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* BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-205-91/+153
* BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...Robert Adams2013-01-201-34/+41
* BulletSim: small fix making sure terrain height is calculatedRobert Adams2013-01-201-1/+3
* BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-205-38/+36
* This updates prebuild to remove BulletSimN, implements the BulletSim API in B...teravus2013-01-201-262/+623
* * Dumping BulletSimNPlugin in favor of combining the APIteravus2013-01-2023-11752/+0
* * Tweak the BulletSimN API a bit.teravus2013-01-202-17/+18
* IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in Open...PixelTomsen2013-01-194-273/+305
* Check the existing ScenePresence.ParentPart to make sure we're not trying to ...Justin Clark-Casey (justincc)2013-01-191-2/+1
* Assign the SmartThreadPool name in the constructorOren Hurvitz2013-01-191-2/+2
* New constants for llGetObjectDetailsTalun2013-01-192-0/+92
* Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun2013-01-191-2/+2
* Fix use of scene debug commands when region is set to root or a specific regi...Justin Clark-Casey (justincc)2013-01-191-15/+12
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-184-24/+48
* Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2013-01-185-8/+27
* BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams2013-01-182-2/+9
* BulletSim: add logic to turn off pre-step actions when object goesRobert Adams2013-01-181-0/+21
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2013-01-173-17/+6
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-01-1628-151/+535
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| | * Changed a couple of debug messages at the request of osgrid.Diva Canto2013-01-161-2/+2
| * | Complete removal of the now unused state queueMelanie2013-01-162-15/+4
* | | BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-175-24/+31
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* | BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams2013-01-151-0/+2
* | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-155-28/+30
* | BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-154-17/+51
* | BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams2013-01-151-3/+3
* | Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-1618-54/+327
* | Revert "Implement co-operative script termination if termination comes during...Justin Clark-Casey (justincc)2013-01-167-289/+13
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-166-31/+74
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| * | BulletSim: tweeks to improve hover.Robert Adams2013-01-151-5/+21
| * | BulletSim: temporarily disable banking and direction deflectionRobert Adams2013-01-152-10/+29
| * | BulletSim: fix logic for enabling unmanaged code debug messages.Robert Adams2013-01-151-1/+14
| * | Merge branch 'master' of git://opensimulator.org/git/opensimRobert Adams2013-01-152-12/+7
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| | * | move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia2013-01-142-12/+7
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| * | BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams2013-01-151-3/+3
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* | Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-167-13/+289
* | Instead of passing separate engine, part and item components to script APIs, ...Justin Clark-Casey (justincc)2013-01-1515-79/+109
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-1526-246/+554
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| * BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams2013-01-145-18/+36
| * BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams2013-01-142-25/+36
| * BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-1110-32/+106
| * BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-1112-22/+82
| * BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-114-50/+162
| * Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams2013-01-111-2/+2
| * BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2013-01-112-62/+91
| * BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-114-65/+59
| * BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams2013-01-111-1/+1
| * add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-101-2/+12
* | refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i...Justin Clark-Casey (justincc)2013-01-141-72/+55
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* Implement a workaround solution for saving manual script state changes by the...Justin Clark-Casey (justincc)2013-01-111-5/+19