Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Correct an exception report in SceneObjectPart so it outputs the stack. | Robert Adams | 2012-08-15 | 1 | -1/+1 |
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* | BulletSim: make it so objects in a linkset do not generate collisions with ↵ | Robert Adams | 2012-08-15 | 3 | -2/+27 |
| | | | | each other. | ||||
* | enables configurable minimum sizes for physical & non-physical prims | SignpostMarv | 2012-08-15 | 5 | -40/+101 |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-08-15 | 12 | -217/+439 |
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| * | Don't enable the thread watchdog until all regions are ready. | Justin Clark-Casey (justincc) | 2012-08-15 | 1 | -2/+7 |
| | | | | | | | | This is to avoid false positives when the machine is under heavy load whilst starting up. | ||||
| * | adding ATTACH_*_PEC constants | SignpostMarv | 2012-08-15 | 1 | -0/+2 |
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| * | BulletSim: add hinge constraint. | Robert Adams | 2012-08-15 | 3 | -6/+126 |
| | | | | | | | | | | | | | | Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint. | ||||
| * | BulletSim: add locking to constraintCollection and rename some of the public ↵ | Robert Adams | 2012-08-15 | 2 | -147/+197 |
| | | | | | | | | method variables to reduce confusion between a physics scene and the real scene. | ||||
| * | BulletSim: clean up detail logging by adding many more debug log statements ↵ | Robert Adams | 2012-08-15 | 5 | -34/+44 |
| | | | | | | | | and then commenting out most of the additions. | ||||
| * | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵ | Robert Adams | 2012-08-15 | 1 | -15/+15 |
| | | | | | | | | Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use. | ||||
| * | BulletSim: fix problem of a null reference exception on shutdown if there ↵ | Robert Adams | 2012-08-15 | 1 | -12/+13 |
| | | | | | | | | were linksets in the region. | ||||
| * | BulletSim: Refactor BSConstraintCollection to add a new ↵ | Robert Adams | 2012-08-15 | 1 | -4/+12 |
| | | | | | | | | RemoveAndDestroyConstraint(BSConstraint xx) | ||||
| * | BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵ | Robert Adams | 2012-08-15 | 1 | -0/+17 |
| | | | | | | | | recomputation after linksets changed, etc | ||||
| * | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 2012-08-15 | 1 | -6/+10 |
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| * | BulletSim: rework physics FPS calculation to make a more realistic number. | Robert Adams | 2012-08-15 | 1 | -3/+8 |
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* | | Implementing PRIM_LINK_TARGET in a non-recursive fashion | SignpostMarv | 2012-08-15 | 1 | -49/+74 |
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* | Let the temp attachment module add a command to allow attaching without ↵ | Melanie | 2012-08-15 | 2 | -34/+77 |
| | | | | permissions and add support for this (incomplete!) to LSL | ||||
* | Add support for the extra params to scene and the event manager | Melanie | 2012-08-15 | 2 | -0/+62 |
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* | Add a skeleton for a name value storage associated with regions | Melanie | 2012-08-15 | 3 | -0/+15 |
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* | Actually add the module | Melanie | 2012-08-14 | 1 | -0/+234 |
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* | Allow the use of the region debug console found in recent viewers. This console | Melanie | 2012-08-14 | 1 | -0/+39 |
| | | | | | | | will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console. | ||||
* | Prevent race conditions when one thread removes an NPC SP before another ↵ | Justin Clark-Casey (justincc) | 2012-08-14 | 2 | -39/+50 |
| | | | | thread has retreived it after checking whether the NPC exists. | ||||
* | Perform ownership transfer and permission propagation as well as needed | Melanie | 2012-08-14 | 1 | -0/+28 |
| | | | | updates on the new temp attachment. | ||||
* | Move inititalization to RegionLoaded to avoid a module loading order issue | Melanie | 2012-08-14 | 1 | -8/+8 |
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* | Implement the temp attachments. UNTESTED | Melanie | 2012-08-14 | 1 | -0/+44 |
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* | As per lindn spec, disable detach and drop for temp attachments | Melanie | 2012-08-14 | 1 | -0/+8 |
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* | Add the skeleton for the temp attachments module | Melanie | 2012-08-14 | 1 | -0/+82 |
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* | Lay some groundwork for temp attachments. Decouple attachments from inventory. | Melanie | 2012-08-14 | 5 | -20/+33 |
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* | attempt at replicating behaviour of llList2thing functions in SL | SignpostMarv | 2012-08-13 | 1 | -7/+69 |
| | | | | | | | | Committed with changes. Please don't sign comments with your name. Please don't use your own coding style, use the OpenSim project style. Please don't modify unrelated whitespace. Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 2012-08-10 | 7 | -44/+78 |
| | | | | | | | | debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs. | ||||
* | BulletSim: Add module names to DetailLog output. Fix some problems with ↵ | Robert Adams | 2012-08-10 | 3 | -63/+71 |
| | | | | linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly. | ||||
* | BulletSim: add an identifier to the TaintObject call so exceptions that ↵ | Robert Adams | 2012-08-09 | 4 | -52/+57 |
| | | | | happen when the taint is invoked can be debugged | ||||
* | BulletSim: separate out the constraints by type. The linksets use | Robert Adams | 2012-08-09 | 6 | -94/+146 |
| | | | | | | 6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked. | ||||
* | BulletSim: add avatar code to keep avatars from ending up trapped under the ↵ | Robert Adams | 2012-08-08 | 4 | -53/+46 |
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* | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 2012-08-07 | 4 | -14/+47 |
| | | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. | ||||
* | Release http-in URLs when llResetScript is called | Melanie | 2012-08-07 | 1 | -0/+6 |
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* | BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵ | Robert Adams | 2012-08-06 | 2 | -4/+7 |
| | | | | multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. | ||||
* | Strip experimental tag from --publish option of "save oar" region console ↵ | Justin Clark-Casey (justincc) | 2012-08-03 | 1 | -8/+7 |
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* | Fix old regression that stopped saving parcel owner data in OARs. | Justin Clark-Casey (justincc) | 2012-08-03 | 1 | -1/+1 |
| | | | | | | This was working in 0.7.2 but was accidentally removed from 0.7.3. The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info. Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved. | ||||
* | Fix build break. | Justin Clark-Casey (justincc) | 2012-08-03 | 1 | -1/+1 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Robert Adams | 2012-08-03 | 1 | -4/+4 |
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| * | Update settings loading in AvatarFactoryModule which should have been in ↵ | Justin Clark-Casey (justincc) | 2012-08-03 | 1 | -4/+4 |
| | | | | | | | | last commit 205f2326 | ||||
* | | BulletSim: pass collision subscription information to the C++ code so ↵ | Robert Adams | 2012-08-03 | 3 | -16/+45 |
| | | | | | | | | collisions on objects that don't care are not reported up. | ||||
* | | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 2012-08-03 | 3 | -20/+38 |
|/ | | | | | | Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character. | ||||
* | Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and ↵ | Justin Clark-Casey (justincc) | 2012-08-03 | 2 | -4/+9 |
| | | | | | | DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket. All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini | ||||
* | Restore SOG constructor chaining removed in recent 513b77b. This is not a ↵ | Justin Clark-Casey (justincc) | 2012-08-03 | 1 | -1/+1 |
| | | | | functional change. | ||||
* | Fix the recent windows compile error by putting newFont for case "R" in ↵ | Justin Clark-Casey (justincc) | 2012-08-03 | 1 | -3/+8 |
| | | | | VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-08-03 | 1 | -2/+2 |
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| * | attempting to fix a build issue | SignpostMarv | 2012-08-03 | 1 | -2/+2 |
| | | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | ||||
* | | Move previously unadvertised SendPeriodicAppearanceUpdates setting from ↵ | Justin Clark-Casey (justincc) | 2012-08-03 | 1 | -1/+7 |
|/ | | | | | | | | | | [Startup] to [Appearance] config section. Add description and default of false (as before) to OpenSimDefaults.ini If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds. For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent. However, this switch will not help with other appearance failure situations (e.g. failure to bake assets). This setting is experimental but will not have any significant impact on the simulator if turned to true. |