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* Deleted HGInventoryBroker, so that the new one can take its name.Diva Canto2010-05-021-540/+0
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* Switched everything to XInventory by default. The old Inventory is still ↵Diva Canto2010-05-021-83/+28
| | | | there for now, in case bugs pop up with XInventory.
* Fix linking issue introduced in my earlier commitMelanie Thielker2010-04-301-1/+19
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-04-305-145/+85
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| * * XInventory fairly tested, including for HG. Almost ready to switch.Diva Canto2010-04-305-145/+85
| | | | | | | | * Removed a few buglets and added better exception handling.
* | Fix a null ref from trying to access a dictionary that was never initialized.Melanie2010-04-301-1/+2
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* Fix some symbol errorsMelanie2010-04-301-2/+2
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-04-302-279/+282
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| * Simplified RemoteXInventoryServiceConnector and HGBroker (2) by a lot.Diva Canto2010-04-292-279/+282
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* | Fix link security issueMelanie2010-04-306-42/+69
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* Started redoing HGInventoryBroker for XInventory and with multi-protocol in ↵Diva Canto2010-04-293-0/+645
| | | | mind. Unfinished.
* Merge branch 'minor-stuff'Melanie2010-04-284-10/+13
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| * Compiler.cs contained method GetCompilerOutput which, apparently,unknown2010-04-281-4/+7
| | | | | | | | | | | | | | was not used, but exactly the same path was calculated inline. This patch does some minor refactoring by replacing inline path calculation with GetCompilerOutput. This doesn't actually affect anything, just minor prettifying of the code
| * Spelling in FriendsModule.cs: "filed to load" -> "failed to load"unknown2010-04-281-1/+1
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| * Minor spelling corrections in MiniModule: "RetreiveAsset" changed tounknown2010-04-282-5/+5
| | | | | | | | "RetrieveAsset" and 'm_rootSceene' to m_rootScene'.
* | XInventory connector/handler showing signs of life. Tested, but needs more ↵Diva Canto2010-04-272-0/+3
|/ | | | testing.
* RemoteXInventoryServiceConnector, the plugin region module. Not active in ↵Diva Canto2010-04-261-0/+324
| | | | default configs yet.
* Fix build break.Melanie2010-04-271-17/+17
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* Add a parameter to prim inventory update to prevent event firingMelanie2010-04-272-18/+26
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* * Commenting SQLiteNG out of prebuild.xml, because it's making compile fail ↵Diva Canto2010-04-261-2/+2
| | | | | | in Windows. Justin: you forgot to add Mono.Sqlite.dll, and I can't figure out where to grab it from! * IRegionModule.cs wants to be committed too -- EOF.
* minor: eliminate configuration section handling deprecation of ↵Justin Clark-Casey (justincc)2010-04-231-6/+0
| | | | OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time
* add a comment about deprecating IRegionModuledahlia2010-04-231-0/+3
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* Make the detection cone in attachments face in the direction of the avatar,Melanie2010-04-211-0/+9
| | | | not the relative rotation of the attachment towards the avatar.
* minor: change a comment and replace some magic numbers with the AssetType enumJustin Clark-Casey (justincc)2010-04-191-3/+3
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-1914-31/+113
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| * Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-192-2/+2
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| * Make script asset fetches synchronous. Script instantiation synchronizationMelanie2010-04-191-28/+24
| | | | | | | | will not work if the instance is not created when the method returns.
| * Stopgap measure. Disable the recent script startup changes until I can cure theMelanie2010-04-191-1/+1
| | | | | | | | race condition.
| * And some more rez modes that weren't covered beforeMelanie Thielker2010-04-191-0/+2
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| * Also enable scripts rezzed into primsMelanie2010-04-191-0/+2
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| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-1914-3/+85
| | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* | Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)2010-04-193-11/+9
| | | | | | | | | | | | | | owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
* | If a transfer request is received for a task inventory item asset, then ↵Justin Clark-Casey (justincc)2010-04-192-50/+75
| | | | | | | | | | | | | | | | | | route the permissions request through the existing CanEditScript() and CanEditNotecard() methods. This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions. Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts. For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
* | log problems when an asset request through the UDP TransferRequest channel ↵Justin Clark-Casey (justincc)2010-04-191-2/+45
|/ | | | goes wrong
* refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-173-6/+24
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* refactor: remove now unused internal method SendAttachEvent()Justin Clark-Casey (justincc)2010-04-161-5/+0
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* refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-164-33/+40
| | | | AttachmentsModule
* minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)2010-04-162-2/+4
| | | | than a NullReferenceException
* refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-164-14/+28
| | | | AttachmentsModule
* minor: use the static ascii and utf8 encodings instead of instantiating our ownJustin Clark-Casey (justincc)2010-04-161-6/+3
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* Add --skip-assets option to load oar.Justin Clark-Casey (justincc)2010-04-165-28/+50
| | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
* add a missing initialization of the m_memoryCache in ↵Justin Clark-Casey (justincc)2010-04-161-1/+1
| | | | | | XmlRpcGroupsServicesConnectorModule the lack of this caused me a NullReferenceException when calling some groups methods directly though in principle it would also fail in other situations
* minor: stop irc bridge warning about not attached to regions if it's not ↵Justin Clark-Casey (justincc)2010-04-161-1/+1
| | | | been turned on in the first place
* minor: stop datasnapshot issuing a warning log message if it's disabledJustin Clark-Casey (justincc)2010-04-161-3/+3
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-04-141-18/+33
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| * minor: add some documentation around the asset udp request path and replace ↵Justin Clark-Casey (justincc)2010-04-141-18/+33
| | | | | | | | some magic numbers with libomv enums
* | Patch from mcortez to add basic caching to the groups module. This prevents ↵John Hurliman2010-04-142-52/+160
|/ | | | database/network explosions when you have a significant number of group-owned prims in a scene
* Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams2010-04-132-6/+8
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* thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-126-0/+69
| | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-085-2/+246
| | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()