-041-25/+24
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| * Revert "HG Friends: debug an issue where the friends data stored in the DB ↵Diva Canto2013-07-041-1/+0
| | | | | | | | | | | | is incomplete." This reverts commit 27cdfb7b840423cf8cee08988dc487eeb34d71c7.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-07-043-74/+59
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| * | HG Friends: debug an issue where the friends data stored in the DB is ↵Diva Canto2013-07-041-0/+1
| | | | | | | | | | | | incomplete.
* | | Add --default option to "debug lludp packet" command to allow packet logging ↵Justin Clark-Casey (justincc)2013-07-041-17/+52
| |/ |/| | | | | to be performed immediately from client start
* | change "debug packet" command to "debug lludp packet" to conform with other ↵Justin Clark-Casey (justincc)2013-07-043-74/+59
|/ | | | | | | "debug lludp" options also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs gets all debug lludp commands to only activate for the set scene if not root
* Squoosh one last opportunity for Unknown Users to creep in.Diva Canto2013-07-021-7/+5
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-07-021-1/+1
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| * minor: Correct typo of "Descrition" to "Description" in "show object *" ↵Justin Clark-Casey (justincc)2013-07-031-1/+1
| | | | | | | | | | | | console commands Thanks to Ai Austin for pointing this out.
* | Deleted debug messages. Fixed a null ref exception on the POST handler of ↵Diva Canto2013-07-021-3/+2
|/ | | | GridUserServerPostHandler.cs
* More debug messagesDiva Canto2013-07-021-1/+6
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* This should have a strong effect on the Unknown User issue mantis #6625Diva Canto2013-07-021-2/+18
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* HG: close a loophole by which if something was wrong with the ServiceURLs it ↵Diva Canto2013-07-023-2/+11
| | | | resulted in never ending asset requests
* Update debug unknown user name UserUMMTGUN3 to UserUMMTGUN4 and UserUMMAU -> ↵Justin Clark-Casey (justincc)2013-07-011-2/+2
| | | | | | | | UserUMMAU2 to track any new occurences. This is to see the impact that Diva's fixes related to this issue (last one is currently commit c7383688) You will need to clear your viewer cache for this to have any effect Relates to http://opensimulator.org/mantis/view.php?id=6625
* BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2013-06-302-2/+2
| | | | Fix small typo in one log message.
* BulletSim: fix an occasional crash with flushing log files.Robert Adams2013-06-301-4/+2
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* BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2013-06-302-32/+70
| | | | that need it to look it up.
* BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams2013-06-303-15/+8
| | | | | wide default. This allows individual prims to differ in the underlying linkset implementation.
* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-305-19/+98
| | | | | | | | There is still some overshoot but mostly fixes Mantis 6693. Fix bug where moveToTarget was active for non-physical objects and while selected. Fix bug where move target was not getting changed if the script changed the target during a move.
* BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams2013-06-301-3/+3
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* Revert "One more debug mantis #6625"Diva Canto2013-06-301-1/+0
| | | | | | | This reverts commit 8fa5d12fcb73ffcc7144009e0147febcfa3ce704. Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
* Same fix to LocalInventoryServiceConnector.csDiva Canto2013-06-301-1/+2
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* More on mantis #6625Diva Canto2013-06-291-1/+2
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* Fixed previous debug messageDiva Canto2013-06-291-1/+1
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* One more debug mantis #6625Diva Canto2013-06-291-0/+1
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* More debug for mantis #6625. It looks like the home friends list is being ↵Diva Canto2013-06-291-20/+21
| | | | fetched on HG TPs.
* Add materials store null check into UuidGatherer code.Justin Clark-Casey (justincc)2013-06-281-0/+4
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimdahlia2013-06-283-97/+168
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| * Reinsert code for gathering uuids reference by materials back directly into ↵Justin Clark-Casey (justincc)2013-06-283-97/+168
| | | | | | | | | | | | | | UuidGatherer for now. This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes. There needs to be some way for modules to register for events which are not connected with a particular scene.
* | add some locking to materials storage dictionarydahlia2013-06-281-30/+42
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* and yet another check for null returned from DynAttrs.GetStore()dahlia2013-06-271-0/+4
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* test for null return from DynAttrs.GetStore()dahlia2013-06-271-0/+3
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* refactor: Move code for gathering textures referenced by materials into ↵Justin Clark-Casey (justincc)2013-06-273-69/+103
| | | | | | MaterialsDemoModule from UuidGatherer This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
* Make the concept of namespaces explicit in dynamic attributesJustin Clark-Casey (justincc)2013-06-276-43/+72
| | | | | | | | This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc. All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace. This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors. This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release. However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
* Update temporary "Unknown UserUMMTGUN2" name to "Unknown UserUMMTGUN3" to ↵Justin Clark-Casey (justincc)2013-06-251-1/+1
| | | | | | | see if Diva's recent HG updates (post 6c7e33f) fix this issue. This string is returned if a UserManagementModule.TryGetUserNames() cannot find a server-side name binding or a user account for a given UUID. This is only called when the viewer requests a binding via the UDP UUIDNameRequest message
* Improve situation where editing just the root prim of an attachment causes ↵Justin Clark-Casey (justincc)2013-06-251-1/+10
| | | | | | | other prims to be set to very far off positions on reattach. Functionally the same as the patch by tglion in http://opensimulator.org/mantis/view.php?id=5334 However, not yet perfect - after editing just root prim on reattach the position is still wrong, though other prims are not set to far off positions.
* Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ↵Justin Clark-Casey (justincc)2013-06-251-10/+4
| | | | structs
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-06-2314-392/+145
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-06-221-29/+35
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| | * BulletSim: move new linear deflection code to own routine.Robert Adams2013-06-211-29/+35
| | | | | | | | | | | | | | | Remove VehicleForwardVelocity changed storage since the value will be modified as movement is processed.
| * | Change IsLocalRegion from using region handle to using regionID. This was ↵Diva Canto2013-06-221-5/+5
| | | | | | | | | | | | affecting UpdateAgent and CloseAgent in cases where the foreign region is on the same coordinates as *some* local region.
| * | HG: avoid call on localhost between sim and UAS for standalone.Diva Canto2013-06-221-1/+20
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| * | Finally moved HG agent transfers to use agent fatpacks.Diva Canto2013-06-211-1/+1
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| * BulletSim: Implementation of Linear Deflection, it is a partial help for the ↵Vegaslon2013-06-201-5/+33
| | | | | | | | | | | | vehicle tuning diffrence between Opensim and Second life. Signed-off-by: Robert Adams <Robert.Adams@intel.com>
| * BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2013-06-202-5/+42
| | | | | | | | | | | | | | to prevent infinite jumps. Now jumps last only AvatarJumpFrames long (default 4) which is about as high as in SL. TODO: jumping should only depend on standing (collision with feet) rather than collision anywhere on the avatar.
| * Mantis 6608: Math error in parcel dimensions/borders seen with land show commandTalun2013-06-191-10/+10
| | | | | | | | | | | | | | This patch changes the land show console command to return numbers in the range 4 to 256 for the "to" coordinates instead of 0 to 252 Also trailing spaces removed from some lines.