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* * Added in the manifold point dept on collision desc. In BulletSim engine Bul...teravus2013-01-241-5/+64
* * Repairs the Object updates, Collision updates, and Child Prim methods makin...teravus2013-01-241-164/+282
* * This makes the non-physics llCastRay 'better'. It's not 'correctly work...teravus2013-01-232-4/+18
* Remove unnecessary System.Linq reference from Compiler.csJustin Clark-Casey (justincc)2013-01-241-1/+0
* Disable the not very useful infinite recursion co-op termination tests for no...Justin Clark-Casey (justincc)2013-01-241-2/+6
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-242-2/+4
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2013-01-2314-131/+604
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| * | BulletSim: pass up and report the real collision penetration.Robert Adams2013-01-232-2/+4
* | | Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call dep...Justin Clark-Casey (justincc)2013-01-241-0/+1
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* | Merge branch 'master' into coopterminationJustin Clark-Casey (justincc)2013-01-2454-12696/+1815
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| * BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2013-01-232-36/+34
| * BulletSim: small change to center-of-mass computation left out last commitRobert Adams2013-01-231-3/+8
| * BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams2013-01-234-29/+9
| * BulletSim: working on COMRobert Adams2013-01-234-7/+36
| * BulletSim: fix build break introduced by previous commitRobert Adams2013-01-231-5/+0
| * BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams2013-01-233-33/+2
| * Add the Avination physics raycast glue so Core Physics can implement raycastMelanie2013-01-233-13/+129
| * Remove the return value from llGiveMoney and add llTransferLindenDollars. AlsoMelanie2013-01-233-33/+114
| * BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-213-15/+11
| * BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-218-46/+112
| * Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams2013-01-212-1/+11
| * BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams2013-01-213-8/+5
| * BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-205-91/+153
| * BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...Robert Adams2013-01-201-34/+41
| * BulletSim: small fix making sure terrain height is calculatedRobert Adams2013-01-201-1/+3
| * BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-205-38/+36
| * This updates prebuild to remove BulletSimN, implements the BulletSim API in B...teravus2013-01-201-262/+623
| * * Dumping BulletSimNPlugin in favor of combining the APIteravus2013-01-2023-11752/+0
| * * Tweak the BulletSimN API a bit.teravus2013-01-202-17/+18
| * IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in Open...PixelTomsen2013-01-194-273/+305
| * Check the existing ScenePresence.ParentPart to make sure we're not trying to ...Justin Clark-Casey (justincc)2013-01-191-2/+1
| * Assign the SmartThreadPool name in the constructorOren Hurvitz2013-01-191-2/+2
| * New constants for llGetObjectDetailsTalun2013-01-192-0/+92
| * Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun2013-01-191-2/+2
| * Fix use of scene debug commands when region is set to root or a specific regi...Justin Clark-Casey (justincc)2013-01-191-15/+12
| * Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-184-24/+48
| * Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2013-01-185-8/+27
| * BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams2013-01-182-2/+9
| * BulletSim: add logic to turn off pre-step actions when object goesRobert Adams2013-01-181-0/+21
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2013-01-173-17/+6
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| * | BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-175-24/+31
* | | Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wai...Justin Clark-Casey (justincc)2013-01-235-6/+6
* | | Improve logging by making it clearer which script is failing if an assembly f...Justin Clark-Casey (justincc)2013-01-233-28/+31
* | | If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then cont...Justin Clark-Casey (justincc)2013-01-235-27/+87
* | | Add co-op termination regression test for infinite recursive manual call on e...Justin Clark-Casey (justincc)2013-01-221-0/+22
* | | Set script delay factor to 0 in co-op termination testsJustin Clark-Casey (justincc)2013-01-221-0/+3
* | | Add regression test for co-op termination on infinite user function call regr...Justin Clark-Casey (justincc)2013-01-221-0/+30
* | | Add regression test for co-op stop of an infinite jump loopJustin Clark-Casey (justincc)2013-01-221-8/+41
* | | Add do-while co-op termination testJustin Clark-Casey (justincc)2013-01-221-2/+30
* | | Add single and comound while loop co-op termination testJustin Clark-Casey (justincc)2013-01-221-0/+44