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* Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransact...MW2008-02-161-1/+1
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW2008-02-166-53/+688
* Some changes to remove some of the direct calls to CommsManager from Scene, s...MW2008-02-165-10/+51
* Update svn properties.Jeff Ames2008-02-163-140/+140
* Forgot one small but important line .. ;)Tedd Hansen2008-02-161-0/+1
* Fixed ScriptEngine config in OpenSim.ini.example that was out of place.Tedd Hansen2008-02-167-64/+156
* * ODE Stability update 4 :D Teravus Ovares2008-02-156-130/+280
* Resolve mantis #572 - terrain help printed multiple times when change-region ...Justin Clarke Casey2008-02-151-0/+6
* be smarter about the size of dynamic textures that we pull inSean Dague2008-02-151-1/+29
* allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patchSean Dague2008-02-151-2/+2
* * Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on ...Justin Clarke Casey2008-02-151-0/+7
* Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...MW2008-02-152-27/+29
* Update svn properties.Jeff Ames2008-02-153-387/+387
* make dynamic textures temporary to try to stop filling up theSean Dague2008-02-141-1/+1
* More work on trying to get AvatarFactoryModule to play nicely with multiple t...MW2008-02-141-63/+80
* * Fixed accessibility problem on ITerrainChannelAdam Frisby2008-02-141-1/+1
* Added "better" multi thread handling to AvatarFactoryModule, which uses Event...MW2008-02-141-23/+120
* * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2008-02-143-5/+8
* * Tree Populator Module, use "script tree" to make a growing tree in your sim.Adam Frisby2008-02-141-0/+246
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-1416-78/+232
* * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa712008-02-141-4/+33
* Revert the index -> Add changes made in AvatarFactoryModule previously. It a...Justin Clarke Casey2008-02-141-2/+2
* * Removed the noise from the console. The last commit seems to have resolve...Teravus Ovares2008-02-142-6/+3
* * Another ODE Stability update. This might fix the recent Linux issues with...Teravus Ovares2008-02-142-90/+210
* * ODE - This fixes a few things and breaks a few more.Teravus Ovares2008-02-143-26/+19
* Added a small but maybe important clue that UserServer is not running.Tedd Hansen2008-02-141-1/+1
* Cleaned up some typos.Jeff Ames2008-02-143-4/+4
* * Bigisn ODE Stability update 2Teravus Ovares2008-02-144-24/+73
* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-1310-175/+380
* * This fixes mantis 553 (It appears that the exception is thrown when there i...Teravus Ovares2008-02-132-3/+10
* * Patch from Dr Schofld's (IBM). In his own wordsJustin Clarke Casey2008-02-132-4/+6
* Added some locks on the cache Dictionary in AvatarFactoryModule.MW2008-02-131-10/+25
* * Fix for mantis 522. However, I would be a little surprised if this code di...Justin Clarke Casey2008-02-131-3/+3
* * Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)Justin Clarke Casey2008-02-131-5/+16
* Added a method to access a named folder in a users inventory, to the inventor...MW2008-02-132-0/+22
* * Removed a debug line that got called every frame.Teravus Ovares2008-02-133-3/+3
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-1310-18/+176
* Clean up more unnecessary String.Format callsJeff Ames2008-02-133-15/+10
* * Clean up LIBRARY INVENTORY messagesJustin Clarke Casey2008-02-131-4/+4
* * Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey2008-02-131-0/+2
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-132-44/+6
* Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey2008-02-121-8/+27
* * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...Justin Clarke Casey2008-02-121-1/+1
* * This fixes the object edit box's flipping checkboxes when you modify one of...Teravus Ovares2008-02-122-1/+21
* * various minuscule code convention conformance fixeslbsa712008-02-123-2/+5
* * Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares2008-02-125-19/+78
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-1210-34/+133
* * This resolves the null exceptions when a script is manipulating a physical ...Teravus Ovares2008-02-123-4/+13
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-117-1/+45
* Tiny change to print out a warning in a situation which almost guaranteeably ...Justin Clarke Casey2008-02-111-3/+20