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* BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-137-205/+308
* BulletSim: remove extra linkset rebuilds.Robert Adams2012-12-131-18/+36
* minor: add some more detail to the logging if an LLClientView fails to proces...Justin Clark-Casey (justincc)2012-12-131-2/+4
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-12-131-30/+6
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| * Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake2012-12-131-30/+6
* | Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefau...Justin Clark-Casey (justincc)2012-12-131-10/+24
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-12-137-71/+109
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| * BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-124-24/+27
| * BulletSim: non-functional commenting and reorganization of material attribute...Robert Adams2012-12-122-33/+49
| * BulletSim: updates and rearrangement of the TODO list.Robert Adams2012-12-121-14/+33
* | Fix sounds so that they play from inventory after teleport rather than only o...Justin Clark-Casey (justincc)2012-12-131-2/+2
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* Log situations where workitem event threads are aborted on stop request becau...Justin Clark-Casey (justincc)2012-12-121-3/+3
* Add "debug script log" command to allow setting a numeric debug level on indi...Justin Clark-Casey (justincc)2012-12-123-13/+89
* Add asset id to "show script" and "show scripts" command output to make it ea...Justin Clark-Casey (justincc)2012-12-121-0/+1
* BulletSim: do not return the current velocity for targetVelocity.Robert Adams2012-12-121-0/+11
* BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams2012-12-111-4/+4
* BulletSim: protect character property setting to remove crash from taints set...Robert Adams2012-12-112-21/+42
* BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams2012-12-113-20/+45
* BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams2012-12-111-2/+2
* BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-114-8/+22
* BulletSim: set mass for single prim linksets when going physical. This fixes ...Robert Adams2012-12-111-1/+8
* BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams2012-12-102-5/+7
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-1012-38/+155
* BulletSim: some comments about rebuilding linksets (having to recompute and r...Robert Adams2012-12-091-3/+6
* BulletSim: adjust friction and restitution based on material type.Robert Adams2012-12-092-5/+17
* HGAssetMapper: Get wasn't really working. It's true that some assets are copi...Diva Canto2012-12-091-3/+35
* Switched the order by which foreign inventory and foreign assets are brought ...Diva Canto2012-12-091-6/+4
* UserManagementModule: search the local cache for names too.Diva Canto2012-12-092-1/+11
* BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2012-12-082-11/+24
* BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams2012-12-081-6/+9
* BulletSim: update comments and add more to TODO list.Robert Adams2012-12-082-4/+10
* Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message t...Justin Clark-Casey (justincc)2012-12-081-70/+68
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-12-076-358/+461
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| * BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2012-12-062-83/+130
| * BulletSim: update and add to the TODO list.Robert Adams2012-12-061-31/+56
| * BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams2012-12-061-27/+34
| * BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams2012-12-061-3/+1
| * BulletSim: add values for material friction and restitution. Fix line endings...Robert Adams2012-12-061-191/+185
| * BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams2012-12-061-14/+28
| * BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2012-12-062-20/+38
* | Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...Justin Clark-Casey (justincc)2012-12-071-1/+3
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* Instead of printing script errors out to console, put to debug log so that we...Justin Clark-Casey (justincc)2012-12-061-1/+11
* minor: Fix more compiler warnings in CoreModules tests by properly overriding...Justin Clark-Casey (justincc)2012-12-055-5/+16
* Add engine-wide events queued and events processed numbers to output of "xeng...Justin Clark-Casey (justincc)2012-12-051-1/+14
* Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...Justin Clark-Casey (justincc)2012-12-055-7/+13
* Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...Justin Clark-Casey (justincc)2012-12-053-4/+15
* For now, sort "show scripts" output in descending order sorted by events proc...Justin Clark-Casey (justincc)2012-12-051-3/+21
* Add IScriptInstance.EventsProcessed stat so that we can record this informati...Justin Clark-Casey (justincc)2012-12-053-0/+10
* In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...Justin Clark-Casey (justincc)2012-12-051-2/+1
* On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...Justin Clark-Casey (justincc)2012-12-051-2/+1