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* add prototype code to decode convex hulls from mesh assets. Please do not use...dahlia2013-05-181-21/+110
* minor: remove long commented out scene cache clearing code in EntityTransferM...Justin Clark-Casey (justincc)2013-05-161-9/+0
* minor: Remove completely unused IClientAPI.RequestClientInfo() call from Enti...Justin Clark-Casey (justincc)2013-05-161-3/+0
* Where this is not already happening, trigger asychoronous calls to CloseChild...Justin Clark-Casey (justincc)2013-05-162-1/+2
* On closing child agents, send separate asynchronous requests to each neighbou...Justin Clark-Casey (justincc)2013-05-163-9/+5
* On logout, send close child agent requests to neighbours asynchronously, so u...Justin Clark-Casey (justincc)2013-05-161-6/+3
* fall back to using a display mesh for physics proxy if no physics_mesh entry ...dahlia2013-05-151-0/+4
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-05-151-0/+3
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| * Eliminate race condition where SimStatsReporter starts reportingRobert Adams2013-05-141-0/+3
* | Fix issue where osMakeNotecard() would fail if given a list containing vector...Justin Clark-Casey (justincc)2013-05-151-30/+30
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* Comment out log message about looking for asset data in remove asset service ...Justin Clark-Casey (justincc)2013-05-141-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-05-142-1/+8
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-141-2/+5
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| * | Second take at HGTP-mesh bug: delay sending the initial data only for agents ...Diva Canto2013-05-142-1/+8
* | | Comment out some debugging item permission messages since these are highly no...Justin Clark-Casey (justincc)2013-05-141-3/+3
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2013-05-142-3/+3
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| * Revert "HGTP-mesh bug: the mesh download requests were going to the departing...Diva Canto2013-05-142-3/+3
* | BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon2013-05-141-2/+5
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-144-7/+44
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| * BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams2013-05-131-2/+7
| * BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2013-05-132-4/+32
| * BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2013-05-132-1/+5
* | HGTP-mesh bug: the mesh download requests were going to the departing sims fo...Diva Canto2013-05-142-3/+3
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* Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs ...Diva Canto2013-05-113-54/+19
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-113-4/+18
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-05-1113-57/+125
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| | * BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams2013-05-101-2/+6
| * | Send up the part missing from the Avination Estate commit.Melanie2013-05-112-2/+12
* | | Handle SetHome properlyDiva Canto2013-05-111-0/+59
* | | Delete debug messageDiva Canto2013-05-101-1/+0
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* | Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().Justin Clark-Casey (justincc)2013-05-091-1/+4
* | Only send one kill object to the deleter when they derez an object rather tha...Justin Clark-Casey (justincc)2013-05-092-17/+12
* | remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)2013-05-096-9/+9
* | Fix issue where objects removed via llDie() would not disappear for users loo...Justin Clark-Casey (justincc)2013-05-095-21/+93
* | minor: Simplify test setup in SceneObjectDeRezTests since permissions module ...Justin Clark-Casey (justincc)2013-05-091-10/+4
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* Guard the scene list when estates are updatedMelanie2013-05-082-9/+14
* Adds an event and a method so that handling of the CachedTextureMic Bowman2013-05-084-15/+114
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-071-6/+10
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| * Bulletsim: and the rotational friction.Vegaslon2013-05-071-3/+5
| * BulletSim: Another way to create vehicle framed friction.Vegaslon2013-05-071-3/+5
* | Added AvatarPickerSearch capability handler.Diva Canto2013-05-073-35/+179
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* BulletSim: normalize quaternian rotations when building compound linksets.Robert Adams2013-05-061-7/+7
* BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams2013-05-061-8/+37
* Step 3: Commit the Avination XEstate estate comms handlerMelanie2013-05-073-0/+767
* Step 2: commit the IEstateModuleInterface changes neededMelanie2013-05-071-1/+2
* Step one of estate settings sharing - port the Avination Estate module (compl...Melanie2013-05-075-27/+71
* BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams2013-05-061-6/+6
* BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-067-67/+47
* BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-062-191/+94
* BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-063-10/+28