| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
| |
object in the parcel even if the flag "Create Objects by Group" was disabled
|
|
|
|
|
|
| |
parcel has a Group set; it doesn't have to be *deeded* to the group
Also some cleanup of the use of Group ID's (with no change to functionality).
|
| |
|
|
|
|
| |
Gatekeeper URI (which is used with Regions); not the Home URI (which is used with Users)
|
|
|
|
|
|
|
|
| |
objects in the world.
This was originally changed in an attempt to make vehicles work better
but the effect was not that large and it causes avatars to float
above the terrain.
|
|
|
|
| |
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
| |
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
| |
possible
|
| |
|
|
|
|
|
|
|
|
| |
completely inoperative.
This means the presence info may be out of date by up to 20 seconds, but this avoids scripts potentially triggering constants requests to user accout and presence info services.
Relates to http://opensimulator.org/mantis/view.php?id=7088 though I fixed in a different way.
Adds regression test for this case.
|
|
|
|
|
| |
This adjustment makes a default, shoeless avatar stand properly on a prim
for the various heights (0% to 100% in the appearance adjustment).
|
|
|
|
| |
land. The objects that are sold together with the parcel of land need to fulfill the following preconditions: owned by the current parcel owner, not set to a group, transferrable. This feature does not work for group owned parcels or land bought by a group.
|
|
|
|
| |
When an avatar is in their home grid, their name appears as "First Last". In other grids the name appears as "First.Last @grid.example.com". However, viewers have a bug and they don't always show the new name. We use a trick (changing the Group Title briefly) in order to make the viewers show the new name. This is only done after a Hypergrid teleport.
|
|
|
|
| |
referrer)
|
|
|
|
| |
says "Teleport failed", so adding "Teleport refused" is redundant.
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
could not be found" to the client. This happened on both success and failure.
On successful teleports this error wasn't actually shown to the user. But on failed teleports this error could hide the true cause of the failure. For example, attempting to use a Landmark that's more than 4095 regions away would result in two warnings appearing in the viewer: "Region too far" and "Destination could not be found". The second message hid the first one, so it wasn't obvious to the user what is actually the problem.
|
|
|
|
|
|
| |
entering the grid.
This can affect which region to use. E.g., returning users may be allowed to enter any region, whereas users from other grids will have to enter a gateway region. Previously per-user decisions were only made later, but by then it's too late to change which region the user enters.
|
|
|
|
| |
wrong in one place)
|
|
|
|
| |
(this time with the right code change)
|
|
|
|
|
|
|
|
| |
have it."
This reverts commit 2c00b73cd27a7183a5c105b4e2865f11e4a00d98.
Wrong code change
|
| |
|
|
|
|
| |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
|
|
|
|
|
|
| |
turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions.
Add regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7043
|
| |
|
|
|
|
| |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
|
|
|
| |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
|
|
|
| |
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
|
|
|
| |
case of error
|
|
|
|
|
|
|
|
| |
a capsule. Set the default to be the rectangle shape and adjust the
parameters in OpenSimDefaults.ini for the new shape.
The rectangle shape will perform better and avatar height can be
computed more accurately.
|
|
|
|
|
|
|
|
| |
to the physics engine.
This operation was accidentally removed while in the middle of improving
the computation of the avatar height. This is a temp fix until the real
solution is added.
|
|
|
|
| |
part.AddSittingAvatar already does this.
|
|
|
|
|
|
| |
instead of two independent structures that do exactly the same thing
m_sittingAvatars code also already properly handles locking to avoid races.
|
| |
|
|
|
|
|
|
| |
failure terminating simulators running on Windows
In relation to http://opensimulator.org/mantis/view.php?id=7050
|
|
|
|
| |
since the structure is local and never reused after the clear
|
|
|
|
|
|
|
|
|
| |
an exception, and a second recross would stop the user moving until relog
Also fixes an issue where sitting avatar counts became inaccurate after any cross.
Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures.
Adds regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7050
|
|
|
|
| |
makes it easier to use console commands such as "show appearance".
|
|
|
|
|
|
| |
list of assets exist.
This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
|
| |
|
|
|
|
| |
by actually checking whether delinked grp3 is not null
|
| |
|
| |
|
| |
|
|
|
|
| |
PrimLimitsModule.CanObjectEnter() when we know for sure that we need them.
|
|
|
|
| |
remove some unnecessary test config
|
|
|
|
|
|
|
|
| |
was failing, with the object returning to its original position.
Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds.
If this is the case, we can abort the check since the receiving region will perform it.
Added a regression test for this case.
|
|\ |
|