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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
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*
Merge branch 'master' into varregion
Robert Adams
2013-10-16
14
-211
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+410
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BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables
Robert Adams
2013-10-15
1
-0
/
+12
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*
Fixed rezzing coalesced objects from a prim's inventory
Oren Hurvitz
2013-10-15
5
-134
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+188
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*
Added support for attachments to group notices when using Flotsam groups.
Kevin Cozens
2013-10-15
1
-50
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+122
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*
Made terrain uploads thread-safe
Oren Hurvitz
2013-10-15
4
-22
/
+45
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*
BulletSim: Fix snap back from edge of region problem. Mantis 6794.
Robert Adams
2013-10-11
1
-2
/
+13
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*
* Refactor
teravus
2013-10-07
2
-4
/
+4
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*
* Added a Basic DOS protection container/base object for the most common HTTP...
teravus
2013-10-07
2
-3
/
+30
*
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varregion: move the compressed heighmap compression factor from
Robert Adams
2013-10-16
3
-22
/
+12
*
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Merge branch 'master' into varregion
Robert Adams
2013-10-07
21
-25
/
+77
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Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, shout-range,...
Diva Canto
2013-10-04
1
-0
/
+37
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*
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
2013-10-04
19
-19
/
+19
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*
Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow regi...
Justin Clark-Casey (justincc)
2013-10-04
1
-6
/
+21
*
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varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...
Robert Adams
2013-10-07
7
-210
/
+126
*
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varregion: remove scattered use of Constants.RegionSize by having routines re...
Robert Adams
2013-10-07
5
-15
/
+10
*
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varregion: add new TerrainData and TerrainCompressor routines. TerrainCompres...
Robert Adams
2013-10-07
1
-0
/
+958
*
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varregion: serious rework of TerrainChannel:
Robert Adams
2013-09-28
7
-122
/
+226
*
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Remove time based terrain storage in SQLite so revision number can be used
Robert Adams
2013-09-28
1
-0
/
+21
*
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VarRegion: change RegionInfo storage of region coordinates from region
Robert Adams
2013-09-28
22
-112
/
+112
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/
*
minor: Disable logging left active on regression test TestSameSimulatorIsolat...
Justin Clark-Casey (justincc)
2013-09-27
1
-1
/
+1
*
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
9
-17
/
+18
*
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
15
-48
/
+36
*
minor code formatting for the sake of consistency and readability
dahlia
2013-09-26
1
-18
/
+36
*
minor: correct attachment spelling mistake in log message in HGEntityTransfer...
Justin Clark-Casey (justincc)
2013-09-26
1
-1
/
+1
*
minor: Comment out windlight log message about sending scene data for now.
Justin Clark-Casey (justincc)
2013-09-26
1
-1
/
+2
*
minor: Add scene name to baked textures in cache log message
Justin Clark-Casey (justincc)
2013-09-26
1
-1
/
+1
*
minor: log MaxOutgoingTransferVersion at EntityTransferModule startup
Justin Clark-Casey (justincc)
2013-09-26
1
-0
/
+4
*
minor: correct spelling of Initialized in LSC connector version message
Justin Clark-Casey (justincc)
2013-09-25
1
-1
/
+1
*
Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...
Justin Clark-Casey (justincc)
2013-09-25
1
-2
/
+1
*
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
2
-11
/
+29
*
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
2013-09-25
1
-2
/
+2
*
Instead of swallowing any socket begin/end receive exceptions, log them for d...
Justin Clark-Casey (justincc)
2013-09-25
1
-7
/
+32
*
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
7
-1
/
+52
*
minor: Recomment out log message uncommented in previous cbdfe969
Justin Clark-Casey (justincc)
2013-09-21
1
-4
/
+4
*
When giving items between avatars in different simulators, only add the item ...
Oren Hurvitz
2013-09-21
1
-9
/
+44
*
minor: Add prefix to log message in LureModule
Justin Clark-Casey (justincc)
2013-09-21
1
-1
/
+1
*
minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module ...
Justin Clark-Casey (justincc)
2013-09-20
1
-1
/
+1
*
Make UUID.Zero resolve to "Unknown User" in user cache.
Justin Clark-Casey (justincc)
2013-09-20
1
-0
/
+2
*
Lock around read/write of ScenePresence.m_originRegionID to make sure that al...
Justin Clark-Casey (justincc)
2013-09-20
1
-5
/
+33
*
Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...
Justin Clark-Casey (justincc)
2013-09-20
1
-3
/
+3
*
BulletSim: reduce avatar walking stopped threshold.
Robert Adams
2013-09-20
2
-0
/
+4
*
BulletSim: zero velocity when avatar not moving.
Robert Adams
2013-09-20
1
-0
/
+1
*
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...
Oren Hurvitz
2013-09-19
1
-1
/
+14
*
For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...
Justin Clark-Casey (justincc)
2013-09-19
2
-5
/
+50
*
minor: Make SP.MakeRootAgent() private - no external code has any business ca...
Justin Clark-Casey (justincc)
2013-09-19
1
-1
/
+1
*
minor: Make log message at top of ScenePresence.CompleteMovement info level a...
Justin Clark-Casey (justincc)
2013-09-19
1
-5
/
+5
*
minor: Stop debug logging whenever an npc is moved, other npc log related for...
Justin Clark-Casey (justincc)
2013-09-19
1
-16
/
+15
*
Revert "Also check user authorization if looking to upgrade from a child to a...
Justin Clark-Casey (justincc)
2013-09-19
1
-13
/
+0
*
Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...
Justin Clark-Casey (justincc)
2013-09-19
2
-1
/
+88
*
minor: correct method name in comment
Justin Clark-Casey (justincc)
2013-09-18
1
-1
/
+1
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