| Commit message (Expand) | Author | Age | Files | Lines |
* | Add support for the new display name related functions in LSL. This does not | Melanie | 2011-04-08 | 5 | -4/+97 |
* | trivial whitespace removal to trigger a panda rebuild | Justin Clark-Casey (justincc) | 2011-04-08 | 1 | -11/+3 |
* | Fix bug where on duplication, the root part local id was continually used in ... | Justin Clark-Casey (justincc) | 2011-04-06 | 1 | -1/+1 |
* | Signal prim count taint if the AbsolutePosition of a scene object changes. | Justin Clark-Casey (justincc) | 2011-04-06 | 2 | -4/+28 |
* | Improve previous ILandObject method doc. | Justin Clark-Casey (justincc) | 2011-04-06 | 3 | -49/+87 |
* | Add method doc to some land bitmap methods in ILandObject. | Justin Clark-Casey (justincc) | 2011-04-06 | 2 | -18/+48 |
* | Change some text to make the autoreturn mechanism more obvious, and align wit... | Justin Clark-Casey (justincc) | 2011-04-05 | 2 | -3/+8 |
* | properly refresh object owner list when refresh button is hit on land parcel ... | Justin Clark-Casey (justincc) | 2011-04-05 | 2 | -9/+14 |
* | remove now unused individual LandData prim counts. | Justin Clark-Casey (justincc) | 2011-04-05 | 5 | -124/+27 |
* | replace magic numbers in llGetParcelPrimCount() with constants | Justin Clark-Casey (justincc) | 2011-04-05 | 1 | -22/+8 |
* | switch llGetParcelPrimCount() to use new prim counts module | Justin Clark-Casey (justincc) | 2011-04-05 | 1 | -46/+39 |
* | If an object is selected, then don't include it in owner/group/others prim co... | Justin Clark-Casey (justincc) | 2011-04-05 | 1 | -13/+18 |
* | Handle the client's parcel info requests asynchronously rather than synchrono... | Justin Clark-Casey (justincc) | 2011-04-05 | 1 | -1/+1 |
* | Make the "All Estates" option work from the client (this makes chosen changes... | Justin Clark-Casey (justincc) | 2011-04-05 | 6 | -11/+183 |
* | Implement rezzing coalesced objects | Melanie | 2011-04-03 | 1 | -11/+0 |
* | Implement rezzing coalesced objects | Melanie | 2011-04-03 | 1 | -105/+172 |
* | Implement taking of coalesced objects. | Melanie | 2011-04-03 | 3 | -198/+274 |
* | Make CHANGED_OWNER work for deeding and god-mode in-world change | Melanie | 2011-04-03 | 1 | -0/+4 |
* | Comment out some startup logging lines to make up for the one I added earlier... | Justin Clark-Casey (justincc) | 2011-04-02 | 7 | -36/+4 |
* | If land is not group owned (group ID is always UUID.Zero) then don't check if... | Justin Clark-Casey (justincc) | 2011-04-02 | 1 | -2/+0 |
* | add test for removing group owned objects | Justin Clark-Casey (justincc) | 2011-04-02 | 1 | -0/+32 |
* | add test for adding group object, factor out initial zero counts test | Justin Clark-Casey (justincc) | 2011-04-02 | 1 | -7/+45 |
* | add remove others object prim count test | Justin Clark-Casey (justincc) | 2011-04-02 | 1 | -0/+23 |
* | refactor: rename m_dummyUserId to m_otherUserId | Justin Clark-Casey (justincc) | 2011-04-02 | 1 | -9/+9 |
* | If the land has no group ownership (it is UUID.Zero) then don't put prims in ... | Justin Clark-Casey (justincc) | 2011-04-02 | 2 | -2/+23 |
* | A stab at making CHANGED_OWNER work | Melanie | 2011-04-01 | 2 | -22/+12 |
* | check threat configuration for LSL print() | dahlia | 2011-03-31 | 1 | -1/+6 |
* | implement LSL "print()" API function | dahlia | 2011-03-31 | 3 | -1/+13 |
* | When asked to join region to existing estate, make first estate name the defa... | Justin Clark-Casey (justincc) | 2011-04-01 | 1 | -5/+2 |
* | Make default answer for 'do you wish to join region to an existing estate' ye... | Justin Clark-Casey (justincc) | 2011-04-01 | 1 | -1/+1 |
* | Log which address and port the UDP listener is configured for. This will mat... | Justin Clark-Casey (justincc) | 2011-04-01 | 1 | -0/+4 |
* | If the prim count gets an object with invalid bounds, don't try to count it. | Justin Clark-Casey (justincc) | 2011-03-31 | 2 | -3/+8 |
* | suspend check that IAR control file is loaded for now | Justin Clark-Casey (justincc) | 2011-03-31 | 1 | -1/+6 |
* | Put in temporary logging message to find out if scene objects are requesting ... | Justin Clark-Casey (justincc) | 2011-03-31 | 1 | -4/+5 |
* | Remove unused Datastore parameter from RegionInfo (legacy from early 2008) | Justin Clark-Casey (justincc) | 2011-03-31 | 2 | -3/+0 |
* | When a new parcel is created, make sure the prim counts are updated. | Justin Clark-Casey (justincc) | 2011-03-30 | 1 | -2/+2 |
* | (re)implement selected prim count. | Justin Clark-Casey (justincc) | 2011-03-30 | 3 | -26/+69 |
* | Merge branch 'primcounts' | Justin Clark-Casey (justincc) | 2011-03-29 | 13 | -257/+187 |
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| * | disable prim count debug logging temporarily | Justin Clark-Casey (justincc) | 2011-03-29 | 2 | -34/+36 |
| * | add save of LLClientView I forgot from last commit | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -4/+2 |
| * | move total parcel prim calculations into IPrimCounts instead of doing this in... | Justin Clark-Casey (justincc) | 2011-03-26 | 2 | -1/+46 |
| * | When an object is duplicated, add the dupe to the uuid/local id indexes as we... | Justin Clark-Casey (justincc) | 2011-03-26 | 2 | -1/+52 |
| * | Merge branch 'master' into primcounts | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -28/+48 |
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| * | | Add test for PCM taint. This currently fails due to unexpected behaviour of ... | Justin Clark-Casey (justincc) | 2011-03-26 | 3 | -16/+89 |
| * | | Start using IPrimCounts populated by PrimCountModule instead of LandData coun... | Justin Clark-Casey (justincc) | 2011-03-25 | 11 | -241/+30 |
* | | | Added code to load a terrain tile of tiff/jpg format. Previously it only work... | Diva Canto | 2011-03-28 | 1 | -2/+13 |
* | | | Fix mantis #5413. WARNING: new config variable in section [GridService] of th... | Diva Canto | 2011-03-28 | 1 | -1/+5 |
* | | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-03-27 | 11 | -103/+557 |
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| * | | | When an object is duplicated, add it to the full/local id SOG indexes as well... | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -1/+29 |
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| * | | Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri... | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -5/+25 |